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Off-Topic Discussion => Gaming Discussion => Topic started by: Roanoke on October 15, 2006, 11:54:50 am

Title: DeusEx
Post by: Roanoke on October 15, 2006, 11:54:50 am
Must have played through this about a dozen times over the years but I recently found, for the first time, that Paul could survive the MIB raid on the appartment. I'd always assumed he wasn't supposed to die and so, other than placing a few LAMs for comedy effect, would just jump straight outta the window.

Ran into the medical section in the MIB facility afterwards and saw him standing there, as apposed to being a corpse, and was like ZOMG! DeusEX teh bugz!. I'd obviously not been paying attention to Deadelus' messages.

Just thought I'd share my discovery with you lot.

On the subject, can anyone remember the website that had all the little tricks (such as usuing LAMs to climb buildings) ?
Title: Re: DeusEx
Post by: CP5670 on October 15, 2006, 12:03:46 pm
I discovered this on the second playthrough. Whether he lives or not is entirely dependent on how you exit the hotel. If you go out the window, he dies, and if you leave through the front door, he lives. If you have speed enhancement on maximum at that point, it is possible to just zoom past all the troops and make a dash for the front door immediately when the fighting starts. :D

In that MJ12 surgery ward, he seems to be a little mad at you for some reason, despite the fact that you helped him escape ("I'll slip out on my own!"). I threw my GEP gun on his head a few times for that, which caused him to get scared, open the Karkian chamber doors and run all around the facility with the troops chasing after him and the Karkians.

That site is at http://www.it-he.org.
Title: Re: DeusEx
Post by: phatosealpha on October 15, 2006, 10:55:08 pm
Well, in general,he lives as long as you don't escape out the window.  If you decide to go all gung ho and the troops cap your ass in the hotel, he still survives. 
Title: Re: DeusEx
Post by: CP5670 on October 16, 2006, 02:10:51 am
Yeah, should have added that dying in there is also a safe option. You go into the next level heavily damaged, but there is a medical bot in one of the detention quarters where you start.
Title: Re: DeusEx
Post by: Kosh on October 16, 2006, 02:25:27 am
Well, in general,he lives as long as you don't escape out the window.  If you decide to go all gung ho and the troops cap your ass in the hotel, he still survives. 


One time I made it all the way back to battery park without cheating.......
Title: Re: DeusEx
Post by: Roanoke on October 16, 2006, 09:04:56 am
Well getting to battery Park isn't especially hard but it's more interesting to let Anna live so you can do the killswitch thing at UNATCO.
Title: Re: DeusEx
Post by: phatosealpha on October 16, 2006, 11:34:03 am
I think he means afterward escaping through the front.  You run into an invincible unescapable Gunter if you make it that far though.
Title: Re: DeusEx
Post by: Prophet on October 16, 2006, 01:04:07 pm
Navarre killed me the first time I played, so I got to use her killphrase. BTW what was it? I remeber Gunthers was "Laputan Machine", but I can't remeber what Navarre had?
Title: Re: DeusEx
Post by: CP5670 on October 16, 2006, 01:18:47 pm
It's Flatlander Woman.
Title: Re: DeusEx
Post by: Nix on October 16, 2006, 01:22:21 pm
It's one of those forced failure things.  The only real difference is that you'll see Paul later on near the end of the game instead of another character (savage?) You go out the window, you fail to save paul.  You go out the front door, you fail to live, but paul makes it through.  I always just opened the door and let the guys just whup my ass out the front door. 
Title: Re: DeusEx
Post by: Scooby_Doo on October 17, 2006, 12:17:13 am
Can you mine the wall right next to the door? When the MIB come in BOOM.
Title: Re: DeusEx
Post by: Prophet on October 17, 2006, 01:15:02 am
You can. As you said, BOOM. And the corridor is narrow, so sending a rocket down their throats is also a valid option.
But theres a bunch of heavily armed UNATCO troops down the stairs. Though sending a couple of LAMs down the stairs usually helps. :)
Title: Re: DeusEx
Post by: Scooby_Doo on October 17, 2006, 01:52:32 am
Next time I play deus ex i'll have to try that.... I need to get undying started... halloween is coming up quick.
Title: Re: DeusEx
Post by: CP5670 on October 17, 2006, 02:00:12 am
Quote
Can you mine the wall right next to the door? When the MIB come in BOOM.

You can actually mine the entire hotel (which is not a bad idea, since you lose most of your LAMs in the next level due to a bug in the game). The troops all get spawned when you start talking to Paul, so you see a big explosion right as the conversation starts. The MIBs are invulnerable until the conversation ends and will enter the room prematurely as described on that site, although the troops can die.

The WP rockets also work particularly well there. I usually fire one at the door as the MIBs start to come in and another one into the center of the lobby. That gets rid of most of them.
Title: Re: DeusEx
Post by: ZylonBane on October 17, 2006, 03:35:04 pm
I love that level...

(http://img22.imageshack.us/img22/633/zbsilentprojectnyc14rs.th.jpg) (http://img22.imageshack.us/my.php?image=zbsilentprojectnyc14rs.jpg)

Yes, this screenshot is 100% legit (aside from using the fly code to take the shot).
Title: Re: DeusEx
Post by: CP5670 on October 17, 2006, 03:44:07 pm
I like how you brought Lebedev along in that. :D
Title: Re: DeusEx
Post by: ZylonBane on October 17, 2006, 03:55:32 pm
Yeah, we had a whole Weekend at Bernie's thing going on.
Title: Re: DeusEx
Post by: Polpolion on October 17, 2006, 08:58:12 pm
Deus ex is a fun game. I like the intro music piece :nod:


And how'd you get lebedev in that last sshot? I never saw him except on the 747... I didn't kill him, so is he there or something?
Title: Re: DeusEx
Post by: ZylonBane on October 17, 2006, 09:33:30 pm
I killed him, then I dragged him along with me through every level after that. DX has no problem with letting the player carry bodies through map transitions.
Title: Re: DeusEx
Post by: Roanoke on October 18, 2006, 04:37:10 pm
I'm glad someone else asked that as I wanted to know but didn't wanna ask!

is it possible to add Smuggler to that pile of bodies ?
Title: Re: DeusEx
Post by: ZylonBane on October 18, 2006, 06:45:10 pm
Smuggler is invulnerable.

I tried to include Anna Navarre, but she can't be knocked out, only killed. And of course, she explodes when killed.

All the UNATCO troopers are from the 'Ton, Hell's Kitchen, the warehouse, and Battery Park. The MJ12 are from their secret lab in the sewers. Most of the MJ12 lab isn't included in this version of the Hell's Kiten map (all the entrances get blocked with rubble), but they were nice enough to leave a token guard behind. :)
Title: Re: DeusEx
Post by: Davros on October 18, 2006, 10:14:33 pm
you can also pick up the couches and barricade the door to give you more time
Title: Re: DeusEx
Post by: ZylonBane on October 19, 2006, 09:35:13 am
Uhh... more time for for what?  :wtf:
Title: Re: DeusEx
Post by: Wobble73 on October 19, 2006, 09:39:59 am
Uhh... more time for for what?  :wtf:

SSHHH! :whisper:  I think Davros has a thing for Paul! :whisper: ;7 :drevil:
Title: Re: DeusEx
Post by: ZylonBane on October 19, 2006, 01:04:59 pm
Ah, he was responding to something eight posts up without quoting it.

Genius!
Title: Re: DeusEx
Post by: BlackDove on October 19, 2006, 01:40:38 pm
Ah, he was responding to something eight posts up without quoting it.

Genius!
I got it on the first go though.

Fear my mental abilities.

Well it's either that or just expecting the stupid from people.
Title: Re: DeusEx
Post by: CP5670 on October 19, 2006, 04:53:00 pm
One interesting thing to try doing in this level is to cheat and summon Ford Schick. He talks to you. As far as I can tell, this conversation is never used in the game, as Schick doesn't appear again after the first time you see him. You can also do this the third time you go to that area (after Hong Kong) for another unused conversation.

Actually, for that matter, I can't resist posting my old list of crap to do in this game. The first three are especially relevant to the thread. :D

Quote
1: There is a lot of fun stuff to do in the 'Ton hotel map, the second time you go there (when Paul is there and the big fight is about to start). Stand in front of Paul and throw a grenade of some kind towards the bookshelf. Paul will run into the bathroom and then start walking back to his seat. You need to stand just inside the bathroom doorway as he does this. If you are at the right spot, he will bump into you, walk into the open door, and start running. Right after you hear five footsteps, back away. Paul will slide (i.e. move without any leg motion, as if he's standing on ice) out the door and somewhere to the left. The speed of the slide depends on where you're standing and how long you take to back away.

After trying this a few times, you'll probably find that he sometimes slides as far as the closet door but gets stuck on the door frame. If you position the comfy chair next to that door at an angle, he can bypass the frame and slide straight into the closet. If he manages to get to the opposite corner of the closet, he seems to get stuck and just stares at the wall without trying to come out. You can close the door and lock him in there.

This sliding effect can be seen in many other places too, but this is the easiest way of doing it.

2: Make Paul go into the bathroom as before, but follow him inside this time and put the frying pan from the shelf in front of the door, so that it's in his way. When he tries to open the door, he will run in a circle around the pan and make two or three revolutions before sliding off in some random direction. Small changes in the pan's position can cause him to slide in completely different directions. You can add other junk onto the pan to make him run around in various interesting patterns. A fun challenge is to get him to slide into the bedroom or the shower, which is very hard but possible.

3: Same thing as before, but this time, talk to Paul first (to summon the MIBs and troops) before sending him into the bathroom. The grenade explosion will usually attract the enemies' attention. Go inside with him and close the door. He will hear the enemy footsteps, stand behind the door and look down to see where the noise is coming from. Open the door briefly and fire a few shots into the other side. When they fire back, close the door immediately, so that Paul hears the gunfire and gets angry but can't leave the bathroom. When he starts running around, crouch and throw down a scramble or EMP grenade right in front of the door. Paul won't know whether to attack the MIBs or run from the grenade and will vibrate very rapidly as he tries to decide what to do.

4: In the Versalife MJ12 level, the MJ12 troops and the MIBs/WIBs are on different alliance groups and will attack each other if they see the other party shooting. Fire a few shots in the troops' quarters and when they get angry at you, quickly dart into the large lab room. The MIBs and troops will get into a big fight. If you get lucky, it's even possible to instigate the fight without firing any shots yourself; when you release the greasels and the MIBs attack them, the fleeing scientists will occasionally draw the troops' attention.

5: In the same place, find the MIB with the flamethrower and a gas barrel next to him. You can poke a hole in the barrel and if it's in a certain place, the MIB strangely won't notice the gas even though it's hurting him. This is tricky, as you need to position the barrel just right or he'll run away, but it can be done.

6: In the NYC streets map (the first time you go there), fire a gunshot or two in the train station where you start. The bums will all run around each other in a tight circle. Paul doesn't notice or care.

7: There is something strange about the door leading to Manderley's office the second time you go to UNATCO HQ, when Simons is talking to him. It rebounds off anything it hits and JC makes a funny noise when bumping into it. Bring a comfy chair and hold it up as Simons comes out. When he opens the door (notice how he does it), you need to rush inside, put down the chair behind you and close the door before he walks out. Place the chair a little outside the doorway, or else the door will destroy the chair, but not too far since it needs to block Simons from leaving. If you placed it right, Simons will get stuck between the chair and door and repeatedly make the generic pain noise when the door bumps into him. If you really get lucky, you may be able to squeeze behind the door with Simons on the other side, resulting in a continuous chain of loud grunting noises from both JC and Simons and the door rapidly bouncing/vibrating between them.

A metal crate would work better than the chair here since it's indestructible, but I don't think there are any in that level.

8: In the 747 hangar map, after Paul tells you he works for the NSF, fire a few pot shots at the security bot, enough to get it mad at you, and go hide behind Paul. Some of the bot's gunfire will inevitably hit him, causing him to go ballistic and destroy both the bot and any NSF troops he sees. When he has calmed down, he will berate you for "killing" the troops.

9: Go up to a mirror and use a combat knife repeatedly while strafing left and right. It will look like JC is sawing off his own head.
Title: Re: DeusEx
Post by: Roanoke on October 23, 2006, 04:03:47 pm
I managed to get Simons to go all poltergeist in the Aqua Lab but forgot to save the picture. I fired a GEP before the cut scene could trigger (as per usual) but it hit him as the scene triggered, cancelling the conversation and leaving Simons kinda semi-transulcent and not responding to any gunshots, other than the usual pain grunts.

I'll try again and see if I can get a response from him.
Title: Re: DeusEx
Post by: Polpolion on October 23, 2006, 06:03:42 pm
Simons was easy to kill. I killed him in a single hit from the Dragon Tooth, or whatever that RAM sword was.