Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Wanderer on November 14, 2006, 01:04:22 am

Title: Some possible bugs/features
Post by: Wanderer on November 14, 2006, 01:04:22 am
So i have been using muzzle flashes on non-flak turrets for some time. How ever currently (with 3.6.9rc7.9) i cant get those to show. It seems that muzzle flashes on primary and secondary banks on fighters work nicely though.

Also is it possible to get 2d shockwaves to override the default 3d shockwave (that is when using mediavps)? I have been trying several different methods but without any real success.

Code: [Select]
$Shockwave model:   new_wave.pofReplaces the current 3d shockwave with new one

Code: [Select]
$Shockwave name:   new_waveNeither gives any errors nor does anything.

Code: [Select]
$Shockwave model:   none
$Shockwave name:   new_wave
Gives an error of 'illegal' model name. CTD.
Title: Re: Some possible bugs/features
Post by: Trivial Psychic on November 14, 2006, 05:02:36 am
Regarding muzzle-flashes, I really think that the game would benefit performancewise, if there was an option to use the same system as a beamglow for a muzzle flash, so we don't need an ani or eff file just to make a bright pulse-flash.
Title: Re: Some possible bugs/features
Post by: Wanderer on November 17, 2006, 02:38:00 am
Anything? Or should i add these to Mantis?
Title: Re: Some possible bugs/features
Post by: WMCoolmon on November 17, 2006, 04:15:43 am
Mantis.
Title: Re: Some possible bugs/features
Post by: taylor on November 18, 2006, 01:22:11 pm
I'm most of the way through coding in the fixes Wanderer, so I'll try and get you a test build tomorrow (if 3.6.9 comes out next week as intended, then this will have to be tested to work like you need rather quickly).