Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Tempest on November 08, 2006, 03:17:25 pm

Title: Multiple questions...
Post by: Tempest on November 08, 2006, 03:17:25 pm
Is there any way to make a shockwave have a negative force and to have shockwaves go in to have a kind of black hole effect with a missile?

How do I make an animated texture and do it with Truespace?

What is the naming convention for shield and turret objects?

And should I try to get my mod hosted on Hades Combine or Game Warden?
Title: Re: Multiple questions...
Post by: Snail on November 08, 2006, 03:22:23 pm
Is there any way to make a shockwave have a negative force and to have shockwaves go in to have a kind of black hole effect with a missile?

How do I make an animated texture and do it with Truespace?

What is the naming convention for shield and turret objects?

And should I try to get my mod hosted on Hades Combine or Game Warden?

I think you have to give the explosion 'blast force' a negative entry, but I'm not sure.

I'm not a modeller in any way and I don't have TrueSpace, so I don't know anything about that. Many people will probably know here.

I'm not too sure about the turrets... I read somewhere that the shield has to be one colour and named 'shield', but I'm not sure.

Your choice. Game Warden I believe is bigger (no offense to Krackers)?
Title: Re: Multiple questions...
Post by: Turey on November 09, 2006, 10:00:27 pm
How do I make an animated texture and do it with Truespace?

Build your model as if you were using a static texture, then make a .eff animated texture (http://www.hard-light.net/wiki/index.php/Texturing#Animated_Textures) with the same name as your static texture.
Title: Re: Multiple questions...
Post by: Shadow0000 on November 09, 2006, 10:16:46 pm
Quote
Is there any way to make a shockwave have a negative force and to have shockwaves go in to have a kind of black hole effect with a missile?

Yes there is, you need to set a negative value in the $Mass: field in the weapon's table. Remember to consider both Radius and Velocity, the effect should be able to stand active for more time than normal explosions, but I am not sure which is the right behavior for an artificial created black hole.
Title: Re: Multiple questions...
Post by: Snail on November 10, 2006, 09:06:34 am
Isn't that only for a direct hit from a weapon (setting mass negative)?