Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on October 19, 2006, 12:55:08 pm

Title: GTD Agamenmon
Post by: starbug on October 19, 2006, 12:55:08 pm
i am having problems getting aldos GTD Agamenmon from cas of war to work, fred keeps bringing up this message and i am unsure on how to resolve it.


Error: Submodel footfrigate on model destroyerCW-01t.pof has more than 16 textures.
Find a high-limit build or remap the model.
File:C:\temp\fs2_open_3_6_9.t\code\Model\ModelInterp.cpp
Line: 5910
[This filename points to the location of a file on the computer that built this executable]

Call stack:
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Title: Re: GTD Agamenmon
Post by: Taristin on October 19, 2006, 12:59:55 pm
It has too many textures. Its a poorly mapped model. And unless you know how to mod/texture bake, there's nothing you'll be able to do.
Title: Re: GTD Agamenmon
Post by: starbug on October 19, 2006, 01:17:45 pm
Fraid i all i know is how to edit tbls  :( , has anyone sorted this, becase i wouldn't mind replay casulities of war again
Title: Re: GTD Agamenmon
Post by: Dysko on October 19, 2006, 02:07:16 pm
I had this problem too. Aldo himself told me that with recent builds you can't display the Agamennon properly.