Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Ashrak on December 08, 2006, 06:59:49 pm
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Horrid, just horrid, i have no words
it feels like something that was thrown together by a 12 year old kiddy in a day :(
control scheme is bad no micromanagment actually wait no managment WHAT SO EVER
and the big fleets of ships you were promised is ...... 4..... max ..... no gang commands at all....
Conclusion: I think ill stick with bridge commander and EVE!
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I have a minor amount of hope that the 360 version will be better, since it seems MOST of the complaints are about the controls, and since console controls are often simpler, and it seems THESE are simple and unchageable, it might not bother me so much.
But then again, it may still suck.
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exactly, its made for a console, its like "fly arround with a ship" for idiots :/
theres NO ship managment to speak of.
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apparently, theres a whole chunk of code in the game from ST: Armada 2
its like someone did a copy paste and sticked some nicer graphics on it :/
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oh great, just played sdome silly long mission (you cant save during ofcourse) and then once i got through and menu loaded, guess what, MENU DOSENT WORK!!!!! so i cant save / go to next mio! YAY!
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this is why i dl games b4 i buy them... i tried it too and it sucks balls. Just saved myself $50. The game runs like crap too, and is nowhere near as graphically advanced as a game like Nexus, which is pretty old now. Already uninstalled :)
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Meh, I played through and beat it. I've played worse games before, as well as far better. After a while, pick it up from a bargain bin for $10 if you're still interested at all, because that's right where it's headed.
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the modding cmmunity is stepping up on this one <game was rushed out unfinished, if you poke through the files you can actually find the buttons and stuff for the key mapping, it just isn't finished yet>
there was a mod to save mid mission 36 hours after release, a keyboard mapping mod is in the works right now
it is the star trek armada two cinematic engine modified, so, yeah, lots of armada code, you can only manage energy for the ships at the moment, there is some vestigial stuff that was going to be put in <again, parts are sitting around in the files, there seriously is carnage if you stroll through there with notepad>
I would not buy this game at this moment if you hadn't already, I would not in three weeks or even three months, wait until enough patches are out to make it playable and enough mods are out to make that play interesting, the mod side is progressing very quickly and as soon as there is an export tool for those damn proprietary models stuff will begin moving
meantime, spend your money on something that wasn't rushed for a christmas release
this will be a good game eventually though, unfortunate the devs couldn't do it, some are trying to make amends by helping modders though
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Sounds like some of the same bad design decisions they made in Encounters are repeated here.
That's a shame.
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Grabbed a copy, installing it now.
The first thing that happened when I put the disc in was that it came back out. That never happened before and seems to be a bad omen :p
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I'm afraid you'll probably be disappointed. :doubt:
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I've heard they managed to get some of the actors to reprise their roles for the game. That true?
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Yeah, Archer, Kirk, Picard, Sisko, and Janeway all have some voice acting in it.
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mkay after considerable hours of modding, it actually looks pretty damn good :)
trying to fix all the lag from nebulas atm but the legacy forums are tingling with stuff to make the game look better! also contorlling and physics are getting done
(non-compiled CFG FTW!)
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That's the great thing about Star Trek games. No matter how ****e the games are upon release, there's always an established fanbase of modders to bring the game up to par.
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anyone think avery brooks kinda phoned it in?
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You should hear Shatner on Encounters.
Ugh.
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mkay after considerable hours of modding, it actually looks pretty damn good :)
Link? Screens? :nod:
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Shatner's voice really needed a bit of pitch tweaking. He sounded great and like he did in the original series in things like ST 25th Anniversary with a minimum amount of tweakage.
In Legacy it's literally: "I'm Denny Crane... speaking Captain Kirk's lines..."
His voice is a little too dry and low in pitch, but nothing a minute on Soundforge couldn't fix. Hell they tweaked James Earl Jone's voice to sound a bit younger in ROTS :p
As for the actual game:
The controls suck, the plot itself is decent but the presentation of the plot is awful.
The Yorktown is awesome and almost makes up for everything. (ENT era post NX-01 ship that looks like a good transition betweeen the NX and Constitution)
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there are at least two utilities being put together to change control maps, also if you go in and modify input.map you can fix the input
you can fix targeting on a per ship per weapon basis, in the odf's
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(http://www.virtual-motive-division.com/tpr/NS_37/temp/trek/legacy/enta2.jpg)
(http://www.virtual-motive-division.com/tpr/NS_37/temp/trek/legacy/excel1.jpg)
(http://www.virtual-motive-division.com/tpr/NS_37/temp/trek/legacy/excel3.jpg)
(http://www.mdward.f2s.com/stpics/intrepid.jpg)
(http://www.mdward.f2s.com/stpics/sovereign-1.jpg)
(http://i36.photobucket.com/albums/e15/Fadedspirit/Columbia02.jpg)
(http://i36.photobucket.com/albums/e15/Fadedspirit/Enterprise03.jpg)
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Goddamn the Excelsior-class is ugly as sin. The game renders it beautifully, but the design looks like it was assembled by a retarded 3-year-old.
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excelsior FTW lol
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excelsior FTW lol
I'm guessing you were that retarded 3-year-old. :p
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excelsior is uber, it eats metsufaes for breakfast
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Goddamn the Excelsior-class is ugly as sin. The game renders it beautifully, but the design looks like it was assembled by a retarded 3-year-old.
That's what happens when you have a design made from 3 toilet tubes, stickyback plastic and a frisbee.
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I agree it's ugly as sin, but still can look better than what they did...
Like Omni's port of the Excelsior from BC, remember? (only critique is that the warp nacels need a little bit of blue glow IMHO)...
http://www.penguinbomb.com/nodewar/forum/showthread.php?p=27922
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there are a few excelsior refit mods in the works, depends on when\if we get a refit tool, also if we can get the other excelsior models <as you may know there were several designs that were excelsior> to the dev who is doing conversions in his free time, good guy, standing up for his unfinished title when almost no one else is
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I <3 the Sovereign. Wouldn't mind seeing the Prometheus class in there though, multi-vector or not.
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The one ship I wish was in there for the earlier period was the Daedalus. Overall a pretty good selection of ships, but I do like the Missouri and Yamamoto from Klingon Academy. "Assault phasers standing by!" *Pfffwhrrrwwwwwwh!*
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The graphics engine reminds me a lot of Klingon Academy. I think I saw some comments that it had major segments of code ripped from there - the fact that some of the preprocessor definition files left in the distribution had comments dated '98 seem to support that.
In short: beware of trailers that show no actual gameplay. They're hiding it for a good reason.
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Yeah, But it's Mad Doc, they basicly gutted their Armada II engine, added "NEW" features, then again Gutted it (From reports from modders) as if they had changed their minds about the game internals, and rushed it out the door half finished...
While I liked Armada II, but am done with it. And I don't own a 360, I am through with that Developer as a consumer.
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While I haven't had half of the problems with certain missions that some of the reviewers have had, it's been two days since I've touched it. (I'm in the middle of the last few Picard missions but lost the will to play)
The first few missions I was swearing at the controls, and then a few other missions I was swearing at dumb design:
1) Last Archer mission with the insanely sized Romulan fleet you're supposed to disrupt.
2) Last Kirk mission with the disruptors you're supposed to scan, which I kept getting hit so I couldn't do the scans. When I finally completed it my ships were heavilly damaged and I missed one of the few bits of plot by hitting spacebar to skip through so I could issue repair commands.
Without the ability to save and redo a part #2 is *very* frustrating. Plus simple things like autorepair should be in, seriously why should I have to click on it to start it? Now letting players go into the repair menu to toggle off repair chunks to speed up other repairs makes sense but by default there should be an autorepair option...
The terrible thing is if Klingon Academy, Bridge Commander, and Legacy were mixed together we'd have the ultimate Trek game- (KA's tactical depth and atmosphere, Bridge Commander's interface and Legacy's... ermm... forget I mentioned legacy I just want KA and BC mixed damn it!)
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I really like those NX-01 and Galaxy screenshots. The shadows look great, and it looks to be just the right amount of bloom.
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im still await on amazon to deliver the game. i might be waiting until after christmas.
the screenies look good, other peoples opinions dont count yet, il give a reply soon.
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I think most Trek gamers would agree with you Ace! (I certainly do)...
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THOU SHALT NOT SLATE THE EXCELSIOR CLASS!
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other peoples opinions dont count yet
You have just quite accurately summed up everything wrong with you. Congradulations.
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thanks ... . im keeping that one to myself. no infact, your supposed to show restraint not personal opinions, thanks.
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apparently, theres a whole chunk of code in the game from ST: Armada 2
its like someone did a copy paste and sticked some nicer graphics on it :/
How do you know about the contents of the source code of either game? :wtf:
Anyway, I'm disappointed. I was actually looking forward to the release of this game. Good thing I read reviews before buying?
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dont let these reviews put you off, there only negative reviews hench why i say what i said.
and the night manager didnt even think of that.
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Well the reviews are negative here for a damned good reason, the game sucks. There's no reason to defend it as there's nothing to defend.
"Don't bash it till you've tried it?" I've tried it, beat it, and found it lacking.
With another year of development behind it, with good controls and a more coherent singleplayer game it would have been good. Let alone tossing in some depth in the ship controls. Things like tractor beams and transporters should have some reason to be used for more than a handful of scripted events...
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Well, it seems that the 360 version is the one to go for at the moment, for some reason all the bugs and issues rampant in the PC release are either completely non-existent in the 360 version, or they don't impact the game as much.
According to the reviewers, anyway.
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Maybe it's just me, but I've always found Federation starships rather tranquel.
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dont let these reviews put you off, there only negative reviews hench why i say what i said.
and the night manager didnt even think of that.
Negative reviews are very important in judging the overall value and quality of a product.
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go ahead, but i want to try it and i want to see it for myself and thats a good a reason as any. while you lot in the other hand want to give bad reveiws, it dont stop me.
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Nobody's saying you shouldn't try the game for yourself to make up your own mind, all we're saying is that the game is ****e.
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go ahead, but i want to try it and i want to see it for myself and thats a good a reason as any. while you lot in the other hand want to give bad reveiws, it dont stop me.
Technically, I doubt they want to give bad reviews to something they've paid good money for :)
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ok ive finished having a up hill battle, nice aldo 14, you stood your ground and couldnt i go anywhere. thanks guys. il look into st:legacy properly before i post my reaction.
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It could've been worse. At least Stellar Stone LLC (http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing) didn't make it.
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apparently, theres a whole chunk of code in the game from ST: Armada 2
its like someone did a copy paste and sticked some nicer graphics on it :/
How do you know about the contents of the source code of either game? :wtf:
Anyway, I'm disappointed. I was actually looking forward to the release of this game. Good thing I read reviews before buying?
the game implements .odf files, config files, and pretty much every otheir non compiled resource in identical or near identical ways to armada 2, armada 1 in fact in many cases <weapons, weapon ordinance files, physics files, ship files pretty much>
you could take an armada one ship, convert some minor things <I really do mean minor, change the file type via exporter for the model, and texture, change some few lines, hard points and add a few to the ship's main odf, rename some things, add the lines to the ship directories, and it would be in game, less work than adding a new ship certainly>
major difference is m3d models and I dunno about the textures, I don't touch art, armada used .sod models, again, dunno textures, haven't even peaked in that dir, some building stuff has been disabled but it IS a modified armada 2 engine, which is a modified armada 1 engine, armada 2 should have been an expansion pack of armada 1, this game should have been a community mod of armada 2, <and I suspect would have been had the thing been open sourced, and certainly would have come better finished>
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oh great, just played sdome silly long mission (you cant save during ofcourse) and then once i got through and menu loaded, guess what, MENU DOSENT WORK!!!!! so i cant save / go to next mio! YAY!
well what you said is fake you can save just hold esc key long enough
(http://img201.imageshack.us/img201/4976/1px8.png)
as for the game it is like armada 2 in a way and its built around armada 2 engine.
i can get used to controls quickly, i have no problem with them at all. altough you do get this problem with a camera lock, that can be quite annoying especially in combat.
apart from that its good.
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well what you said is fake you can save just hold esc key long enough
Why do you always want to pick a fight?
Anyway, I won't be buying this game. It looks pretty crappy, and I don't feel like having to mod another game to bring it up to par.
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im not always picking a fight its you thinking that.
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Bah, who needs to save. Real men can suffer through this entire game in one sitting! :p
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Bah, who needs to save. Real men can suffer through this entire game in one sitting! :p
Real men play with their keyboard upside-down.
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im not always picking a fight its you thinking that.
...and me, and everyone on the Bethesda modding forum for the game...
But hey, we're all wrong and this was the ultimate Trek game!!!111oneoneone
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i could play this game for hours. i was up to 3am playing one mission witch i seem to be stuck on, mission name: 'stirring the nest'... and im still stuck on.
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Yeah, I don't know what everyone is *****ing about. My girlfriend got it for me on the 360, and I've been having a blast. Still on the NX era missions, which are okay, but man is skirmish FUN. I love the ship designs they came up with for the game, some really unique ships there. Especially for the Romulans. One thing that I am a bit curious about, is for the NX era ships, why did they design all these new classes for it? If you recall, on the show, they had three or so other classes of Federation starships that they used. Why didn't they put them in the game? Not really complaining here, just wondering. Oh, and another thing, I really like how they designed the Poseidon Destroyer, it really connects the design aesthetics of the NX ships to the TOS ships.
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it certainly opens up first contact with the borg and the romulans.
this was made at the same timeline as the the xindi threat and time travellers no doubt. i mean in the show they had pulse lasers on the nx-01 and in the game they have phasers, but still its great.
on skirmish the borg cube is way too powerful for any ship to take down in the TNG era.
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on skirmish the borg cube is way too powerful for any ship to take down in the TNG era.
No ****, because in the TNG era the Borg were only newly encountered. :P
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Yeah, I don't know what everyone is *****ing about. My girlfriend got it for me on the 360, and I've been having a blast. Still on the NX era missions, which are okay, but man is skirmish FUN. I love the ship designs they came up with for the game, some really unique ships there. Especially for the Romulans. One thing that I am a bit curious about, is for the NX era ships, why did they design all these new classes for it? If you recall, on the show, they had three or so other classes of Federation starships that they used. Why didn't they put them in the game? Not really complaining here, just wondering. Oh, and another thing, I really like how they designed the Poseidon Destroyer, it really connects the design aesthetics of the NX ships to the TOS ships.
The two (or three) other canon designs for the period, the Daedalus, the warp 3 combat ship seen at the end of Season 2 and in an alternate timeline episode of Season 3, and the ship shown in the title sequence aren't in game oddly enough.
The Yorktown class though is a wonderful mix of Enterprise and TOS designs.
it certainly opens up first contact with the borg and the romulans.
this was made at the same timeline as the the xindi threat and time travellers no doubt. i mean in the show they had pulse lasers on the nx-01 and in the game they have phasers, but still its great.
on skirmish the borg cube is way too powerful for any ship to take down in the TNG era.
Lasers were only used in Ent's pilot, "phase cannons" were used throughout the show. (though slightly redder and with a different sound effect than in-game, one somewhat reminiscent of the TOS sound)
Similarly the 'torpedoes' were replaced with photon torpedoes in the 3rd season.
Legacy did open up one good idea: early nuclear weapons disabling Romulan ships.
I'd love to see that expanded on to tie in what's seen in Enterprise and what's described for the Earth-Romulan War in TOS.
Combat ships don't have viewscreens due to not needing them (Romulans use audio only and their cloaks mean that visual is useless anyway), the stealth-defeating sensors probably would wind up visually being more like DRADIS in BSG (but a bit cleaner and more advanced looking as this is Trek afterall) nuclear weapons are used as the armaments due to their ability to disable/disrupt Romulan power grids. So the ships wind up becoming warp 7 engine torpedo boats with a handful of point defense lasers. So refitted Yorktowns and Daedaluses loaded to the brim with nukes become the thing of the day.
Similarly transporters being used to deliver nukes (SG: Atlantis style) would make sense. Romulan stealth defeats precise deployment but the Earth tactic is to warp in, beam nukes near Romulan ships, and pray really hard that they did the trick because if they don't work the Romulans can tear the human ships to shreds. The Romulans to counter since Earth ships aren't shielded decide on using nuclear weapons as well, and there's an arms race on stealth and stealth countering as it relates to Romulans using cloaked nuclear weapons and ambushes.
Ship crews are mostly Reman, so no Romulan bodies save for a few half-vaporized commanders are found (genetic damage is too much to tell the relation to Vulcans, only that they're humanoid and not Reman), and in ground combat the Romulans are never seen due to having the Remans fight.
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what you just suggested is the ST equiv of depth charging :)
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Heh, sooooo
Feds = U.S./Royal Navy Destroyers
vs
Romulans = Nazi U-Boats
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http://startrek.bethsoft.com/forums/
modders will save us all.
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Heh, sooooo
Feds = U.S./Royal Navy Destroyers
vs
Romulans = Nazi U-Boats
Yup, pretty much :)