Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: vyper on October 22, 2006, 05:37:13 pm
-
It's quite simple, I have rewritten my Into The Maelstrom campaign. This time it's fleshed out all the way to the mid-way point of Act IV, and given a few weekends I could finish the story completely. If released in chapters it would be a managable task since it uses many mods already released into the wild by modellers, from a missile boat to the ancients pack. Sure, voice acting, testing and such would take some doing... but it'd be doable.
The question is should I bother? I know I haven't fired up FS2 in a long while, and I don't know if any of the "old school" players who have been addicted since the beginning are still even interested. So go ahead, vote! Decide the fate of the universe, or at least of the GTVA...
;)
-
How big is this project? Approximately how many missions?
-
5-10 a chapter, I'm at chapter five now and going...
-
50 missions!! Wow this sounds interesting. I like big projects. ;)
So what's it about? When's it set? Who are the bad-guys...?
-
Five years have past since the second shivan invasion.
As post-war cracks start to appear in the Alliance, the GTVA security council decides authorises the field test of Project Chariot. Project Chariot will open previously unusable subspace nodes using technology based on the Ancients portal in Gamma Draconis. A reasonable portion of the task force assigned to Project Chariot is Vasudan - this is an attempt by the GTVA council to shore up recent poor relations between terrans and vasudans. The first scouts sent through the newly stabilised node find an area rich in resources and apparently uninhabited. GTVA Command cannot resist the temptation of such a prize, especially given the precarious state of the GTVA's economy.
Alpha 1 begins the campaign serving abord a missile boat called the Armand. After several missions to protect civilian traders from pirate forces the Armand is reassigned to what has been designated "The Frontier Regions" - the system beyond the node that Project Chariot stabilised. Little does the crew of the Armand realise what ghosts lie within the gas clouds of the Frontier Regions, and what can happen to your home when you leave for even a day...
Edit: For the record, I mean I've written the plot for chapter five - not actually built all 50 missions. Christ what d'you think this is, the Lightning Marshall? ;)
-
Hmm... It depends. If you're using ready-made MODs or if you're going to make your own, then its different. And please have a patch for voice acting who actually want to PLAY the campaign instead of listening to it.
-
Hmm... It depends. If you're using ready-made MODs or if you're going to make your own, then its different. And please have a patch for voice acting who actually want to PLAY the campaign instead of listening to it.
Don't follow on that point about listening.
-
5-10 a chapter, I'm at chapter five now and going...
Into the Depths of Hell still beats you. :p
(12 chapters... and about 15 missions per chaper at that... it's been increasing.)
-
Too ambitious, IMO.
-
Go with twice the number of minicampaigns witgh half the number of missions (a cap of 5 or 6 or summat). That way you can pump out small, fun campaigns in short periods of time, giving yourself a sense of accomplishment which'll help a lot in keeping you motivated. Besides - if you do lots of little campaigns, you can do cool stuff like varying the perspective (e.g. participating in key battles as two separate ships with separate objectives, or seeing things fold out as a regular grunt first and then later as someone like an SOC pilot with higher security clearance).
-
If it's good then yes. I can't remember the last really good campaign that I've played. I think it was Transcend.
-
If you have to ask if anyone's interested, you shouldn't be making it.
-
I tried Transcend, and I may again sometime soon, but I shelved it for lack of voice acting. I'm currently playing through Derelict SCP. Bottom line is, I find that VA does a great deal for any campaign (or even mission).
However, the philosophy I've been "raised on" if you will (Morrowind modding forums) is one of "If you want to make it, it's always worth it" even if no one in their right mind would DL. ;) So my vote is GO FOR IT. But try to get voice actors, if you haven't already.