Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on November 12, 2006, 02:28:20 am

Title: Battle debris test.
Post by: Scooby_Doo on November 12, 2006, 02:28:20 am
Playing around, thinking about the new features of unlimited life motionless debris
Just the main hull was worked on, bridge/engines haven't been touched much.
(http://img.photobucket.com/albums/v356/Shodan_AI/deadtest1.jpg)
I'm not at all fond of the red burn tear marks.  It either looks like it's beast infected or rune graffiti.
Title: Re: Battle debris test.
Post by: Raptor on November 12, 2006, 02:44:10 am
Definitely graffiti.  Beast infection is patchs of red growth, kind of like moss.

I recall the old 'Triton Dymanics' Website had a number of 'Borged' FS2 ships, but I thought they looked more like they had been infected with a green Beast rather than assimilated by the Borg.  Does anyone know if that site is still up?

Back on topic... the blast marks are good, but the angry red lines have to go.  Ideally you should have chunks cut from the ship, where the hull has been blown out.  You can have some colour, but it should be in spots and more 'firey'
Title: Re: Battle debris test.
Post by: Scooby_Doo on November 12, 2006, 03:43:47 am
Only problem is, I'm not looking to reconvert everything over again. Just use a lod 1 mesh as the debris with new textures.  Hopefully I can get delayed explosions and soudns working.

The explosions might be doable using glow points, but I'm not sure if you can enable them just for certain levels (debris only), plus the sound wouldn't match up.