Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Tempest on November 10, 2006, 11:09:08 pm
-
I have two questions. First:
-Can I make a turret barrel rotate around only 2 axis? So the turret won't point up, only side to side?
-How can I replace the warp effect? Including:
-New warpin/warpout art
-New behavior for when ships enter/leave (they don't accelerate)
-
Why do you want a turret that only has rotation without elevation? That'd make it rather easy for fighters to avoid.
-
He may want it for turret stacking, ie. lower turret only has base rotation and marginal barrel angling, with a flag space on top, which mounts another turret that rotates independently of the lower turret, that has full standard aiming properties.
TBP uses separate effects for warping in and warping out, so just name one jumpin01 and the other jumpout02, then make sure -tbp is enabled in the launcher flags and that should do it. There are also ways to control the accel/decel of warping thanks to WMCoolmon, in the tables.
-
The turrets in question are designed for anti-capship work.
Anyways, I KIND of got around the problem by having a "fake" barrel and I kind of get the effect I want. The turrets, especially beam ones, are still screwy. They get powered down a lot because of an illigal FOV problem. The turrets won't usually rotate "correctly" and are "off" a bit. but they only rotate in 2 axes which is what I want.
Anyways, I got stuck on another ship, when I try to have more than 35 turrets, it says "optional not working". What the HELL does that mean?!
-
You have too many turrets. You're only allowed 36 rotating subobjects IIRC.
-
Also you may end up exceeding the 30 limit too, where things start getting mixxed up.