Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: asyikarea51 on December 04, 2006, 06:08:56 am

Title: [FRED]repositioning events
Post by: asyikarea51 on December 04, 2006, 06:08:56 am
At times, when I reposition the events in my tree so that they look more organised, I screw up the mission instead.

example:

Event A
Event B
Event C

and I reposition it so that it becomes, for example:

Event B
Event A
Event C

But what happens is, any ships/other events instead stay to the old arrangement (ABC), and events specifically meant to trigger when event A comes true, now trigger when B comes true instead. e.g. a ship that's supposed to arrive after Event A comes true, now only arrives after Event B comes true. Depending on the mission, the ship might end up not appearing at all ("effect") , because the "cause" event (Event B) hasn't been triggered yet.

Was this behaviour intended, or is it a bug of sorts? I admit, my description of the problem might be inaccurate, because I repositioned more than one event in the tree. :nervous:

The FRED build used is 36978 regular (about to move on to 79x in the hopes that it'll fix a bug or two).

I'm willing to live with it unfixed (if it is a bug), since it's only a minor issue... just wanted to bring it up for inquiry. :)
Title: Re: [FRED]repositioning events
Post by: CP5670 on December 04, 2006, 12:11:09 pm
Yeah, this has been around since the retail FRED2. I don't know whether it's a bug or something intentional, but it's definitely more annoying than helpful.