Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Ryx on December 17, 2001, 06:18:00 pm

Title: Borderline P1mping
Post by: Ryx on December 17, 2001, 06:18:00 pm
Well, i've been struggling with particles and volumetrics and various plug-ins to make decent backdrops, and now i've finally made one. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
 (http://w1.520.telia.com/~u52019065/quick.jpg)

Lighting and stuff leaves a little to be desired, maybe i'll make a real render out of it someday (hope i don't forget). (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Borderline P1mping
Post by: ZylonBane on December 17, 2001, 07:00:00 pm
 
Quote
Originally posted by Ryx:
Well, i've been struggling with particles and volumetrics and various plug-ins to make decent backdrops, and now i've finally made one.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
So don't leave us in suspense... let's see it!

------------------
ZylonBane's opinions do not represent those of the management.
Title: Borderline P1mping
Post by: deadguy on December 17, 2001, 07:36:00 pm
Agh - the stars! the stars! lol - no, the nebula is sweet, but you've got to composite the stars better. Actually, first, you need to get a wider variety in the brightness of the stars. There's tons and tons of ways to do starfields, and I'm actually working on a tutorial for all-photoshop nebulae that contains a way to do starfields, and how to composite them.

Looks good (mostly), keep it up!
Title: Borderline P1mping
Post by: Night Hammer on December 17, 2001, 08:12:00 pm
Is that a Ravana in there?
Title: Borderline P1mping
Post by: phreak on December 17, 2001, 08:33:00 pm
wow...

we might need your talent somewhere down the line... you will be notified when (if) that time comes.
Title: Borderline P1mping
Post by: Setekh on December 18, 2001, 12:16:00 am
Wow, dude.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) There are a few things you could improve but that's truly a top-notch effort. My congrats!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Keep working on it.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Borderline P1mping
Post by: Shrike on December 18, 2001, 01:15:00 am
Looks more like a big explosion than a nebula.
Title: Borderline P1mping
Post by: Fineus on December 18, 2001, 02:03:00 am
Thats because it's completely separate from the stars - it just "stops" and doesn't appear to "connect" with them. That said it looks really cool - Kinda like an Illusion explosion  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Borderline P1mping
Post by: Ryx on December 18, 2001, 03:27:00 am
It's all done in MAX. The only time Photoshop came in contact with it is when i convert from BMP to JPG.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

EDIT:Oh, and no illusion or anything. Just plug-ins for MAX.
And Zylon... The suspense is killing you isn't it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

[This message has been edited by Ryx (edited 12-18-2001).]
Title: Borderline P1mping
Post by: Setekh on December 18, 2001, 03:44:00 am
You did that all in Max? Neat...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Borderline P1mping
Post by: Ryx on December 18, 2001, 03:50:00 am
Yeah, maybe a 6-10 min rendertime. And the light within the Nebula are Raytraced. *i'm sure that improved the rendering time (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)*
Title: Borderline P1mping
Post by: Nico on December 18, 2001, 05:55:00 am
 
Quote
Originally posted by Ryx:
Yeah, maybe a 6-10 min rendertime. And the light within the Nebula are Raytraced. *i'm sure that improved the rendering time  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)*


hhey, Ryx: could you make somes for me, diffrenet varients in colour and shapes (and if you can, "texture"), w/o background (no star, nothing, just black), and send them my way? They would make neat background effects for OtT (and if steak does some for me, I'll have a really great looking collection  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
Title: Borderline P1mping
Post by: Ryx on December 18, 2001, 07:44:00 am
Sure, i'll work on it. If i get anything good i'll send it your way.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

EDIT: What resolution, filesize and where?

[This message has been edited by Ryx (edited 12-18-2001).]
Title: Borderline P1mping
Post by: wEvil on December 18, 2001, 08:42:00 am
care to tell us all how you did that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Borderline P1mping
Post by: Ryx on December 18, 2001, 09:03:00 am
 
Quote
Originally posted by wEvil:
care to tell us all how you did that   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

A PCloud particle system with 130, or so particles, 2 omni lights and some helpers that came with AfterBurn (hint). I'm not very good at it, but things are beginning to come together. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
 (http://w1.520.telia.com/~u52019065/PCloud.jpg)

Note: this pic is slightly different from the original scene!
Title: Borderline P1mping
Post by: Nico on December 18, 2001, 09:22:00 am
 
Quote
Originally posted by Ryx:
Sure, i'll work on it. If i get anything good i'll send it your way.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

EDIT: What resolution, filesize and where?

[This message has been edited by Ryx (edited 12-18-2001).]

any size and resoltution will do. I'll use 512*512 maps in 256 colours ingame, but I could use better sets for renders (if you allow me to, of course).
I should learn to do that too, but I'm too busy with models, to be honest.
oh, you can send them at [email protected]  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)