anyways, I say you should work a little more on making a more detailed shape for it, and it could be nice.Could you elaborate a bit? I'll agree that untextured it looks a might bit too plain, but I'm not sure what else you think I might go welding onto it...
Edit:Quote from: Taristinanyways, I say you should work a little more on making a more detailed shape for it, and it could be nice.Could you elaborate a bit? I'll agree that untextured it looks a might bit too plain, but I'm not sure what else you think I might go welding onto it...
I've also reduced the number of gun and missile mounts, as a 3/2 loadout bank seemed excessive for a recon fighter.
Question for anyone still watching this: How do you change the thruster glow? Is there a fix in PCS or ModelView I can use, or is it hard-coded to the Species listing? (IE: If I select Terran, it's blue, Vasudan, gold, Shivan, red?)
The only thing I'll fault you on is the cocpit. That ship would be a dog to fight in with a cocpit that you can only see directly in front of you in...
Im aware of those, but they don't block you from looking upward. You can see, atleast partially, above you with those. This tigris cannot, in fact, even 45* upward ahead of you looks to be the limit.The only thing I'll fault you on is the cocpit. That ship would be a dog to fight in with a cocpit that you can only see directly in front of you in...
Myrmidon, Serapis.
For the flak, I've come to understand that this is due to the model being defined (and unfortunately, I don't see any way around that, aside from revising Flak to be a secondary ammo-dependant weapon... which may not be a bad choice... hm...)