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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on November 30, 2006, 04:13:43 am

Title: Liberty class pocket carrier
Post by: Scooby_Doo on November 30, 2006, 04:13:43 am
First round of texturing is done, just need to add some detail work  (cap ships are so much easier to texture than fighters)
(http://img.photobucket.com/albums/v356/Shodan_AI/liberty3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/liberty4.jpg)
Title: Re: Liberty class pocket carrier
Post by: Bobboau on November 30, 2006, 04:40:03 am
please tell me that secondary glow in the second pic is in the glowmap. (and thus is in game)
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on November 30, 2006, 04:45:38 am
None of the lights are baked yet.  I was just rendering it for a friend and for me to get some ideas of what i still need to texture detail.  But yes nearly all (except for a couple of the scene lights) will be included.  Only thing is the inner most bay (with the grey crosshatch wall) and the landing strip will be fully light, which they are partically now anyways.  The orange crosshatch will be glowed as in the pic, same with the lights eminating from the bay.
Title: Re: Liberty class pocket carrier
Post by: Vengence on November 30, 2006, 10:05:36 am
Pocket Carrier??? Don't you mean picket carrier? If not, sorry. The 'I' key is next to the 'O' key so I had to ask.
Title: Re: Liberty class pocket carrier
Post by: Starman01 on November 30, 2006, 11:24:45 am
I really like that ship, but honestly, you should consider to change the base texture. It's incredible low-res and destroys the overall look of the ship. I hardly recommend something with more hullplating detail for this nice model.
Title: Re: Liberty class pocket carrier
Post by: Gai Daigoji on November 30, 2006, 05:08:22 pm
 :yes: My friend, that is a very nice model you have there. Keep up the good work, always liked those sorts of hangar styles and ship designs :)
Title: Re: Liberty class pocket carrier
Post by: AdmiralRalwood on November 30, 2006, 05:32:42 pm
Pocket Carrier??? Don't you mean picket carrier? If not, sorry. The 'I' key is next to the 'O' key so I had to ask.
I'm pretty sure he meant pocket and not picket. You've never heard the term "pocket carrier" before?
Title: Re: Liberty class pocket carrier
Post by: Vengence on November 30, 2006, 06:02:40 pm
No, I just had a feeling that there was a typo. After all, that 'O' key is right next to the 'I' key. Stuff like that happens quite ofren.
Title: Re: Liberty class pocket carrier
Post by: spartan_0214 on November 30, 2006, 06:22:32 pm
Sorry, Scoob, but I think I'll have to pass on this beasty (beasty in a good way, of course)
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on November 30, 2006, 06:24:24 pm
Doesn't picket mean the same thing as pocket, as in light, small and easily portable? Need a ship here pull one out of your "pocket" and plop it down where needed.  

She's only about 500 meters, about the same size as the ranger class.  Ideal for convey escorts.  Armed with only 6 top laser turrets, 4 bototm laser turrets and 2 side turrets, just enough for self defense against fighters.  Often accompained with Hunter frigates.  
Title: Re: Liberty class pocket carrier
Post by: spartan_0214 on November 30, 2006, 06:27:02 pm
What's the purpose (besides the obvious: moving fighters.)? It seems a wee small and useless no offense Scoob
Title: Re: Liberty class pocket carrier
Post by: Mad Bomber on November 30, 2006, 07:13:50 pm
Patrolling, small-scale incursions or recon, long-term exploration... anything that would require a reasonable degree of flexibility and self-sufficiency without putting forward the huge amount of resources required for a full carrier.
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on November 30, 2006, 07:37:14 pm
Pretty much Mad Bomber.  Very useful for escorting transport conveys to and from the main fleet without having to expend craft from the main carriers.  If you get stuck assigned to one of these things..... the only action you'll most likely see if the occasional raider and/or pirate, and possibly some behind your lines attempt to sneak attack by the enemy.

While they might seem to be weak tin-cans... don't forget they carry fighters and light bombers, that'll put a hurt on any trouble makers  :D
Title: Re: Liberty class pocket carrier
Post by: Polpolion on November 30, 2006, 07:51:50 pm
What is their fighter/bomber capacity?
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on November 30, 2006, 09:19:17 pm
Well the ranger had 40 fighters and is 720 meters... this is 500 meters so I'm guessing 20 fighters maybe?
Title: Re: Liberty class pocket carrier
Post by: spartan_0214 on November 30, 2006, 09:41:37 pm
Not bad. You don't need huge for patrols. Just a small craft with decent fighter capability and medium beams....
Title: Re: Liberty class pocket carrier
Post by: Flipside on November 30, 2006, 09:58:54 pm
Nice model. Nice backdrop too! :)
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on November 30, 2006, 10:19:34 pm
Thanks flipside...

no beams spartan, just a dozen or so rapid fire lasers for self defense.
Title: Re: Liberty class pocket carrier
Post by: Vengence on December 01, 2006, 03:21:09 pm
What about missiles and flak?
Title: Re: Liberty class pocket carrier
Post by: spartan_0214 on December 01, 2006, 03:22:17 pm
yea, if you're going for anti-fighter, you'd want flak. If you're going for anti-capship, you want beams, even small ones.
Title: Re: Liberty class pocket carrier
Post by: Mobius on December 01, 2006, 03:59:21 pm
Starlancer.
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on December 01, 2006, 04:46:29 pm
Well it's WC style laser turrets so theres no real comparision to freespace style turrets.  Closest thing I can think of is equiping it with regular pomethises (or similar) fighter weapons.  I.E. high-velocity, rapid fire  :)
Title: Re: Liberty class pocket carrier
Post by: Polpolion on December 01, 2006, 06:15:53 pm
Well it's WC style laser turrets so theres no real comparision to freespace style turrets.  Closest thing I can think of is equiping it with regular pomethises (or similar) fighter weapons.  I.E. high-velocity, rapid fire  :)

Morning star; maxims?
Title: Re: Liberty class pocket carrier
Post by: gevatter Lars on December 02, 2006, 06:06:46 am
I realy like the small carrier...very well done.
Stil I don't want to have my quarters next to the intakes...the bright light woulnd't let me sleep ^_^
Title: Re: Liberty class pocket carrier
Post by: spartan_0214 on December 02, 2006, 04:56:49 pm
What I don't understand is why they have the bridge open as such an easy target (this is on any ship). If you take out the bridge crew, the ship is near useless...
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on December 02, 2006, 05:19:54 pm
CnC isn't located on the bridge, like modern carriers it's located deep within the ship.
Title: Re: Liberty class pocket carrier
Post by: spartan_0214 on December 02, 2006, 05:54:11 pm
good
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on December 23, 2006, 06:20:10 am
Got a Christmas present for you  :)

LOL I think theres room on the flight deck for a couple trees, could string some lights around the tower, have a christmas scene on the flat section besides the tower, oh and string some garland across the entire length, maybe stick an angel on top of the tower  :lol:
(http://img.photobucket.com/albums/v356/Shodan_AI/liberty-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/liberty-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/liberty-3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/liberty-4.jpg)

all I need to do is figure out the green landing lights timing sequence, each yellow stripe has two green glows.
one blinks then the next one quickly blinks followed by a pause then the next stripe goes on.
sorta like this:    G..G.......G..G.......G..G.......G..G.......G..G.......
Title: Re: Liberty class pocket carrier
Post by: gevatter Lars on December 23, 2006, 06:55:39 am
Ask Starman...he managed to do the lights for the runways on the ranger class.
Title: Re: Liberty class pocket carrier
Post by: Starman01 on December 23, 2006, 07:16:57 am
Yes, and it was a real pain in the ass figuring it out, not to mention to edit about +100 glowpoints :)

I did it this way :

- The left and the right light blinks at the same time, they are both set in one "group"
- edit the display stuff like shown in this picture :

(http://www.wcsaga.com/~team/Starman/pics/glows01.jpg)

The value "display time" is the time between the groups, each group has a +100 value (group 1 has display time of 100, group 2 has display time of 200 and so on). The rest of the values doesn't change at all.

Have fun editing  ;7

Title: Re: Liberty class pocket carrier
Post by: Prophet on December 23, 2006, 09:03:43 am
Who said there's a visible bridge anywhere on that model? Just because there happens to be a tower with some windows on it doesn't meant it's a bridge...
Title: Re: Liberty class pocket carrier
Post by: gevatter Lars on December 23, 2006, 01:25:42 pm
Lets hope that the enemy also think that the tower is where the bridge is and you got a nice decoy your enemy can wast his torpedos on ^_^
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on December 23, 2006, 09:24:05 pm
Yes, and it was a real pain in the ass figuring it out, not to mention to edit about +100 glowpoints :)

I did it this way :

- The left and the right light blinks at the same time, they are both set in one "group"
- edit the display stuff like shown in this picture :

The value "display time" is the time between the groups, each group has a +100 value (group 1 has display time of 100, group 2 has display time of 200 and so on). The rest of the values doesn't change at all.

Have fun editing  ;7



Excel Spreadsheets! For the Win! Took about a minute or two to figure out the math and boom, calculated everything in seconds.
Using macro recorders and excel spreadsheet I can throw together a light stripe very very quickly. A hundred glow points shouldn't be much of a problem, it'll take some time, depending on the computers speed.  :)

Spreadsheet info:
column E = delay between first blink and second blink
column F = delay between seceond blink and first blink
column G = first blink on time
column H = second blink on time

column A = first blink (A1 = 0) otherwise (=Bx + Fx + Hx)
column B = second blink (=Ax + Ex + Gx)

if you have more blinking mini-sections, adjust the spreadsheet

row 1 is first blink and second blink
row 2 is 3rd & 4th blink
row 3 is 5th & 6th.....
etc


Title: Re: Liberty class pocket carrier
Post by: Starman01 on December 24, 2006, 11:00:06 am
But you still have to manually edit them into the pof using PCS, or not ? Don't tell me there is a better way (except Hex-editor I can't handle), or I will jump out of the cellar window :)
Title: Re: Liberty class pocket carrier
Post by: Scooby_Doo on December 24, 2006, 05:45:54 pm
Well you might want to open the cellar window  :D

Heres the whole deal:

In Max:

In Truespace & macro recorder:

in PCS and recorder:

The main thing to remember, truespace and pcs must be in exactly the same positions, because the macro recorder records the location of mouse presses. Also some recorders allow you to repeat the process more than once (repeat X number of times automatically), good for glowpoints in a glowgroup. (you have 10 glowpoints, run macro 10 times)

You'll still have to do things manually, but manually automatically  :)