Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Colonol Dekker on October 17, 2006, 04:03:52 am
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Heres the eject into the Sunrider i mentioned earlier..
http://www.badongo.com/file/1557416 (http://www.badongo.com/file/1557416)
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No comments, no suggestions on the expansion of the effect, maybe using Variablkes to copy a ship of the players chosen class while using an external cam and explosion effect?
I demand acknowledgement ! :wtf: :(
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Downloaded but I haven't had the time to even look inside the archive yet. Will do so in a little bit :)
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"We are currently down for maintenance" ::)
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You or us, :confused: :yes: @ pyroport shp and PC Car by the way :)
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Uhm,changing the player's ship class isn't necessary.
1)Put a fighter of the same class of the player's one 50 clicks away from the battle field;
2)Set a ship-guardian-threshold for the player at 1%;
3)When the player integrity is =1%,change the camera pos and orientation in order to show up the other fighter;
4)Self destruct it;
5)Make a Hermes appear then(arrival cue no warp effect);
It should work.Boosted with fade in,out.
As for the pod landing,add a ship of the same class of the one you want the pod to land and make the Hermes go there...
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A hermes wouldnt be part of a fighter, The Sunrider was used because A- It lloks like it could break off of a fighter (think Space Above And Beyond) and B- its small and nimble enough to survive a firefight (more than a Hermes anyway) :)
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I say Hermes when I think to a pod,of course it's too big for that purpose...
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Thats fair enough, :) Anyone else got any ideas on how to link an external camera via SEXP?