Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on December 10, 2006, 06:00:08 am

Title: Waterloo with detail mapping
Post by: Scooby_Doo on December 10, 2006, 06:00:08 am
How does this look so far?

(http://img.photobucket.com/albums/v356/Shodan_AI/wship11.jpg)
Title: Re: Waterloo with detail mapping
Post by: Snail on December 10, 2006, 06:02:30 am
Hate the windows on the front and at that aft sector, but other than that, looks good.
Title: Re: Waterloo with detail mapping
Post by: Alkan Rena on December 10, 2006, 07:02:16 am
The ship is beautifully but i am waiting for textures because i don't now what are this windows for ;)
Title: Re: Waterloo with detail mapping
Post by: DaBrain on December 10, 2006, 07:02:54 am
Nice, I'm looking forward to this. I hope it will work fine and motivate more people to use detail boxes.
Title: Re: Waterloo with detail mapping
Post by: Scooby_Doo on December 21, 2006, 05:20:46 am
I can see one reason for not using detail boxes... it takes soo long to build a model with them  :lol:

For the Christmas Mood, not sure why the picture comes out blurry, the original jpg is sharp, must be photobucket.
(http://img.photobucket.com/albums/v356/Shodan_AI/wship12.jpg)
Title: Re: Waterloo with detail mapping
Post by: DaBrain on December 21, 2006, 05:43:37 am
But try to avoid using  detail boxes for really low-poly things. A detailbox for a 10 poly plate won't do much good unless you have thousands of them.
Title: Re: Waterloo with detail mapping
Post by: Scooby_Doo on December 21, 2006, 06:04:16 am
Actually I'm clumping beveled panels together, for example the outer wing section, the red bevels all twenty belong to one group.