Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Tempest on November 20, 2006, 11:36:10 pm

Title: Autogenerated ship icons...
Post by: Tempest on November 20, 2006, 11:36:10 pm
I'm not quite sure if I should be posting this here, but whatever. Anyways, I like having the colored autogenerated ingame ship icons. They're nice and pretty. The only problem is, that it *seems* to look for the fact of weather or not the ship has an AFTERBURNER to decide if it wants to draw the icon. With my mod, some ships don't have afterburners that I would love to see an icon for. I propose deciding if it's drawn based on if it has the "fighter" or "bomber" flag instead. I'm not sure when this feature was implemented or if it's even really supported, but I'd like my afterburnerless ships to have it. Of course, I could just add an afterburner and have it match the regular max speed, but that would be a little awkward...
Title: Re: Autogenerated ship icons...
Post by: Turey on November 21, 2006, 12:08:09 am
I've never had a problem with the auto-ship icons, afterburner or no. What version of Open are you using?
Title: Re: Autogenerated ship icons...
Post by: Bobboau on November 21, 2006, 12:34:16 am
hmm, this reminds me, WMC was going to try and convert that to a render target texture based solution at one point in time, wonder if we still plans on doing that....
Title: Re: Autogenerated ship icons...
Post by: MetalDestroyer on November 21, 2006, 05:01:16 am
Since when could we autogenerate ship icon for new models ? I was using several build from February/March 2006 but I've only got the default icon ship (perseus fighter or anything else). I don't remember if the RC 6 and 7 made the same thing.
Title: Re: Autogenerated ship icons...
Post by: Tempest on November 21, 2006, 11:59:05 am
I'm using a C11202006-d build. I normally run it in debug because otherwise I get weird errors that I'm working on.  Anyways, can anyone shed some light on this?