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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: castor on October 16, 2006, 01:50:41 pm

Title: About media VP placement/Linux
Post by: castor on October 16, 2006, 01:50:41 pm
Using FSO 3.6.9 and the 3.6.8Z VPs+patches and here's something that troubles me a bit :)

* Case 1: media VPs stored in "vp_368" folder under FS2 install dir, thus running the game with "-mod vp_368" option
=> All enhancements appear to work ok, but when I attempt to play on fs2netd, the game hangs to the "connecting to fs2netd" screen (until the connection attempt times out).

* Case 2: media VPs stored in the FS2 install dir
=> fs2netd connect works ok now. Also the gfx enhancements seem to be there, except for one thing: the new starfield is now gone from the main campaign.

Any ideas :confused:

Title: Re: About media VP placement/Linux
Post by: karajorma on October 16, 2006, 01:58:55 pm
Look in /Data

Bet you have a fs2open_pxo.cfg file in there.

If I'm right what's happening is that this file is overriding the (now incorrect) one in the media VPs when you run without a mediavps folder. The solution is to copy the file to mediavps/data (or whatever you want to call it) and all should be well.

BTW I recommend using the standard name of mediavps (unless someone knows of a linux specific reason why you shouldn't) cause although mod.ini files are windows only their successor won't be and it makes sense to standardise now.
Title: Re: About media VP placement/Linux
Post by: castor on October 16, 2006, 02:49:24 pm
Ok, that solved the connection problem, thanks Kara :yes: