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Off-Topic Discussion => General Discussion => Topic started by: Fineus on December 16, 2001, 05:19:00 pm

Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 16, 2001, 05:19:00 pm
Ok, it's undergone a rather radical design change (hence the new thread), so... as before:

She's a mobile command base, 5Km long and generally a tough nut to crack. Fighterbays launch towards the rear of the ship on both sides. Features AWAC arrays.
 

Thoughts...?

[This message has been edited by Thunder (edited 12-16-2001).]
Title: TD Aquila dev thread 4 (images).
Post by: Nico on December 16, 2001, 05:22:00 pm
yeah, really good  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
i would add something under the ship tho.
Title: TD Aquila dev thread 4 (images).
Post by: Alikchi on December 16, 2001, 07:32:00 pm
Where'd you get the arrays?

(poor naked setekh in the gutter somewhere)
Title: TD Aquila dev thread 4 (images).
Post by: Shrike on December 16, 2001, 07:42:00 pm
Those are terran arrays, not vasudan ones.
Title: TD Aquila dev thread 4 (images).
Post by: Grey Wolf on December 16, 2001, 07:45:00 pm
Remember that person named Charbydis who posted here a little bit? Now we know what happened to him.
Title: TD Aquila dev thread 4 (images).
Post by: Alikchi on December 16, 2001, 08:06:00 pm
Boy, I sure am glad I'm not named after a ship.
Title: TD Aquila dev thread 4 (images).
Post by: Setekh on December 17, 2001, 01:55:00 am
See, everything looks better with Arrays™!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) [j/k]

Looks good w/o wings.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 17, 2001, 02:33:00 am
Thanks guys  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And look, it features two arrays - so it must be good  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I want to d o a bit with the engine since it looks a little... odd at the moment. But I might finally be finishing this thing.
Title: TD Aquila dev thread 4 (images).
Post by: Setekh on December 17, 2001, 02:50:00 am
Engines would be good. Maybe a rear/perspective view would be good to check them out.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Darkage on December 17, 2001, 03:02:00 am
Looks good dude, maby ad some com antena's (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

I have a personel battle cruiser i made it in Blender and it is now ready for turreting and textureing. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 17, 2001, 04:01:00 am
Heres an engine shot for Setekh et all...

 

As for the antenna... I guess I could put them on the bottom to make the more detailed...Perhaps on the first rear "square" (empty white space that was going to have turrets on it).
Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 17, 2001, 04:47:00 pm
Badda-bump for the night.
Title: TD Aquila dev thread 4 (images).
Post by: Zeronet on December 17, 2001, 05:07:00 pm
So do we get to taxi onto the runway for launch from the hanger? Perhaps if you have a central hanger with a tunnel from the left runway to the right one.
Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 17, 2001, 05:10:00 pm
Will you please stop asking for a hanger? I've heard you the first few times and will think about it - say something about the rest of the ship  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Zeronet on December 17, 2001, 05:13:00 pm
Im just hooked on Hangers. Totally. Utterly. All these new Carrier ships dont have them, they just have a door with the word Hanger on them. Mabye you could put some Anti-Fighter Beams near the Hanger areas, to defend them from bomber attacks trying to cripple your fighter cover, see almost unrelated to Hangers ehehe.
Title: TD Aquila dev thread 4 (images).
Post by: Shrike on December 17, 2001, 05:17:00 pm
Is this enough of a hanger for you?

 (http://www.3dap.com/hlp/staff/shrike/carrier2.jpg)
Title: TD Aquila dev thread 4 (images).
Post by: Nico on December 17, 2001, 05:19:00 pm
 
Quote
Originally posted by Shrike:
Is this enough of a hanger for you?

 

of course not, there's no tunnel  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Zeronet on December 17, 2001, 05:53:00 pm
Dead right Venom.
Title: TD Aquila dev thread 4 (images).
Post by: Sandwich on December 17, 2001, 06:44:00 pm
 
Quote
Originally posted by Zeronet:
Im just hooked on Hangers. Totally. Utterly. All these new Carrier ships dont have them, they just have a door with the word Hanger on them. Mabye you could put some Anti-Fighter Beams near the Hanger areas, to defend them from bomber attacks trying to cripple your fighter cover, see almost unrelated to Hangers ehehe.


*shameless p1mp* No hangar and tunnel, eh? Have you seen the GVCa Amaunet?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) */shameless p1mp*


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Title: TD Aquila dev thread 4 (images).
Post by: Shrike on December 17, 2001, 10:14:00 pm
 
Quote
Originally posted by venom2506:
of course not, there's no tunnel   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Takes up too much valuable internal space that could be better applied towards fighter maintenance.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Setekh on December 17, 2001, 11:48:00 pm
 
Quote
Originally posted by sandwich:

*shameless p1mp* No hangar and tunnel, eh? Have you seen the GVCa Amaunet?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) */shameless p1mp*

True dat.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Hangars rawk.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 18, 2001, 02:05:00 am
Yes yes they do, but I'd rather the whole ship rawked than just the hanger.

So - a final time before I get this thing into final stages before production... anything I can do to improve?
Title: TD Aquila dev thread 4 (images).
Post by: Setekh on December 18, 2001, 03:13:00 am
You could give it some han- okay, I'll stop.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Nico on December 18, 2001, 05:59:00 am
 
Quote
Originally posted by Setekh:
You could give it some han- okay, I'll stop.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 18, 2001, 10:48:00 am
Ok, thats it - I've had enough. It's done. Now to move onto "stage two"  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)
Title: TD Aquila dev thread 4 (images).
Post by: Alikchi on December 18, 2001, 07:08:00 pm
How is it going?
Title: TD Aquila dev thread 4 (images).
Post by: LAW ENFORCER on December 18, 2001, 07:15:00 pm
I laugh at your puny hanagrs! No one beats the Angle or the TSC carrier for hangers!

Title: TD Aquila dev thread 4 (images).
Post by: Fineus on December 19, 2001, 02:01:00 am
I don't care, not when I get her armed  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)