Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on October 17, 2006, 11:29:06 am
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(http://www.game-warden.com/nukemod-cos//Images/pyro-ix.jpg)
shes almost done, just gotta clean up the underside a little and thats about it before i uv and tex.
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That ship has always reminded me of riced out mitsu eclipses. I think its the back two... err... wing things.
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What's zee polycount?
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There have been a few times in the past when I've actually considered learning something about FS2 modding in order to try to implement (if possible) a fully-functioning Pyro in-game. Seeing models like this just makes me want to try all the more. :)
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Makes me wish Core Descision would come out
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right now the polycount is at 5300. it should reach about 6200 when i do the cockpit.
if you want to fly a pyro i think all the d3 ships were converted to freespace, though i forget where to download them from. ive gon as far as converting quake levels ive made to pofs and try to see if its at all feasable to use freespace to make a descent mod. the results were intresting but hardly playable. it was amusing to watch the ais slam into the walls.
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hey this looks familiar is this off WoW :V