Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Max Sterling on November 23, 2006, 02:42:15 pm
-
Does anyone else play?
Let me know :)
-
I do. On US Anvilmar mostly.
WoW is a very good and well thought out game in my opinion and some of the hate it gets is woefully unjustified.
-
It's toooo good. It's like a drug.
Plus, most of the WoW freaks defend it religiously, that's what makes people dislike WoW and it's players.
-
Playing in eu-Dunemaul almost a 2 years already...
now waiting for TBC to come and see if there is anything really cool new things if not i just stop
-
currently have a paladin on ysera
-
Games can be won. Therefore, WoW is not a game.
It's a chat room with swords.
-
Games can be won. Therefore, WoW is not a game.
It's a chat room with swords.
actually it's more of a LARP with real swords and digital graphics.
-
I got a 60 paladin on Shadowsong and a 17 Mage on Fenris.
[fanboyrant]WOW IS GREAT IT'S SO AWESOME!!!NEVERINSULTWOWAGAIN!!![/fanboyrant]
Actually, I'm not that obsessed. I rarely pally anymore. :D
-
how did one of the eve devs put it: *cough clearing voice* "well eves not like some games that shall not be named for instace you get to level 60 and now what the **** do you do"
never gonna play wow, ever :)
-
I don't play online. Maybe Freespace, years ago. I would play EVE, but can't because I'm a poor piece of crap. I did, however, try out WoW with a questionable copy and on those free servers. Mostly because my friend (WOW fanatic may god have mercy on his soul) wouldn't stop talking about it. Disregarding the fact that it was on those free servers, it didn't seem all that special.
I tired to play Tauren a bit. There was this high level elf stalking the fields near the starting village who kept slaughtering lvl1 noobs. We couldn't even dent him. I think I died about 6-9 times before I got enought and left.
And another time I was trying out a human cleric. I met this dude and chatted a bit with him. He told me he was from Turkey, and I made my character make the chicken dance. He got offended.
On another server I spent hours talking gibberish with this halfling because we didn't have the same language (dumb server). Then I died when I charged two golem creatures who were about 20 lvl higher than me (yeah, I was a noob), I think the halfling dude tried to warn me because he didn't even try to help me, but insted kept yelling gibbersih at me.
That's three things I remeber out of, I don't know, maybe about a week of playing time. Rest was endless slaughtering of assorted colourful animals who keep repawning when you turn your back at them. That was on a free server. I've been watching my friend play, and it seems it's the same on real servers. Exept there are more people slaughtering ther animals and you have to wait for them to respawn so that you get your turn to kill them.
I ackowlege the fact that some people like it and enjoy playing it. But the colourful graphics and enless hack&slash to get colourful items goes beyond me. Especiall when the only goal seems to be to reach the sought after 60th lvl. And then you get to start it all over again. I don't think I make anyone lose their sleep if I just keep on playing Silent Hunter a let other pay for WoW.
-
I played WoW some time ago. In the end I had three level 60 characters, plenty of time on my hands and no real motivation to carry on. The game is just too simple. Everquest2 is an excellent example of how thing could be done. Plus: most of the players are kiddies. It is not really adding to the RP atmosphere either.
Don't get me wrong: WoW can be fun, but spending 4 hours on a raid is just ridiculous. Just my two cents.
-
So that's why Saga is taking so long... :p
-
Actually, I stopped playing Eve a lot because of the simple fact that (a) It was 'zoning out' single players or players who weren't part of a corp and (b) They give no bonus for loyalty whatsoever, yes, there's no real upper limit to skills, but newer players get access to characters than train twice as fast as me, so the fact I've been playing for years will soon not only be nullified, but will actually be a disadvantage.
-
lies flips new chars start with 2 level 5 skills lol
-
And a skill that let's you train at almost double speed. ;) Which isn't available to older players, at least not yet. When it is, I might go back, but it's far too corp orientated at the moment.
-
what? what new skill wtf i talking about
-
I'm kinda wondering that too... :wtf:
-
Games can be won. Therefore, WoW is not a game.
It's a chat room with swords.
actually it's more of a LARP with real swords and digital graphics.
Ummm...
You don't know what "live action" and "real" mean, do you?
-
what? what new skill wtf i talking about
Biology and one other, whose name I forget atm :)
-
You don't know what "live action" and "real" mean, do you?
While we're on about what people do and do not understand how are you on the phrase "Under new management"?
-
i didnt see any new skills on the list when i created a new char today ...
do you think the skills for combat boosters? how are those gonna "help" you train faster 0.o
answer they wont lol, they dont add training speed :)
-
No, I didn't say combat skills.
Start a Caldari Achura bloodline character, study Biology and Mnemonics, they both give 20% bonus to stats per level, which decreases learning time. They are not available to older characters.
-
uhm ... your wrong
Biology:
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
and mnemonics isnt in the game
oh and also if the devs screwed the community like this everyone would just quit :) so its never gonna happen just like they said at the fanfest
-
Well, seems we are both wrong in that case.... ;)
(http://www.aqsx85.dsl.pipex.com/Mnemonic.jpg)
I'll have to check up on what Attribute boosters are in that case :)
-
Implants. Probably.
-
there are no atribute boosters aside from implants
combat boosters give you stuff like shield boost ammount and nerf trackingi n the process
when was the picture taken, mnemonics skill is disabled atm
-
That picture was taken about 10 minutes before I posted it, though, I did try to create another character with it just now, and it wasn't there, so I may have just got lucky with that character.
-
attribute boosters are something for Kali/Revelations. Basically temorary implants that last 30 minutes and give you some good boosts to how your ship handles and comes at the cost of some other ship handling properties.
-
So that's why Saga is taking so long... :p
I gave it up a long time ago. Partially because it limited time I could spend on Saga :)
-
Field Marshal paladin on Medivh.
Care Bears ftw. :nervous:
-
Care Bears ftw. :nervous:
(http://img.photobucket.com/albums/v307/ngtm1r/Suffer_my_80s_wrath_*****.jpg)
-
Care Bears ftw. :nervous:
(http://www.imaginationdesigns.org/signatures/ashbear.png)
-
I bought and created a WoW account on February 12th 2005, stopped playing April 6th 2006. I enjoyed WoW a lot, but at some point it really became a bit too repetitive especially on level 50 and above. This is an MMORPG so it is expected, but my main gripe really is the time and trouble you need to invest into the game to be successful at high levels (50+). Instances take a lot longer to complete not to mention that you need to grind these high-level instances over and over again to get your über armor sets. WoW is very enjoyable until you reach lvl 50 and maybe even up to lvl 60 at which point you're either forced to repeat high-level content to either gain item sets, weapons or honor.
That said, I'm still itching to play some more WoW even after 7 months. I guess I'll give it another chance once the new 2.0 patch is out, not planning to buy the expansion though until I'm certain it really is worth it. Strangely enough I've never been much of a fan of multiplayers. In fact WoW is the first multiplayer game I have ever played longer than a few days. It remains to be seen whether WoW will also be the last, as Bioware is working on an MMORPG of their own which is told to avoid the constant repeat of content (especially high-level content) which is my main gripe with WoW.
-
I bought and created a WoW account on February 12th 2005, stopped playing April 6th 2006. I enjoyed WoW a lot, but at some point it really became a bit too repetitive especially on level 50 and above. This is an MMORPG so it is expected, but my main gripe really is the time and trouble you need to invest into the game to be successful at high levels (50+). Instances take a lot longer to complete not to mention that you need to grind these high-level instances over and over again to get your über armor sets. WoW is very enjoyable until you reach lvl 50 and maybe even up to lvl 60 at which point you're either forced to repeat high-level content to either gain item sets, weapons or honor.
That said, I'm still itching to play some more WoW even after 7 months. I guess I'll give it another chance once the new 2.0 patch is out, not planning to buy the expansion though until I'm certain it really is worth it. Strangely enough I've never been much of a fan of multiplayers. In fact WoW is the first multiplayer game I have ever played longer than a few days. It remains to be seen whether WoW will also be the last, as Bioware is working on an MMORPG of their own which is told to avoid the constant repeat of content (especially high-level content) which is my main gripe with WoW.
like i've said elsewhere, it really does shine when you play with a few friends, whether or not liquor is involved, you decide :P
-
I bought and created a WoW account on February 12th 2005, stopped playing April 6th 2006. I enjoyed WoW a lot, but at some point it really became a bit too repetitive especially on level 50 and above. This is an MMORPG so it is expected, but my main gripe really is the time and trouble you need to invest into the game to be successful at high levels (50+). Instances take a lot longer to complete not to mention that you need to grind these high-level instances over and over again to get your über armor sets. WoW is very enjoyable until you reach lvl 50 and maybe even up to lvl 60 at which point you're either forced to repeat high-level content to either gain item sets, weapons or honor.
That said, I'm still itching to play some more WoW even after 7 months. I guess I'll give it another chance once the new 2.0 patch is out, not planning to buy the expansion though until I'm certain it really is worth it. Strangely enough I've never been much of a fan of multiplayers. In fact WoW is the first multiplayer game I have ever played longer than a few days. It remains to be seen whether WoW will also be the last, as Bioware is working on an MMORPG of their own which is told to avoid the constant repeat of content (especially high-level content) which is my main gripe with WoW.
like i've said elsewhere, it really does shine when you play with a few friends, whether or not liquor is involved, you decide :P
It really does make the game sooo much better though. The liquor, not the friends.
Honestly though, I've put in 108 days on my main character alone since launch, which really isn't a lot. I guess I know the right people. I kind of ran out of reason to play though, until the expansion comes out. I've done most of what PvE has to offer (okay, I haven't really done much of Naxx, though the gear will be outdated by level 67 anyway) and I finished what the PvP grind had to offer, so unless I want to put a gun in my mouth and shoot my own brains all across the wall repeatedly every night for five hours a night... err... I mean, join another epic raiding guild, just to get a few pieces of random, soon to be obsolete Paladin damage gear to casually pwn *****es in BGs, there's nothing other than social reasons to play.
Imo, that kind of sucks. What would be really nice is if there were some more non-repeatable, soloable (albeit challenging) content, quests and what not, once you get your character to level 60 raiding status. There really isn't much to do on your own once you've gotten to 60+ raid status, except PUG BGs or farm for gold.
-
I admit, WoW is not the best game ever. I kind of joined because two of my really good friends play who don't live near me, so I can hang out with them. :) I have GuildWars and I like it MUCH better. It is much more complex and keeps me on my toes. WoW is a bit too simple.
Anyway, I hate the separate server thing... GW you can play with ANY of your friends you want. I'm on Thorian Brotherhood mostly. I have another char on Durath. I think that's the name.
My roomie has Eve online, it looks cool, I'm actually afriad to get it cause I might never be seen again :)
-
U.S.- Thunderlord
60 Tauren Druid
=D.
-
I played WoW for about 2 years. I have a 60 Rogue on Bleeding Hollow (recently transfered to Twisting Nether) and a 51 Warrior on Twisting Nether.
It was fun for awhile, but the grind got really dull. And for the most part the community is horrible. 90% elitist raiders and wanna-be elitist raiders.
I also played Eve-O for a time and that was interesting. Stopped after the corp I joined got hostily taken over and everything was stolen. That was funny, but I just kinda realized that the game wasn't all THAT fun. Kinda like work. =/
Now I play the Saga of Ryzom, which is alright except that not enough people play. Can be frusterating sometimes.
-
Yes, it is kinda sad that majority of current WoW players seems to consist of elitist raiders or jerks.
-
I also played Eve-O for a time and that was interesting. Stopped after the corp I joined got hostily taken over and everything was stolen. That was funny, but I just kinda realized that the game wasn't all THAT fun. Kinda like work. =/
Yeah, that's one of the problems that is inherent with the game, especially with the larger corps, all of a sudden merely playing for fun becomes secondary to meeting your contracts etc. I hated the idea of coming home from a day of work only go hunting materials or goods for another corporation.
It's like piracy, I've heard people suggest that Eve have a non-PvP server, but because of the way the Market and Industry works, it would cripple the game, personally I'm not all that bothered for the main part, though people who exploit the game in order to commit piracy in safe sectors get on my nerves.
I've personally never been caught out, but I know people who have, and simply saying 'Well, you'll know better next time' isn't really an excuse. Same as WoW a lot of people tend to forget it's supposed to be a pastime I think.
Still, enough *****ing, I sound like I hate the game, and I don't, it's great, just has a few niggling problem, but what game doesn't?
Edit : Yay! I've joined the 10K club! :D
-
Yes, it is kinda sad that majority of current WoW players seems to consist of elitist raiders or jerks.
Help me out here...what exactly is a "raider" and how would they be elitist?
-
A raider is someone who runs dungeons in large groups, usually made up of 20-40 players. They're elitist because they have the best gear in the game and think they're better that all the other players. Sometimes you can ask them a simple yes or no question and not even get an answer...
I used to do the 40 man raids, but the base one (Molten Core) takes 5 hours to complete, and only 3-4 pieces of gear would drop. It got so boring, running a dungeon for 5 hours for weeks only to get nothing. I just quit after 3 weeks. Couldn't stand the repetition.
-
Indeed. It's when you hit lvl 60 when WoW becomes boring and repetitive. The endless grinding for über equipment in instances that can take many hours to complete is just insane.
-
To be fair, EVE in some cases isn't much better, although it can be solo'd. Doing a L4 Angel Extravanganza solo requires a great deal of patience, and your margin for error is almost nonexistant, mind, but it can be done. There's a very real possiblity all the drops will be crud though.
Probably a 6/10 or 5/10 deadspace complex is a better example. You need someone else along just to pick up the loot or carry extra ammo, and the bosses tend to be murderous without help. I grant I've gotten as far as stage three in a 6/10 alone, but I gutted my ship to do it.
-
I know I did used to love doing the deadspace complexes. XD
-
A raider is someone who runs dungeons in large groups, usually made up of 20-40 players. They're elitist because they have the best gear in the game and think they're better that all the other players. Sometimes you can ask them a simple yes or no question and not even get an answer...
I used to do the 40 man raids, but the base one (Molten Core) takes 5 hours to complete, and only 3-4 pieces of gear would drop. It got so boring, running a dungeon for 5 hours for weeks only to get nothing. I just quit after 3 weeks. Couldn't stand the repetition.
Well of course it'll take 5 hours to do MC if your guild is newbie, or if it sucks. Once you guys run it a bunch and learn the game a bit, get some better gear, it'll be easier.
-
I'm on US Stormrage :)
But also play EvE.
-
I started playing WoW again after 8 months now that the new patch is out. I again find myself enjoying the game, at least as long as I don't play too much it. :)
I was playing the game yesterday and my younger sister's kids were here, her 5 year old son asked me "What pirate game is this?" when he saw my warlock and voidwalker. :D
-
WoW is fun... until you hit level 60.
I've thought about making a Blood Elf for the expansion, but with no new 30-50 content (as in a dungeon or two with associated quests) it'd be pretty nightmarishingly boring.
So I'll stick to my Alliance and Horde characters, hell I might not even level my Alliance Warlock to 70 if it takes too long. (though I love Warlocks)
-
well, i'll bump this thread instead of my own.
I just started playing (free trial) and honestly...i don't get it. For the solo warrior, it just plain is crap. especially starting out. like you get too many baddies on and your dead...the quest are stupid...go kill princess the pig...like really...
ok, rage vented abit.
but really...I see no reason to pay $20 a month (canadian) to play this. there's no point! and if there is one and i haven't gotten to it yet...well thats a problem. I want to be engaged...and Warcraft is such the perfect environment for an epic story, Alliance and Horde battling it out (which i understand is there...you just have to have to get to a high level...). but for your players starting out...hey look...boars! like come on! and why do quest featuring a higher level baddie open before your of that level? as soon as more then 1 attacks, you die. its very unbalanced for those who want to solo. But its the lack of engagement that gets me...and why i won't be giving blizzard my money. actually its a problem i've had in the limited other RPGs and MMORPGs I've played (EVE, Diablo, Dungeon Siege, Oblivion) all it is is leveling...
its a fine concept. but only if the gameplay is awesome all the way along. and really...i don't care about boars and bears and kobols...I want to get online and go to war. I want to kick some orc rear end, save the kingdom, and play with cool toys. if i can do it with friends, all the better! I want to be battling level 9 orcs at level 9 and level 60 orcs at level 60, the significance of the battles increasing...
but no, what i get are meaningless quests, pointless runs for some gear that makes no sense...etc etc.
so far KOTOR and its sequel are the only rpgs that kept my interest long enough to finish.
is it just me? or was anyone else hoping to find the epic feel of the LOTR and is disapointed with the experience?
-
Warriors aren't that good for soloing, especially at early levels, warriors are the most gear-dependent class. If you favor soloing, I strongly suggest rolling either hunter or warlock which are very good soloers. If you don't like these classes, then consider paladin which is quite close to a warrior.
Apparently it is PvP what you're after. So I suggest you roll a character on PVP server where when you're in a contested zone, you may be attacked by opposing faction's player at any time. But to kick orc butts, you need to go into battlegrounds. Read the details here: http://www.worldofwarcraft.com/info/#pvp
If you don't want to be a target at all time to opposing faction's players when you're in contested zones, roll a character in a PvE server where you're in control when you want PvP.
and why do quest featuring a higher level baddie open before your of that level? as soon as more then 1 attacks, you die.
Sounds like you ended up in wrong zone or an area in a zone, either you misread quest text or the quest in your quest log is red. I don't suggest doing quests that are red in colour. Orange, yellow and greens are usually soloable except for elite and dungeon quests.
But it sounds like WoW is not for you. You want to be engaged in a story and want to have a meaningful character to play with. WoW won't offer either of these. The world is practically frozen in time, stories and lore won't progress until Blizzard moves it forward if it ever happens. Every player, new or old is able to do the very same content. And face it, in an MMORPG your character won't have any real impact to the game world. You're just one adventurer among hundreds, thousands, even millions of other players.
-
That's the exact reason that I'm so looking forward to the release of Myst Online: Uru Live (http://www.urulive.com/blog/) via Gametap; it's pretty much the only massively-multiplayer anything I'd ever consider playing. No levels, no quests, no NPCs, just you and a bunch of fellow explorers in the ruins of a lost civilization participating in an evolving storyline. A game where the creator of the whole series (Rand Miller) and the developers regularly come in-game to interact with players, where the "characters" are actual flesh-and-blood actors, and where the action/inaction of individual players can actually impact how the story plays out is really a nice alternative to running instances and gaining XP. Maybe this is more up your alley, Thor.
(Pardon the intrusion, but the ten-years-and-counting obsessive Myst fan in me thought that this might be the right place for a bit of pimpage. :p)
P.S. For anyone who's never heard of it, Uru Live is a massive multiplayer game set in the Myst storyline that was intended to be launched a few years ago; unfortunately, due to somewhat lackluster beta numbers, Ubisoft pulled the plug on the project before the full version began. After a few years during which the game was kept alive via small fan-run servers, Cyan and Gametap worked out a deal to collaborate on re-launching it. As a side note, Cyan is one of the most fan-friendly developers I've ever heard of; not only do they stay in touch with their fans via forums on a daily basis, they even go so far as to hold an annual party at their Spokane headquarters for anyone who wants to make the trip.
-
Warriors aren't that good for soloing, especially at early levels, warriors are the most gear-dependent class. If you favor soloing, I strongly suggest rolling either hunter or warlock which are very good soloers. If you don't like these classes, then consider paladin which is quite close to a warrior.
Apparently it is PvP what you're after. So I suggest you roll a character on PVP server where when you're in a contested zone, you may be attacked by opposing faction's player at any time. But to kick orc butts, you need to go into battlegrounds. Read the details here: http://www.worldofwarcraft.com/info/#pvp
If you don't want to be a target at all time to opposing faction's players when you're in contested zones, roll a character in a PvE server where you're in control when you want PvP.
and why do quest featuring a higher level baddie open before your of that level? as soon as more then 1 attacks, you die.
Sounds like you ended up in wrong zone or an area in a zone, either you misread quest text or the quest in your quest log is red. I don't suggest doing quests that are red in colour. Orange, yellow and greens are usually soloable except for elite and dungeon quests.
But it sounds like WoW is not for you. You want to be engaged in a story and want to have a meaningful character to play with. WoW won't offer either of these. The world is practically frozen in time, stories and lore won't progress until Blizzard moves it forward if it ever happens. Every player, new or old is able to do the very same content. And face it, in an MMORPG your character won't have any real impact to the game world. You're just one adventurer among hundreds, thousands, even millions of other players.
inversely, shamans are a good class to use, particularly with the advent of burning crusade, good for soloing, solid party abilities, devastating in PVP if you're a spellcaster.
-
since the last post, i've re started on a new server, with some friends.
this time around its a very nice paladin. and things have been going better. however, the bottom line problem i have with it still exists, and shall never go away, its just too freaking expensive.
and such is my experiment with WoW.
very good observations Fury, right on the money.
-
Every player, new or old is able to do the very same content. And face it, in an MMORPG your character won't have any real impact to the game world. You're just one adventurer among hundreds, thousands, even millions of other players.
On the first part, no. Definately and unequivocably no.
Content, especially early on, depends heavilly on your chosen race and class. If you're a Human Warrior you're not going to have much unique content. A Tauren Druid or Undead Warlock? Tons of things only a few will ever see.
As for not having an impact, there is a concerted effort to make it seem like things you do matter but they're generally small things or tied more to end-game quests. The same applies to 'plot advancement.' (things like the heads of certain villains on pikes in Orgrimmar, unveiling a dragon in disguise, etc.)
The main trick with the plot is suspending your disbelief when occassionally you see the event trigger for other players. But really you do change the gameworld in how NPCs interact at least as much as in an RPG like Oblivion. (which probably goes to show how little you really effect the world in a lot of these games)
You want an experience that makes you feel special? Play a Warlock or Shaman. If you're a Warlock be sure to do some of the insanely hard, rarely done quests like the ones to get a Felsteed or a Doomguard summoning ritual. You'll feel special, others will know you're special, and you'll melt people's faces off who don't bow down ;)
But seriously, if you want to feel better in a game like this pick the less used classes and race combos because you'll find more interesting content tossed in specifically for those players. An interesting side effect of hand-done worlds with developers with pet favorites.
-
(I haven't read much of this thread)
WoW is addicting and it can make your grades dip. I know someone who got addicted and failed his exams twice.
But he's happy. :)
-
Grades dip? My grades seem proportional to how much WoW I play.
Took 6 courses (30 credits) and levelled my Warlock to 60 and got straight As. :p
-
WoW is based on grinding the, whole 9 yards. i played on the free version and after just 1 hour it was soo dull, the community is absoutly horrible, gameplay is crap, gui is better and not as complex(created by blizzard and is a standard). i left that game and couldnt wait to see the end of it.
i played eve for 30 day trial, and it was boring. waiting for skills, the time travvelling 1 station to another, no real fighting involved(say what you want, but fs2 is far more better on fighting), plus the price tag for a account.
so overall the community is mediocre, gameplay is ok, gui is too dull and complex(too many little buttons to press too many screens). so i dumped that game and never went back.
i recently played Ryzom and its limited to a certain amount, invisible walls and the mining is a real pain but the community is great, gameplay is ok, the gui is ok and half decent(could be because the game is european made i dont know), i left that game after i found out it went under and in the red. im waiting for its new owners to take over and il be back on that game again.
thats my thoughts, so say what you must but there staying here until this forum gets old and dilapidated :D.
-
You do know that the yellow exclamation mark involves a little thing called quests, and that you can pick and chose ones that don't involve grinding :p
Also, if it's that tedious play it less and use the resting experience bonus so you level faster.
Now for the end game? It's a boring grind with a horrible community due to the raiding BS. But for 1-60 it's pretty decent.