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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: THE Phreak on November 06, 2006, 11:52:37 pm

Title: I can't play the mod, it crashes on the loading screen
Post by: THE Phreak on November 06, 2006, 11:52:37 pm
Quote
Error: Invalid ship class name.

In sexpression: ( when
   ( true )
   ( tech-add-ships "GTCv Deimos" )
)
(Error appears to be: GTCv Deimos)
File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
Line: 5754
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Most recent one I got. It keeps crashing on the load screen when I start a single player game. I have all the files from the website in a folder called FSPort, but it wont play.

Help please? I seem to be having lots of difficulty with fs2_open  :(
Title: Re: I can't play the mod, it crashes on the loading screen
Post by: Goober5000 on November 07, 2006, 08:50:05 am
You're trying to play the FreeSpace 2 single-player campaign, which is incompatible with the FSPort.  You need to select one of the Port campaigns from the campaign room.
Title: Re: I can't play the mod, it crashes on the loading screen
Post by: mark_twist on October 14, 2008, 02:25:38 am
Btw, this is information I've been searching from yesterday afternoon as I was trying to run FSPort on FS2Open.
Thanks (:

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Already solved secondary question, I am deleting it (:
Title: Re: I can't play the mod, it crashes on the loading screen
Post by: Wobble73 on October 14, 2008, 04:46:36 am
Btw, this is information I've been searching from yesterday afternoon as I was trying to run FSPort on FS2Open.
Thanks (:

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Already solved secondary question, I am deleting it (:

:welcome:


And

:necro:


Title: Re: I can't play the mod, it crashes on the loading screen
Post by: Galemp on October 14, 2008, 08:49:27 am
Stuck and locked.


EDIT: The FS2 campaign is no longer visible in the campaign room, and this has been addressed in the readme and in recent FS2 Open builds. Shouldn't be a problem anymore.