Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: TrashMan on October 24, 2006, 09:07:19 am
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Progress continues slowly but steadily...since I'm the only one working :LOL
I'm almost done with everything, heck I could release it as is right now, but I'm still not satisfied.
As you can see, I still have some gaps between missions(no bigge, you couldn't tell it playing as it is now that there are no missions 16 and 19)
(http://img164.imageshack.us/img164/894/campiagntreefe7.th.jpg) (http://img164.imageshack.us/my.php?image=campiagntreefe7.jpg)
The last few missions require aditional testing, but apart from that, it more or less complete.
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Sweet, new campaign! Can't wait to play it. :)
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Easy hoss :D
First I have to test the whole thing...
Or do I? Who wants to be a tester?
*Somebody remind me how to work with VPMake.. I totaly forgot...*
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Easy hoss :D
First I have to test the whole thing...
Or do I? Who wants to be a tester?
*Somebody remind me how to work with VPMake.. I totaly forgot...*
I suppose I would like to help. At the very least I could pack everything into a VP for you. :)
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Just remind me how the VP Make works so I can put the Beta for download..
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-Open VPMage.
-Press "File" button.
-Find appropriate directory for saving the thing.
-Write the whole file name to where it's supposed to be written. Remember to include *.vp filetype extension.
-Press Save.
Now you have the empty VP file and you can actually build it.
-In the upmost row in the window, there's three buttons: "File...", "Dir..." and "Add Source".
-First you have to select your source file/directory in order to add it into VP. So press the "Dir..." button.
-Most likely if you want to create a single mod VP, the directory would be ..\Freespace2\<Arbitrarymod>\data\.
-Select the appropriate "data" directory and press OK. The path appears into the "Source Filename" text window.
-Now press "Add Source" button.
The file structure starting from ..\data should now appear into the Preview window. Check that the "root directory", or the first directory in the Preview list, is indeed "data", and all the subfolders and stuff is intact.
Now you can build the VP. So... press the "Build VP" button.
Oh, and when you quit the program, you must first close the window, then open Task Manager, find the process "VPMage.exe" and end the process manually.
If you skip this, the process will reside on your process lists. At least that's what happens on my PC. :nervous:
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Oh yeah, now I recall!
Thanks, I only used that program once and it's been quite a while :D
I'll build new VP's for the models, textures, effects and everything else except the missions
I'll put htem in a seperate file and make them available for testing.