Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Snail on December 10, 2006, 10:56:44 am

Title: Icons
Post by: Snail on December 10, 2006, 10:56:44 am
ICONS MARK II

Look, they work in game!

[attachment deleted by admin]
Title: Re: Icons
Post by: spartan_0214 on December 10, 2006, 12:32:35 pm
Cool........release when???
Title: Re: Icons
Post by: Snail on December 10, 2006, 12:48:44 pm
When I have time to string together the rest of them. I may release the Tereus one later.
Title: Re: Icons
Post by: Woomeister on December 10, 2006, 12:58:15 pm
Not bad, but two suggestions:

1. The edge of the icon could use a bit of smoothing
2. Get rid of the turrets :)
Title: Re: Icons
Post by: Snail on December 10, 2006, 01:33:12 pm
So main submodel only?
Title: Re: Icons
Post by: Woomeister on December 10, 2006, 02:16:20 pm
Yeah
Title: Re: Icons
Post by: Shadow0000 on December 11, 2006, 01:09:19 am
I actually have completed all of the INF R1 missing icons in their proper drawn style, for the used ones, I am not sure about the unused ones:

http://i29.photobucket.com/albums/c254/Shadow0000/INF_R1_Missing_Icons.jpg

GTVA (Terran):

Zephyrus (Gas Miner)

EA:

Belus (Freighter no Cargo)
Belus Wing (Freighter Wing no Cargo)
Belus Cargo (Freighter with Cargo)
Belus Cargo Wing (Freighter Wing with Cargo)
Darkness (Corvette)
Lycaon (Installation)
Tereus (Capital)

Vasudan:

Shai (Freighter with and without Cargo)

Shivan:

Lucifer (Capital)
Sathanas (Super Capital)
Shivan Comm Node (Knossos)

I did the same for the ones missing in S:AH
Title: Re: Icons
Post by: Woolie Wool on December 15, 2006, 05:21:30 pm
I hate it when people do something like this and not release it (referring to Shadow0009, not Snail).
Title: Re: Icons
Post by: Snail on December 16, 2006, 03:05:17 am
So you mean Shadow0000 has finished making these icons before? If so, you can take over this thread. :/
Title: Re: Icons
Post by: Woolie Wool on December 16, 2006, 04:02:13 pm
So you mean Shadow0000 has finished making these icons before? If so, you can take over this thread. :/

He did them in the original INF style, not the FS2 style like you did.
Title: Re: Icons
Post by: Snail on December 16, 2006, 04:12:48 pm
Woo, will you be using this style in the main mod? If you are willing, I can just tell you how I did it.
Title: Re: Icons
Post by: Woomeister on December 16, 2006, 04:19:05 pm
I don't have time to make 175 icons as well as fade versions.
Title: Re: Icons
Post by: Snail on December 16, 2006, 04:20:36 pm
If I do all that, then. :P

Besides, I have all the time in the world, INF SCP aint gunna be released any time soon.
Title: Re: Icons
Post by: spartan_0214 on December 16, 2006, 04:34:46 pm
If I do all that, then. :P

Besides, I have all the time in the world, INF SCP aint gunna be released any time soon.

poor Woo.... :lol:
Title: Re: Icons
Post by: Woomeister on December 17, 2006, 12:57:33 pm
If I do all that, then. :P

Besides, I have all the time in the world, INF SCP aint gunna be released any time soon.
Well if you have time, do some for INF:A then :p :D
Title: Re: Icons
Post by: Snail on December 17, 2006, 03:00:38 pm
INFA? But that should be kept in FS1 style, IMO.

Besides, do you have 175 icons in the first place?
Title: Re: Icons
Post by: Woomeister on December 17, 2006, 03:05:41 pm
Well INF:A uses a cut down INF SCP icons table and it would look stupid for it to use half fs1 style and half fs2 style.
5* the number of icon types in the icons table.
Title: Re: Icons
Post by: Snail on December 17, 2006, 03:10:45 pm
If anyone wants the Tereus icon (ICON only no fade), then here it is, see attached. This icon currently replaces the Boreas, as I couldn't be bothered to edit the icons.tbl.

Tell me if the zip doesn't open, it was put together in about 3 seconds.

[attachment deleted by admin]
Title: Re: Icons
Post by: Mobius on December 19, 2006, 04:40:51 pm
can you make an icon for the Telemus?
Title: Re: Icons
Post by: Dysko on December 24, 2006, 03:27:35 am
Woo, will you be using this style in the main mod? If you are willing, I can just tell you how I did it.
I'm interested in making icons. I'll try to do the Telemus one by myslef and attach it here.

EDIT:  :nervous: I'm stuck. How do you make an icon?
Title: Re: Icons
Post by: Snail on December 24, 2006, 09:05:49 pm
Damn simple, really! You don't even need to do any art, just manipulation. First, go into modelview. Take a shot. Paste the shot into Photoshop (or whatever). Set to greyscale. Make it as small as you wish. Lighten or darken it. To get the palette, go into aniview and open an existing icon. Save a frame. Stick the icon you've made into it. Save and make another copy. Do the same with the highlighted icon. Make sure they are 0000 and 0001, and fire them up in anibuild. Check if they work in FRED Open. :)

I'm unsure of how to do the drawn icons though.
Title: Re: Icons
Post by: Dysko on December 25, 2006, 04:04:41 am
I've taken the shot ingame, I hate when ModelView doesn't show the textures :mad:

Anyway, here is the GTCa "Horrible Reskin" Steadfast's icon (it may be different from a standard Telemus' icon due to the reskin). I've tried it with FRED Open and... it's ugly ugly ugly :ick: I can see only parts of it! (I've temporarily renamed it "biconboreas", but I think that once we've made all the icons we'll remake the icons.tbl :pimp:)

EDIT: oh, I couldn't get rid of those side turrets. I've tried to remove them with the "Stamp" function, but it's ugly :ick:

[attachment deleted by admin]
Title: Re: Icons
Post by: Mobius on December 25, 2006, 03:52:08 pm
HA-HEM....

I should be informed about any icons before any other HLP member...