Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Ryx on December 17, 2001, 06:18:00 pm
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Well, i've been struggling with particles and volumetrics and various plug-ins to make decent backdrops, and now i've finally made one. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(http://w1.520.telia.com/~u52019065/quick.jpg)
Lighting and stuff leaves a little to be desired, maybe i'll make a real render out of it someday (hope i don't forget). (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Ryx:
Well, i've been struggling with particles and volumetrics and various plug-ins to make decent backdrops, and now i've finally made one. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
So don't leave us in suspense... let's see it!
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ZylonBane's opinions do not represent those of the management.
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Agh - the stars! the stars! lol - no, the nebula is sweet, but you've got to composite the stars better. Actually, first, you need to get a wider variety in the brightness of the stars. There's tons and tons of ways to do starfields, and I'm actually working on a tutorial for all-photoshop nebulae that contains a way to do starfields, and how to composite them.
Looks good (mostly), keep it up!
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Is that a Ravana in there?
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wow...
we might need your talent somewhere down the line... you will be notified when (if) that time comes.
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Wow, dude. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) There are a few things you could improve but that's truly a top-notch effort. My congrats! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Keep working on it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Looks more like a big explosion than a nebula.
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Thats because it's completely separate from the stars - it just "stops" and doesn't appear to "connect" with them. That said it looks really cool - Kinda like an Illusion explosion (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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It's all done in MAX. The only time Photoshop came in contact with it is when i convert from BMP to JPG. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
EDIT:Oh, and no illusion or anything. Just plug-ins for MAX.
And Zylon... The suspense is killing you isn't it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by Ryx (edited 12-18-2001).]
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You did that all in Max? Neat... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Yeah, maybe a 6-10 min rendertime. And the light within the Nebula are Raytraced. *i'm sure that improved the rendering time (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)*
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Originally posted by Ryx:
Yeah, maybe a 6-10 min rendertime. And the light within the Nebula are Raytraced. *i'm sure that improved the rendering time (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)*
hhey, Ryx: could you make somes for me, diffrenet varients in colour and shapes (and if you can, "texture"), w/o background (no star, nothing, just black), and send them my way? They would make neat background effects for OtT (and if steak does some for me, I'll have a really great looking collection (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
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Sure, i'll work on it. If i get anything good i'll send it your way. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
EDIT: What resolution, filesize and where?
[This message has been edited by Ryx (edited 12-18-2001).]
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care to tell us all how you did that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by wEvil:
care to tell us all how you did that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
A PCloud particle system with 130, or so particles, 2 omni lights and some helpers that came with AfterBurn (hint). I'm not very good at it, but things are beginning to come together. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(http://w1.520.telia.com/~u52019065/PCloud.jpg)
Note: this pic is slightly different from the original scene!
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Originally posted by Ryx:
Sure, i'll work on it. If i get anything good i'll send it your way. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
EDIT: What resolution, filesize and where?
[This message has been edited by Ryx (edited 12-18-2001).]
any size and resoltution will do. I'll use 512*512 maps in 256 colours ingame, but I could use better sets for renders (if you allow me to, of course).
I should learn to do that too, but I'm too busy with models, to be honest.
oh, you can send them at [email protected] (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)