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Off-Topic Discussion => Gaming Discussion => Topic started by: Ashrak on December 08, 2006, 06:59:49 pm

Title: Star Trek: Legacy
Post by: Ashrak on December 08, 2006, 06:59:49 pm
Horrid, just horrid, i have no words



it feels like something that was thrown together by a 12 year old kiddy in a day :(

control scheme is bad no micromanagment actually wait no managment WHAT SO EVER

and the big fleets of ships you were promised is ...... 4..... max ..... no gang commands at all....


Conclusion: I think ill stick with bridge commander and EVE!
Title: Re: Star Trek: Legacy
Post by: Inquisitor on December 08, 2006, 07:55:09 pm
I have a minor amount of hope that the 360 version will be better, since it seems MOST of the complaints are about the controls, and since console controls are often simpler, and it seems THESE are simple and unchageable, it might not bother me so much.

But then again, it may still suck.
Title: Re: Star Trek: Legacy
Post by: Ashrak on December 09, 2006, 03:07:27 am
exactly, its made for a console, its like "fly arround with a ship" for idiots :/


theres NO ship managment to speak of.
Title: Re: Star Trek: Legacy
Post by: Ashrak on December 09, 2006, 03:09:52 am
apparently, theres a whole chunk of code in the game from ST: Armada 2


its like someone did a copy paste and sticked some nicer graphics on it :/
Title: Re: Star Trek: Legacy
Post by: Ashrak on December 09, 2006, 04:09:12 pm
oh great, just played sdome silly long mission (you cant save during ofcourse) and then once i got through and menu loaded, guess what, MENU DOSENT WORK!!!!! so i cant save / go to next mio! YAY!
Title: Re: Star Trek: Legacy
Post by: DragonClaw on December 10, 2006, 08:50:45 am
this is why i dl games b4 i buy them... i tried it too and it sucks balls. Just saved myself $50. The game runs like crap too, and is nowhere near as graphically advanced as a game like Nexus, which is pretty old now. Already uninstalled :)
Title: Re: Star Trek: Legacy
Post by: Ulala on December 11, 2006, 04:49:39 pm
Meh, I played through and beat it. I've played worse games before, as well as far better. After a while, pick it up from a bargain bin for $10 if you're still interested at all, because that's right where it's headed.
Title: Re: Star Trek: Legacy
Post by: Quest_techie on December 12, 2006, 06:30:37 am
the modding cmmunity is stepping up on this one <game was rushed out unfinished, if you poke through the files you can actually find the buttons and stuff for the key mapping, it just isn't finished yet>

there was a mod to save mid mission 36 hours after release, a keyboard mapping mod is in the works right now

it is the star trek armada two cinematic engine modified, so, yeah, lots of armada code, you can only manage energy for the ships at the moment, there is some vestigial stuff that was going to be put in <again, parts are sitting around in the files, there seriously is carnage if you stroll through there with notepad>

I would not buy this game at this moment if you hadn't already, I would not in three weeks or even three months, wait until enough patches are out to make it playable and enough mods are out to make that play interesting, the mod side is progressing very quickly and as soon as there is an export tool for those damn proprietary models stuff will begin moving

meantime, spend your money on something that wasn't rushed for a christmas release

this will be a good game eventually though, unfortunate the devs couldn't do it, some are trying to make amends by helping modders though

Title: Re: Star Trek: Legacy
Post by: Inquisitor on December 12, 2006, 02:45:45 pm
Sounds like some of the same bad design decisions they made in Encounters are repeated here.

That's a shame.
Title: Re: Star Trek: Legacy
Post by: Ace on December 13, 2006, 12:41:23 am
Grabbed a copy, installing it now.

The first thing that happened when I put the disc in was that it came back out. That never happened before and seems to be a bad omen :p
Title: Re: Star Trek: Legacy
Post by: Ulala on December 13, 2006, 02:45:14 am
I'm afraid you'll probably be disappointed.  :doubt:
Title: Re: Star Trek: Legacy
Post by: Mefustae on December 13, 2006, 02:48:41 am
I've heard they managed to get some of the actors to reprise their roles for the game. That true?
Title: Re: Star Trek: Legacy
Post by: Ulala on December 13, 2006, 02:59:22 am
Yeah, Archer, Kirk, Picard, Sisko, and Janeway all have some voice acting in it.
Title: Re: Star Trek: Legacy
Post by: Ashrak on December 13, 2006, 04:49:24 am
mkay after considerable hours of modding, it actually looks pretty damn good :)


trying to fix all the lag from nebulas atm but the legacy forums are tingling with stuff to make the game look better! also contorlling and physics are getting done


(non-compiled CFG FTW!)
Title: Re: Star Trek: Legacy
Post by: Mefustae on December 13, 2006, 04:52:36 am
That's the great thing about Star Trek games. No matter how ****e the games are upon release, there's always an established fanbase of modders to bring the game up to par.
Title: Re: Star Trek: Legacy
Post by: Quest_techie on December 13, 2006, 05:45:55 am
anyone think avery brooks kinda phoned it in?
Title: Re: Star Trek: Legacy
Post by: Inquisitor on December 13, 2006, 01:46:28 pm
You should hear Shatner on Encounters.

Ugh.
Title: Re: Star Trek: Legacy
Post by: Ulala on December 13, 2006, 03:59:36 pm
mkay after considerable hours of modding, it actually looks pretty damn good :)

Link? Screens?  :nod:
Title: Re: Star Trek: Legacy
Post by: Ace on December 13, 2006, 05:54:09 pm
Shatner's voice really needed a bit of pitch tweaking. He sounded great and like he did in the original series in things like ST 25th Anniversary with a minimum amount of tweakage.

In Legacy it's literally: "I'm Denny Crane... speaking Captain Kirk's lines..."

His voice is a little too dry and low in pitch, but nothing a minute on Soundforge couldn't fix. Hell they tweaked James Earl Jone's voice to sound a bit younger in ROTS :p

As for the actual game:
The controls suck, the plot itself is decent but the presentation of the plot is awful.

The Yorktown is awesome and almost makes up for everything. (ENT era post NX-01 ship that looks like a good transition betweeen the NX and Constitution)
Title: Re: Star Trek: Legacy
Post by: Quest_techie on December 13, 2006, 06:32:27 pm
there are at least two utilities being put together to change control maps, also if you go in and modify input.map you can fix the input

you can fix targeting on a per ship per weapon basis, in the odf's
Title: Re: Star Trek: Legacy
Post by: Ashrak on December 14, 2006, 06:40:50 am
(http://www.virtual-motive-division.com/tpr/NS_37/temp/trek/legacy/enta2.jpg)

(http://www.virtual-motive-division.com/tpr/NS_37/temp/trek/legacy/excel1.jpg)

(http://www.virtual-motive-division.com/tpr/NS_37/temp/trek/legacy/excel3.jpg)

(http://www.mdward.f2s.com/stpics/intrepid.jpg)

(http://www.mdward.f2s.com/stpics/sovereign-1.jpg)

(http://i36.photobucket.com/albums/e15/Fadedspirit/Columbia02.jpg)

(http://i36.photobucket.com/albums/e15/Fadedspirit/Enterprise03.jpg)
Title: Re: Star Trek: Legacy
Post by: Mefustae on December 14, 2006, 06:43:15 am
Goddamn the Excelsior-class is ugly as sin. The game renders it beautifully, but the design looks like it was assembled by a retarded 3-year-old.
Title: Re: Star Trek: Legacy
Post by: Ashrak on December 14, 2006, 07:29:25 am
excelsior FTW lol
Title: Re: Star Trek: Legacy
Post by: Mefustae on December 14, 2006, 07:41:51 am
excelsior FTW lol
I'm guessing you were that retarded 3-year-old. :p
Title: Re: Star Trek: Legacy
Post by: Ashrak on December 14, 2006, 10:20:41 am
excelsior is uber, it eats metsufaes for breakfast
Title: Re: Star Trek: Legacy
Post by: aldo_14 on December 14, 2006, 10:24:19 am
Goddamn the Excelsior-class is ugly as sin. The game renders it beautifully, but the design looks like it was assembled by a retarded 3-year-old.

That's what happens when you have a design made from 3 toilet tubes, stickyback plastic and a frisbee.
Title: Re: Star Trek: Legacy
Post by: Getter Robo G on December 14, 2006, 11:26:07 am
I agree it's ugly as sin, but still can look better than what they did...

Like Omni's port of the Excelsior from BC, remember? (only critique is that the warp nacels need a little bit of blue glow IMHO)...

http://www.penguinbomb.com/nodewar/forum/showthread.php?p=27922

Title: Re: Star Trek: Legacy
Post by: Quest_techie on December 14, 2006, 10:02:34 pm
there are a few excelsior refit mods in the works, depends on when\if we get a refit tool, also if we can get the other excelsior models <as you may know there were several designs that were excelsior> to the dev who is doing conversions in his free time, good guy, standing up for his unfinished title when almost no one else is
Title: Re: Star Trek: Legacy
Post by: Ulala on December 15, 2006, 01:06:05 am
I <3 the Sovereign. Wouldn't mind seeing the Prometheus class in there though, multi-vector or not.
Title: Re: Star Trek: Legacy
Post by: Ace on December 15, 2006, 01:24:37 am
The one ship I wish was in there for the earlier period was the Daedalus. Overall a pretty good selection of ships, but I do like the Missouri and Yamamoto from Klingon Academy. "Assault phasers standing by!" *Pfffwhrrrwwwwwwh!*
Title: Re: Star Trek: Legacy
Post by: SadisticSid on December 17, 2006, 08:00:48 am
The graphics engine reminds me a lot of Klingon Academy. I think I saw some comments that it had major segments of code ripped from there - the fact that some of the preprocessor definition files left in the distribution had comments dated '98 seem to support that.

In short: beware of trailers that show no actual gameplay. They're hiding it for a good reason.
Title: Re: Star Trek: Legacy
Post by: Getter Robo G on December 17, 2006, 12:34:12 pm
Yeah, But it's Mad Doc, they basicly gutted their Armada II engine, added "NEW" features, then again Gutted it (From reports from modders) as if they had changed their minds about the game internals, and rushed it out the door half finished...

While I liked Armada II, but am done with it. And I don't own a 360, I am through with that Developer as a consumer.

Title: Re: Star Trek: Legacy
Post by: Ace on December 18, 2006, 04:32:44 am
While I haven't had half of the problems with certain missions that some of the reviewers have had, it's been two days since I've touched it. (I'm in the middle of the last few Picard missions but lost the will to play)

The first few missions I was swearing at the controls, and then a few other missions I was swearing at dumb design:
1) Last Archer mission with the insanely sized Romulan fleet you're supposed to disrupt.

2) Last Kirk mission with the disruptors you're supposed to scan, which I kept getting hit so I couldn't do the scans. When I finally completed it my ships were heavilly damaged and I missed one of the few bits of plot by hitting spacebar to skip through so I could issue repair commands.

Without the ability to save and redo a part #2 is *very* frustrating. Plus simple things like autorepair should be in, seriously why should I have to click on it to start it? Now letting players go into the repair menu to toggle off repair chunks to speed up other repairs makes sense but by default there should be an autorepair option...

The terrible thing is if Klingon Academy, Bridge Commander, and Legacy were mixed together we'd have the ultimate Trek game- (KA's tactical depth and atmosphere, Bridge Commander's interface and Legacy's... ermm... forget I mentioned legacy I just want KA and BC mixed damn it!)
Title: Re: Star Trek: Legacy
Post by: Unknown Target on December 18, 2006, 05:34:04 pm
I really like those NX-01 and Galaxy screenshots. The shadows look great, and it looks to be just the right amount of bloom.
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 18, 2006, 05:51:18 pm
im still await on amazon to deliver the game. i might be waiting until after christmas.

the screenies look good, other peoples opinions dont count yet, il give a reply soon.
Title: Re: Star Trek: Legacy
Post by: Getter Robo G on December 20, 2006, 02:41:41 pm
I think most Trek gamers would agree with you Ace! (I certainly do)...
Title: Re: Star Trek: Legacy
Post by: vyper on December 20, 2006, 07:23:44 pm
THOU SHALT NOT SLATE THE EXCELSIOR CLASS!
Title: Re: Star Trek: Legacy
Post by: NGTM-1R on December 20, 2006, 07:31:03 pm
other peoples opinions dont count yet

You have just quite accurately summed up everything wrong with you. Congradulations.
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 20, 2006, 07:39:30 pm
thanks ... . im keeping that one to myself. no infact, your supposed to show restraint not personal opinions, thanks.
Title: Re: Star Trek: Legacy
Post by: Freespace Freak on December 20, 2006, 07:47:53 pm
apparently, theres a whole chunk of code in the game from ST: Armada 2


its like someone did a copy paste and sticked some nicer graphics on it :/

How do you know about the contents of the source code of either game?   :wtf:

Anyway, I'm disappointed.  I was actually looking forward to the release of this game.  Good thing I read reviews before buying?
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 20, 2006, 07:50:30 pm
dont let these reviews put you off, there only negative reviews hench why i say what i said.
and the night manager didnt even think of that.
Title: Re: Star Trek: Legacy
Post by: Ace on December 20, 2006, 11:50:52 pm
Well the reviews are negative here for a damned good reason, the game sucks. There's no reason to defend it as there's nothing to defend.

"Don't bash it till you've tried it?" I've tried it, beat it, and found it lacking.

With another year of development behind it, with good controls and a more coherent singleplayer game it would have been good. Let alone tossing in some depth in the ship controls. Things like tractor beams and transporters should have some reason to be used for more than a handful of scripted events...
Title: Re: Star Trek: Legacy
Post by: Dough with Fish on December 21, 2006, 12:45:42 am
Well, it seems that the 360 version is the one to go for at the moment, for some reason all the bugs and issues rampant in the PC release are either completely non-existent in the 360 version, or they don't impact the game as much.

According to the reviewers, anyway.
Title: Re: Star Trek: Legacy
Post by: Scooby_Doo on December 21, 2006, 04:55:46 am
Maybe it's just me, but I've always found Federation starships rather tranquel.
Title: Re: Star Trek: Legacy
Post by: aldo_14 on December 21, 2006, 07:13:33 am
dont let these reviews put you off, there only negative reviews hench why i say what i said.
and the night manager didnt even think of that.

Negative reviews are very important in judging the overall value and quality of a product.
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 21, 2006, 07:14:59 am
go ahead, but i want to try it and i want to see it for myself and thats a good a reason as any. while you lot in the other hand want to give bad reveiws, it dont stop me.
Title: Re: Star Trek: Legacy
Post by: Mefustae on December 21, 2006, 07:32:33 am
Nobody's saying you shouldn't try the game for yourself to make up your own mind, all we're saying is that the game is ****e.
Title: Re: Star Trek: Legacy
Post by: aldo_14 on December 21, 2006, 07:39:57 am
go ahead, but i want to try it and i want to see it for myself and thats a good a reason as any. while you lot in the other hand want to give bad reveiws, it dont stop me.

Technically, I doubt they want to give bad reviews to something they've paid good money for :)
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 21, 2006, 08:14:15 am
ok ive finished having a up hill battle, nice aldo 14, you stood your ground and couldnt i go anywhere. thanks guys. il look into st:legacy properly before i post my reaction. 
Title: Re: Star Trek: Legacy
Post by: Ulala on December 22, 2006, 03:04:09 pm
It could've been worse. At least Stellar Stone LLC (http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing) didn't make it.
Title: Re: Star Trek: Legacy
Post by: Quest_techie on December 22, 2006, 05:57:43 pm
apparently, theres a whole chunk of code in the game from ST: Armada 2


its like someone did a copy paste and sticked some nicer graphics on it :/

How do you know about the contents of the source code of either game?   :wtf:

Anyway, I'm disappointed.  I was actually looking forward to the release of this game.  Good thing I read reviews before buying?

the game implements .odf files, config files, and pretty much every otheir non compiled resource in identical or near identical ways to armada 2, armada 1 in fact in many cases <weapons, weapon ordinance files, physics files, ship files pretty much>

you could take an armada one ship, convert some minor things <I really do mean minor, change the file type via exporter for the model, and texture, change some few lines, hard points and add a few to the ship's main odf, rename some things, add the lines to the ship directories, and it would be in game, less work than adding a new ship certainly>

major difference is m3d models and I dunno about the textures, I don't touch art, armada used .sod models, again, dunno textures, haven't even peaked in that dir, some building stuff has been disabled but it IS a modified  armada 2 engine, which is a modified armada 1 engine, armada 2 should have been an expansion pack of armada 1, this game should have been a community mod of armada 2, <and I suspect would have been had the thing been open sourced, and certainly would have come better finished>
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 23, 2006, 09:10:42 am
oh great, just played sdome silly long mission (you cant save during ofcourse) and then once i got through and menu loaded, guess what, MENU DOSENT WORK!!!!! so i cant save / go to next mio! YAY!

well what you said is fake you can save just hold esc key long enough

(http://img201.imageshack.us/img201/4976/1px8.png)

as for the game it is like armada 2 in a way and its built around armada 2 engine.

i can get used to controls quickly, i have no problem with them at all. altough you do get this problem with a camera lock, that can be quite annoying especially in combat.

apart from that its good.
Title: Re: Star Trek: Legacy
Post by: Unknown Target on December 23, 2006, 10:40:04 am
Quote
well what you said is fake you can save just hold esc key long enough

Why do you always want to pick a fight?

Anyway, I won't be buying this game. It looks pretty crappy, and I don't feel like having to mod another game to bring it up to par.
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 23, 2006, 11:51:10 am
im not always picking a fight its you thinking that.
Title: Re: Star Trek: Legacy
Post by: Ulala on December 23, 2006, 03:03:07 pm
Bah, who needs to save. Real men can suffer through this entire game in one sitting!  :p
Title: Re: Star Trek: Legacy
Post by: Mefustae on December 23, 2006, 09:36:04 pm
Bah, who needs to save. Real men can suffer through this entire game in one sitting!  :p
Real men play with their keyboard upside-down.
Title: Re: Star Trek: Legacy
Post by: Ace on December 23, 2006, 10:31:00 pm
im not always picking a fight its you thinking that.

...and me, and everyone on the Bethesda modding forum for the game...

But hey, we're all wrong and this was the ultimate Trek game!!!111oneoneone
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 24, 2006, 09:20:48 am
i could play this game for hours. i was up to 3am playing one mission witch i seem to be stuck on, mission name: 'stirring the nest'... and im still stuck on.
Title: Re: Star Trek: Legacy
Post by: Dough with Fish on December 24, 2006, 01:00:55 pm
Yeah, I don't know what everyone is *****ing about. My girlfriend got it for me on the 360, and I've been having a blast. Still on the NX era missions, which are okay, but man is skirmish FUN. I love the ship designs they came up with for the game, some really unique ships there. Especially for the Romulans. One thing that I am a bit curious about, is for the NX era ships, why did they design all these new classes for it? If you recall, on the show, they had three or so other classes of Federation starships that they used. Why didn't they put them in the game? Not really complaining here, just wondering. Oh, and another thing, I really like how they designed the Poseidon Destroyer, it really connects the design aesthetics of the NX ships to the TOS ships.
Title: Re: Star Trek: Legacy
Post by: Centrixo on December 24, 2006, 01:16:02 pm
it certainly opens up first contact with the borg and the romulans.
this was made at the same timeline as the the xindi threat and time travellers no doubt. i mean in the show they had pulse lasers on the nx-01 and in the game they have phasers, but still its great.

on skirmish the borg cube is way too powerful for any ship to take down in the TNG era.
Title: Re: Star Trek: Legacy
Post by: Cobra on December 24, 2006, 03:19:38 pm
on skirmish the borg cube is way too powerful for any ship to take down in the TNG era.

No ****, because in the TNG era the Borg were only newly encountered. :P
Title: Re: Star Trek: Legacy
Post by: Ace on December 25, 2006, 03:54:39 am
Yeah, I don't know what everyone is *****ing about. My girlfriend got it for me on the 360, and I've been having a blast. Still on the NX era missions, which are okay, but man is skirmish FUN. I love the ship designs they came up with for the game, some really unique ships there. Especially for the Romulans. One thing that I am a bit curious about, is for the NX era ships, why did they design all these new classes for it? If you recall, on the show, they had three or so other classes of Federation starships that they used. Why didn't they put them in the game? Not really complaining here, just wondering. Oh, and another thing, I really like how they designed the Poseidon Destroyer, it really connects the design aesthetics of the NX ships to the TOS ships.

The two (or three) other canon designs for the period, the Daedalus, the warp 3 combat ship seen at the end of Season 2 and in an alternate timeline episode of Season 3, and the ship shown in the title sequence aren't in game oddly enough.

The Yorktown class though is a wonderful mix of Enterprise and TOS designs.

it certainly opens up first contact with the borg and the romulans.
this was made at the same timeline as the the xindi threat and time travellers no doubt. i mean in the show they had pulse lasers on the nx-01 and in the game they have phasers, but still its great.

on skirmish the borg cube is way too powerful for any ship to take down in the TNG era.

Lasers were only used in Ent's pilot, "phase cannons" were used throughout the show. (though slightly redder and with a different sound effect than in-game, one somewhat reminiscent of the TOS sound)

Similarly the 'torpedoes' were replaced with photon torpedoes in the 3rd season.

Legacy did open up one good idea: early nuclear weapons disabling Romulan ships.

I'd love to see that expanded on to tie in what's seen in Enterprise and what's described for the Earth-Romulan War in TOS.

Combat ships don't have viewscreens due to not needing them (Romulans use audio only and their cloaks mean that visual is useless anyway), the stealth-defeating sensors probably would wind up visually being more like DRADIS in BSG (but a bit cleaner and more advanced looking as this is Trek afterall) nuclear weapons are used as the armaments due to their ability to disable/disrupt Romulan power grids. So the ships wind up becoming warp 7 engine torpedo boats with a handful of point defense lasers. So refitted Yorktowns and Daedaluses loaded to the brim with nukes become the thing of the day.

Similarly transporters being used to deliver nukes (SG: Atlantis style) would make sense. Romulan stealth defeats precise deployment but the Earth tactic is to warp in, beam nukes near Romulan ships, and pray really hard that they did the trick because if they don't work the Romulans can tear the human ships to shreds. The Romulans to counter since Earth ships aren't shielded decide on using nuclear weapons as well, and there's an arms race on stealth and stealth countering as it relates to Romulans using cloaked nuclear weapons and ambushes.

Ship crews are mostly Reman, so no Romulan bodies save for a few half-vaporized commanders are found (genetic damage is too much to tell the relation to Vulcans, only that they're humanoid and not Reman), and in ground combat the Romulans are never seen due to having the Remans fight.
Title: Re: Star Trek: Legacy
Post by: Turnsky on December 25, 2006, 05:30:43 am
what you just suggested is the ST equiv of depth charging  :)
Title: Re: Star Trek: Legacy
Post by: Harbinger of DOOM on January 04, 2007, 03:37:33 am
Heh, sooooo

Feds = U.S./Royal Navy Destroyers
vs
Romulans = Nazi U-Boats
Title: Re: Star Trek: Legacy
Post by: Turambar on January 04, 2007, 10:13:21 am
http://startrek.bethsoft.com/forums/


modders will save us all.
Title: Re: Star Trek: Legacy
Post by: Ace on January 04, 2007, 12:55:14 pm
Heh, sooooo

Feds = U.S./Royal Navy Destroyers
vs
Romulans = Nazi U-Boats

Yup, pretty much :)