Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Xelion on January 06, 2002, 10:16:00 pm

Title: Fs2 Ingame Errors
Post by: Xelion on January 06, 2002, 10:16:00 pm
Yep! I was playing Freespace2 for the #@! time.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) In sm2-06 the GTVA Colossus warps in and destroys a few warships... now I order all ships to ignore my target (which was NTCv Danton) and to my surprise the Colossus ceased fire and I was wondering what the hell was going on! I would assume that the comm panel would only work for fighters and bombers. So when I told all ships to attack the NTCv Danton, the Colossus brought all beam turrets to bear and ripped the Danton to pieces.

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Max
Flash Developer
Ps6 Beginner
Title: Fs2 Ingame Errors
Post by: vadar_1 on January 06, 2002, 10:34:00 pm
ya, sometimes if ships dont have specific orders, All Fighters command will actually work on capships, even attack my target.
Title: Fs2 Ingame Errors
Post by: Martinus on January 06, 2002, 10:36:00 pm
Max this kind of stuff should be discussed in the modding forum.
Title: Fs2 Ingame Errors
Post by: Nico on January 07, 2002, 12:55:00 am
rather the fs2 one. Anyway, if you want to list up all the FS2 errors, pr^pare yourself to write up an encyclopedia  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Fs2 Ingame Errors
Post by: NeoHunter on January 07, 2002, 04:57:00 am
 
Quote
Originally posted by venom2506:
rather the fs2 one. Anyway, if you want to list up all the FS2 errors, pr^pare yourself to write up an encyclopedia   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Haha.......one that could take you a few months I think. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: Fs2 Ingame Errors
Post by: Setekh on January 07, 2002, 06:05:00 am
Head to the FS Forum, boys  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Fs2 Ingame Errors
Post by: Shrike on January 07, 2002, 06:11:00 am
 
Quote
Originally posted by Setekh:
Head to the FS Forum, boys   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

So he says.... without moving it.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
Title: Fs2 Ingame Errors
Post by: CP5670 on January 07, 2002, 09:31:00 am
Well, the radar arrays can detect enemy ships but they can't really do anything about them... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Fs2 Ingame Errors
Post by: ZylonBane on January 07, 2002, 10:30:00 am
Wow, I thought everyone knew about this bug by now. Yes, attack/ignore orders to ALL propagate to capships, even ones with orders disabled. This is even documented in the Beam FAQ ("http://home.att.net/~clay.h/fs2/beamfaq.htm").

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ZylonBane's opinions do not represent those of the management.
Title: Fs2 Ingame Errors
Post by: Mystical on January 24, 2002, 03:17:00 pm
 
Quote
Originally posted by Maeglamor:
Max this kind of stuff should be discussed in the modding forum.

why?  this isn't a modding topic, this has everything to do with freespace/freespace 2, doesn't it?