Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: dogeddie on November 05, 2006, 06:12:12 pm
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Do most of you use the default key settings? The more I try to customize them, the more it seems to screw me up as some training missions occur a ways into the game. Then I have to map keys I hadn't intended on using. So I'm gonna start again w/ the defaults. What do you all do?
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I use the defaults, except on the joystick, which I customized to my liking.
I think the idea was that anyone who knew enough about the game to reconfigure the controls would simply skip the training missions...
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Yeah, you need to play for a good while to get to know the 'real time requirements' for different controls.
Its pretty straightforward to remap once you have that sorted out.
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I've never ever used the default controls since I started playing the first demo. I have everything essential mapped to the left hand, and a few minor things on the right, which is mainly on the mouse the whole time. All of the buttons on the mouse though are mapped to critical functions as well. When I went from a normal keyboard to a split-ergo keyboard it really tripped me up so I really had to squeeze everything I could into the left hand without having to go too much over the gap in the keyboard.
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I use defaults, except for joystick.
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I only use the keyboard (and mouse of course for the menus, i believe there are keyboard shortcuts but they are too hard to use), and I only use the default settings.
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I use a highly customized and very f***ed up configuration, with keyboard only. Methinks most of you guys would call me insane if you saw it. ;)
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AS long as you got the Keypad for movement, the rest is down to personal pref...... :)
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For me I use the defaults, but my A/Z and =/- commands are swapped. Though sometimes I do get caught at no throttle and end up using the afterburner to actually move. I use zero speed/Match Speed/Max Speed/Aburn only, I've never used the keys that adjust the speed by percentages.
For Z-axis rotation (following FRED here), it's a Left Shift+mouse movement. I should be pretty much okay, unless 360DOF fighters get involved.
Max sens on the mouse, since it's a slow-moving ball. Even on reasonably agile fighters I still have to lift up the mouse and put it back down (so yeah, it gets kinda bad on a fighter with a Y-axis ROT of 4.2), but I've already learned to live with that so it hardly matters.
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Since I started to play FS, I always set the ship controls to the arrows of the keyboard, its a little hard to control he ship which the numpad :P
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I use mostly default settings, except everything I need that's on the right half of the keyboard I remap to to the left or to my joystick. Unfortunately there are two buttons and a throttle on my joystick's base, which I can't use because they would require both hands.
For me I use the defaults, but my A/Z and =/- commands are swapped. Though sometimes I do get caught at no throttle and end up using the afterburner to actually move. I use zero speed/Match Speed/Max Speed/Aburn only, I've never used the keys that adjust the speed by percentages.
I used something similar to this for a while, but then I realized I could put A/Z to default inc/dec throttle, and use shift-A/shift-Z for max/none. This feels nice and intuitive to me, and I find it works well.
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I'd love to be able to use two USB joysticks. I have a Logitech Wingman Warrior Extreme 3D Digital, and a much shorter named Saitek ST290 Pro. Unfortunately, the Saitek configuration software didn't work with FS2 Retail and while Logitech's Profiler worked with Retail, SCP ignores it.
Now if I still had that olde Saitek PS/2 port PC-Dash... That was a nifty unit. It could either be programmed through the keyboard port, or the built in scanner could be used on barcode sheets the configuration program created and printed. That made it useable with NT4/2000/XP which wouldn't allow programming through the PS/2 port.
I wonder if I can dig up one of the second version USB PC Dash units? And I wonder if SCP would somehow manage to ignore it. There's no way it could ignore the PS/2 version as it's merely a reprogrammable keyboard that sends standard key data and combinations thereof to the PC.
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I play with both hands on my joystick (insert innuendo here), so I've mapped all of the necessary functions to it, but I've never even considered re-mapping any of the key commands. Way too confuzzling. :p