In MAX you add this to the user defined properties:A quick addition to this, the $detail_box option has two settings. A value of "1" means that you have to be inside of the $box_min and $box_max to see the detail. A value of "-1" means that you have to be outside of that box to see the detail.
$detail_box: 1
$box_min: -1500,-1500,-1500
$box_max: 1500,1500,1500
$detail_box: 1and then a low detailed suboject using this:
$box_min: -1500,-1500,-1500
$box_max: 1500,1500,1500
$detail_box: -1
$box_min: -1500,-1500,-1500
$box_max: 1500,1500,1500
I'm not the model guru, so I'm not totally sure all of the uses for this, but one application might be to have a very detailed subobject using this:
Quote from: taylorI'm not the model guru, so I'm not totally sure all of the uses for this, but one application might be to have a very detailed subobject using this:
Maybe something like in FEAR, though more on a subobject level. One of the Multiplayer models in FEAR has that gasmask cylinder thinger on the end of the helmet. In LOD0 (The model drawn for the camera sitting inside it), though, the little cylinder is missing. I'm not actually sure why you'd want to do that here, but who knows.
Still, detail boxes = yum. I'll have to consider them in future meshes...
Do detail boxes count as subsystems?Nope. They are just part of subobjects and don't count against anything, other than the little bit of extra time needed to calculate your position relative to the box.
Agreed. I've certainly come across Tutorials for modding other games that provide a 404 error because the user long since gave up modding themselves, and therefore have removed the files from their server. I suppose that's my main concern, to keep stuff somewhere where it'll still be available even if the author decides to leave the community or loses access to their server or whatever :)
If I had the Webspace, I'd host them myself to be honest, but Pipex' main weakness is the lousy 50Meg I got given :(
Does anyone know how, if possible in Max to "sketch" details (possibly using an image) such as cutting polygons to fit the detail, instead of having to apply the texture, cut the polys, rejoin unnecessary vertices, then extrude? Not sure if that made any sense. Something like Displace function but actually works well.
If I had the Webspace, I'd host them myself to be honest, but Pipex' main weakness is the lousy 50Meg I got given :(
No more excuses (http://www.mydatabus.com/). :D