Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on November 16, 2006, 04:51:02 am

Title: Reworking textures attempt. (Now showing the Raptor Mk 2)
Post by: Scooby_Doo on November 16, 2006, 04:51:02 am
Been playing around with photoshop (just the hull and not the wings yet)
(http://img.photobucket.com/albums/v356/Shodan_AI/Dagger1.jpg)

and with bumpmapping
(http://img.photobucket.com/albums/v356/Shodan_AI/Dagger1-bump.jpg)
Title: Re: Reworking textures attempt.
Post by: Vengence on November 16, 2006, 07:38:52 am
Super skin job! It's so good that its hard to tell it's bump mapped just like FS textures. When I bump them I can't see them!
Title: Re: Reworking textures attempt.
Post by: Colonol Dekker on November 16, 2006, 07:42:53 am
Join the Scoob club, Kudos @ Ecantona too SD.
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 18, 2006, 06:33:50 pm
Nuke, is this looking better?  :)

(http://img.photobucket.com/albums/v356/Shodan_AI/Dagger3.jpg)
Title: Re: Reworking textures attempt.
Post by: spartan_0214 on November 18, 2006, 10:11:26 pm
......

.....

....

...

..

.

MINE!
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 20, 2006, 01:16:22 am
(http://img.photobucket.com/albums/v356/Shodan_AI/Dagger4.jpg)
Title: Re: Reworking textures attempt.
Post by: Nuke on November 20, 2006, 01:41:28 am
i find using custom brushes for decals works really well, i have brushes for rivits, caution tape, and now painted on shark teeth :D
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 20, 2006, 01:46:53 am
Now thats an idea.... I'm just using photoshop's built in symbols and copy and pasted decals found on the net and from my post in the hard light art forum quite a while ago.

Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 20, 2006, 03:55:02 am
Ok what new features am I missing?

I've got:
diffuse map
shine map
glow map
bump map (for future)
cockpit
glow points
shield icons
contrails
explosion shockwave (only available as saga mod)
all textures are dds
docking and docking path
engine glow
shielding.... is there any performance difference when using surface shields? also i don't remember seeing the shield effect when using surface.

there is no normal map due to the fact i can't seem to get it to work right
no missile models due to the fact their kept in internal bays
no insignia... they sound complicated and they don't really fit in that well anyways


edit: is there anything i need to do to make it ready for shaders?
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 21, 2006, 12:32:54 am
If theres no more suggestions  :)
(http://img.photobucket.com/albums/v356/Shodan_AI/Finalized/Dagger5.jpg)
complete with bumpmapping and normal mapping
Title: Re: Reworking textures attempt.
Post by: nubbles526 on November 21, 2006, 11:54:04 am
How many poly?
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 21, 2006, 04:35:02 pm
1868, 1180, 642, 210
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 21, 2006, 06:22:13 pm
i find using custom brushes for decals works really well, i have brushes for rivits, caution tape, and now painted on shark teeth :D

Ok I tried it for rivets, stick with regular buttons.  I can't get them to the panel shape properly, plus they can't seem to be oriented correctly.

What would really be nice if I could draw a line from the first rivet to the last rivet on the line and it'll draw the rivets in-between.  I think Deluxe Paint (cookie for those who remember that program [was one of my favorites]) could do that.

Woooo think I found that answer.... text!
Title: Re: Reworking textures attempt.
Post by: spartan_0214 on November 21, 2006, 06:28:18 pm
I have one humble suggestion:

GIMME!
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 21, 2006, 06:35:49 pm
I'll upload it tonight... right now I'm on a roll repainting the bearcat, now that i know how to do rivets quickly.  ;)
Title: Re: Reworking textures attempt.
Post by: spartan_0214 on November 21, 2006, 06:58:31 pm
Hades-Combine???
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 23, 2006, 02:02:08 am
I think it's too big for Hades...

Here you go, sorry for the delay.
There are two files. Ones obivously the model, the second "-EXTRA" contains the four extra graphics needed. 

You will need to edit the table:
weapons = replace with your own or freespaces
speed/afterburner = speed may need to be changed. afterburner will definetely need to be changed unless you don' tmind going 250m/s
shield/armor = definetely need to change... its probably got as much shielding if not more than fs2 bombers.
ummm thats all i can think of right now...

http://www.badongo.com/file/1758757 (http://www.badongo.com/file/1758757)

(if that doesn't work i'll upload it to saga's site)
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 27, 2006, 04:33:01 am
Next up....
(http://img.photobucket.com/albums/v356/Shodan_AI/bearcat5.jpg)
shined, glowed, bumped and normalled

any other texturing mode i'm not using, beside opacity?  :)
Title: Re: Reworking textures attempt.
Post by: DaBrain on November 28, 2006, 01:57:41 am
The black 'dirt' looks too soft, giving the whole texture a bit low-res feeling. Use some sharp stuff to prevent that.
Title: Re: Reworking textures attempt.
Post by: Taristin on November 28, 2006, 12:57:35 pm
I dont think the pilot can fit through the rescue panel... :(
Title: Re: Reworking textures attempt.
Post by: spartan_0214 on November 28, 2006, 05:25:26 pm
Ooooooooohhhhhhhhh!!   Purty....
Title: Re: Reworking textures attempt.
Post by: Scooby_Doo on November 28, 2006, 08:09:07 pm
(http://img.photobucket.com/albums/v356/Shodan_AI/Finalized/bearcat6.jpg)
The slight crosshatching effect is from the shine map... that needs to be redone.
Title: Re: Reworking textures attempt. (Now showing the Excalibur 2)
Post by: Scooby_Doo on December 02, 2006, 03:42:46 am
I dropped the blue tint
(http://img.photobucket.com/albums/v356/Shodan_AI/Finalized/excal6.jpg)
Title: Re: Reworking textures attempt. (Now showing the Excalibur 2)
Post by: Titan on December 02, 2006, 08:51:45 am
whoa......... we should show this to carl, he'll freak out........  ;)
Title: Re: Reworking textures attempt. (Now showing the Excalibur 2)
Post by: Alkan Rena on December 07, 2006, 02:08:27 pm
Well Scooby you love doing it :D
Title: Re: Reworking textures attempt. (Now showing the Raptor Mk 2)
Post by: Scooby_Doo on December 08, 2006, 12:35:41 am
Raptor Mk 2.... didn't do a whole lot with this one, mainly cause I had already did most of the painting.  Just fixed a few minor bugs.
(http://img.photobucket.com/albums/v356/Shodan_AI/Finalized/raptor6.jpg)
Title: Re: Reworking textures attempt. (Now showing the Excalibur 2)
Post by: Turey on December 08, 2006, 12:42:53 am
whoa......... we should show this to carl, he'll freak out........  ;)

Oh come on, you haven't even talked to the real carl, how would you know what he'd do?
Title: Re: Reworking textures attempt. (Now showing the Raptor Mk 2)
Post by: Titan on December 08, 2006, 09:08:43 am
he'll probably want my lunch if what the beams say are true. and what the beams say is always true, espicially when they're openin' a can 'o' whoop-***!  :D


Edit: is it just me, or is that last fighter (not the one on the top of this page) a ship from wing commander?
Title: Re: Reworking textures attempt. (Now showing the Raptor Mk 2)
Post by: AdmiralRalwood on December 08, 2006, 05:25:49 pm
he'll probably want my lunch if what the beams say are true. and what the beams say is always true, espicially when they're openin' a can 'o' whoop-***!  :D
Oh dear christ.

*facepalm*