Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Polpolion on December 11, 2006, 05:24:34 pm
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I usually play on medium, except on the harder missions. Right now I'm trying to beat the main campaign on hard, but it's very hard (duh). I got stuck on Slaying Ravana for like a week a little bit ago. Man, I never knew how much I hated Lokis until I got to the third mission.
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FS2 Difficulty - How i consider it
Medium - Quite easy... I only use it to test balance on my campaign
Hard - Medium... I usually play on this setting...
Insane - FUN!! I like playing on this because everything is so much faster!
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Easy. I play games for fun and story, not to be driven crazy by missions I have to attempt 50 times in order to beat. :p
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I got stuck on Slaying Ravana for like a week a little bit ago.
The Khenmu is your friend in that mission.
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Medium-Hard 50-50.
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I play on medium. The next setting above that was sucky for me on the third mission.
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Easy. I play games for fun and story, not to be driven crazy by missions I have to attempt 50 times in order to beat. :p
That's the thing I love about Freespace 2...they have that "skip mission" function if you fail it five times in a row. :)
Anyway, I play on Easy/Medium. :)
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I just revived my old pilot... installed vanilla from virtual CD's (disc1.bin, disc2.bin, etc), and now I'm working on beating the entire campaign for my first time with the full version...
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Ages ago, I used to play on Easy and Very Easy, same reason with Mongoose.
Now that I've rediscovered FS, I'm playing on Medium.
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The most time i play on Easy.
Sometimes i play on Medium. But this is in a few missions to difficult for me :(
And i have to play on Very Insane when my girlfriend wants to play FS2 against me in LAN.
In other words, i didn't have any chance against her... so Insane is easier to play ;)
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Easy. I play games for fun and story, not to be driven crazy by missions I have to attempt 50 times in order to beat. :p
I'm with you... a problem comes when i FRED missions on EASY-VERY EASY and then i give them to test to somebody who plays on HARD... :D
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Medium for me, please!
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Medium until such time as difficulty/FREDder screws dictate I lower the difficulty.
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And i have to play on Very Insane when my girlfriend wants to play FS2 against me in LAN.
In other words, i didn't have any chance against her...
Wimp.
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I generally play the campaign on insane, but it's been quite a while since I last went through it. These days, I spend a lot of time testing my own missions, typically either on medium or hard. (although for the last two months, I haven't gotten around to playing FS2 or anything else due to time constraints :blah:)
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And i have to play on Very Insane when my girlfriend wants to play FS2 against me in LAN.
In other words, i didn't have any chance against her...
Wimp.
no, no.. nothing with wimp :D
She plays Freespace 2 since 1999 in Multiplayer, she plays it in an FS2 Squadron since 2000. :-|
I don't have any Freespace 2 Online/Multiplayer experience (played it on PXO for exactly.... one time), she can fight simply better. And handle the main campaign on Insane like a few other pilots here :-|
I don't know it's exactly a wimp, when my girlfriend had much more experience in playing freespace 2 against other human players. ::)
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did this girl go by the name of sweet savage?
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no. Her name is Novachen (Squadron Tag: [SLD] Nova)
Was Sweet Savage another female player, i will ask nova about her, maybe she know her.
Another Difficulty Update.
I tried to play on Hard... but my first dead await me in the third mission :( everytime i got burned by this anti fighter beams :hopping:
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I think I might have run into her once or twice. That name looks vaguely familiar. Hard to remember much from those days though. :p
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She plays Freespace 2 since 1999 in Multiplayer, she plays it in an FS2 Squadron since 2000. :-|
I don't have any Freespace 2 Online/Multiplayer experience (played it on PXO for exactly.... one time), she can fight simply better.
Wimp. :p You're not supposed to let your girlfriend get better than you at anything. If she gets good, you get better. :D
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...
Wimp. :p You're not supposed to let your girlfriend get better than you at anything. If she gets good, you get better. :D
Hmpf... :lol:
Ok... i will play only Freespace 2 the next years... :D
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I have to say I've never played FS1/2 on anything above medium. I've just never really thought about it, but I usually get too wrapped up in the story to care about how difficult it is to fly, defeat targets, etc..
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no. Her name is Novachen (Squadron Tag: [SLD] Nova)
Was Sweet Savage another female player, i will ask nova about her, maybe she know her.
Well I have never seen your GF on Freespace before....... or remember her anyways, but yes sweet savage was a female pilot, and might I add, an A+ coop player as well, I dont remember her in TvT before so I can't tell you how good she is vs. other players.
Ask her if she remembers an Admiral Khafe, that was me back when I was a noob
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I play Hard now. In medium and up your wingmen really shine in their usefulness, both strategically and as cannon fodder. :D
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Lmao, i can play ITLD - Multiplayer version by myself and win the medal now. For those who didnt know, the difficulty for ITLD on multiplayer to get the medal is Insane. There are no respawns in that mission.
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I usually play Hard but I've spent countless hours playing on Insane as well. Nothing like dying 20 times to beat a mission. =D
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I hate skipping missions if i keep dying. I always will keep doing that mission until i beat it, just not satisfying until i beat it. Plus the missions in fs2 are really fun. I don't want to skip an interesting mission, who else here does? Unless you've played the campaign a million times :)
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i remember when i was a noob I had trouble beating templar.
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Played the campaign through a few times on medium, moved on to hard now.
Like someone earlier mentioned, took me quite a while to get past the ravana mission. Got it in the end though ;) Also the first SOC loop on Hard is quite the feat to accomplish, especially the third mission. Never thought that trying to take out 4 to 5 Myrmidons could be that tough!
Oh, and hey all, believe this is my first post :P
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Played the campaign through a few times on medium, moved on to hard now.
Like someone earlier mentioned, took me quite a while to get past the ravana mission. Got it in the end though ;) Also the first SOC loop on Hard is quite the feat to accomplish, especially the third mission. Never thought that trying to take out 4 to 5 Myrmidons could be that tough!
Oh, and hey all, believe this is my first post :P
:welcome:
{insert appropriate welcome speech here, cos I can't be bothered} :p
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I first played FreeSpace on Easy, and I had problems completing "Love the treason...", "Return to Babel" and "Argonautica", but it was when I was 11... Now, I usually play on Medium (Easy if I can't pass, I too hate skipping missions).
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When I was in 3rd grade I played on Very Easy and I used cheats on the mission with the paracomb till the end of the game because it was so hard :p
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I couldn't even get past the mission 'Lion at the Door' (the fourth one with the Behemoth) on Insane. I usually play on either easy or medium. Or very easy.
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For some reason, I beat that mission on my first try on hard. I usually have to bump it down to easy.
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I get whacked by the Maras, whacked by the Behemoth's SAAA, whacked by the Shivan backup force (the Astaroths), lose the Carthage, lose the Dashor. But that was one of my best tries, usually die earlier.
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Actually on the 3rd mission of the SOC loop, there's a little secret i tried once.
But yes, taking out 5 myrmidons with no support was very hard. Back in the day i could do it with a gamepad on easy when i was a novice on fs2 after i tried that mission like 6 times.
But the little secret is that you know the NTF has already found you out during the briefing mainly because commander snipes got re-assigned somewhere else which probably meant he was going to be executed or something. Before doing that mission you've got the oh **** i don't have a good feeling about this mission feeling. When you get in there and you know it's the last SOC mission in the loop, just shoot down all of the myrmidons while they're taking out the cargo. After that happens, an NTF aeolus will jump in with a lot more myrmidons and then after a few more seconds support will come in to back you up taking down the rest of the NTF fighters and that damned aeolus. Then command says you of course that you've outlived your usefulness in the SOC and to jump back to base since your nav computer has new coordinates they uploaded to you.
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hard skill, not hard at all, quite easy.
insane is easy, if you know which buttons to press. ;)
on insane ive never deid once even since stepping up to that level :)
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The Skulls will take out the cruiser, its pretty cool in that mission. In fact, ALL the SOC loop missions have the 'no traitor' flag.
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Easy. I play games for fun and story, not to be driven crazy by missions I have to attempt 50 times in order to beat. :p
That's the thing I love about Freespace 2...they have that "skip mission" function if you fail it five times in a row. :)
Anyway, I play on Easy/Medium. :)
Same, I'm not like those guys you see getting 150 kills with only 3 deaths.... I suck... bad, so I go Easy.
Sometimes... when I feel lucky I go on Medium or even Hard if I feel invincible.
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I admit it. Usually I play on Very Easy if I want to actually play something, but if I wanna have fun usually I play on insane since its more realistic.
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You know this is something I really like about FS1 and FS2, they're HARD! (at least for me). I'm new to FS2 though (I started it a year and a half ago, got tendonitis, and had a long hiatus), but I'll definitely be playing on Hard for the first way through, more exciting (and it lasts longer). After that, I'll try insane. I can't stand games that are too easy even on hard. FS1 took me a LONG time to finish on hard. The lucifer mission (last mission of the game) took me like 30 tries I believe and finally I gave up and tried it on easy and beat it. Someday, I'm gonna do it on insane.
Just curious but do your wingmen's AI improve as difficulty goes up as well. Also, is the AI improved in fs2_open? (just got it... haven't played yet, I'm waiting for my new joystick to arrive in the mail)
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One other thing that bumbed up the difficulty for me was some loadout errors that I got after trying a few different mods.
For instance, last time I with the mission where I had to blockade the node against the NTF with the Mjolnirs as my help ... I didnt have any cyclops to arm :eek2: Luckily, even at medium, the mjolnirs are enough to destroy all of the capital ships that come through the node. Sometimes. (Took me a good 10 tries, am now quite convinced it's all down to luck if it's just the mjolnirs. Sometimes they take down the ships really fast and other times they cant hit anything for half the kingdom.)
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I love playing the games on hard or insane. Never below. I just love the feeling of true danger that other enemy fighters present to you on these difficulty levels. It becomes absolutely essential to rely on your wingmen... and learn how to evade missiles. To me it just feels more like you're a starfighter pilot on those levels, whereas on medium and below I can plow through the opposition as if I were god himself and one sweep of my arm can level entire fighter wings.
Whereas on hard/insane you learn to treat enemy fighters as they deserve: dangerous little buggers. And I just completely run away from Dragon fighters. So much so that on the second to last mission of FS1 I immediately turned around and retreated to the Bastion when the Dragons jumped in, and was like "Oh god Dragons! All is doomed! Repent! Repent I say! Sorry Earth, we hardly knew ye." Of course I eventually forced myself to run -forward- since you're required to jump out to complete the mission.
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Insane, n00bs!
:nervous:
OK, I play the Main Campaign on Medium and user-made campaigns on Easy.
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Well I've been making my first play through of the Derelict campaign and it's been exclusively on insane difficulty. I'll tell you guys, it's not easy but -damn- is it rewarding. The dogfights are incredibly fast paced, death comes quickly, and you need to learn to rely on your wingmen and on fire support from cruisers in order to survive. About the worst thing that you can do is allow yourself to be drawn away from the capital ships or your wingmen and pounced upon by Shivan fighters. You really need to be able to avoid missiles too because the Shivans use them liberally, and beam weapons from capital ships are capable of crippling or killing you in one blow.
In other words, I love it. It just makes me appreciate the game so much more. Especially the wingmen AI. Earlier today I was going after a freighter, but between me and it was a whole squadron of Maras. So I had my squad form around me and we charged the Shivans head on, and you guys should've seen the amazing 3.6.9 RC7 visuals that ensued as I had to duke and weave my way through exploding Shivan fighters as the friendly AI pilots tore right through them on the first pass, and then I was through and had a clear shot at the transport. It reminded me of that little moment in the opening of Revenge of the Sith when the clone fighters start shooting their way through the droid fighters to clear a path for Obi-Wan and Anakin. It was just an amazing moment.
And that's why I love the Freespace games, and why I'll be playing on insane exclusively from now on. Sure I die more often, but it beats mundanely plowing through swarms of fighters like some super ace. Lately I've only been scoring 2 - 3 kills per mission and that's because I've been generous with the harpoon missiles.
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I remember the first time I played the SOC mission. I didn't know what was going on and died in very easy.
I quickly worked out that the myrmidons were "traitors" and shot them while they were still friendly. :D
And also Love The Treason. There never is enough time to kill all the green ships beside Snipes or whatever he's called.
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I remember the first time I played the SOC mission. I didn't know what was going on and died in very easy.
I quickly worked out that the myrmidons were "traitors" and shot them while they were still friendly. :D
And also Love The Treason. There never is enough time to kill all the green ships beside Snipes or whatever he's called.
:necro:
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What does that mean?!@$%^&*(# (no, its not bad laungauge)
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It means you brought this thread back from the dead, as it ran its natural course about six months ago.
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what'd he mean by green ships?
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what'd he mean by green ships?
I think he means the NTF ships in that mission, they're green on the IFF until you turn traitor!
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Ok now that makes more sense :) I like how V made that mission, where you could play it out fighting all those myrmidons by yourself (i've done that a couple of times...never fun), or where you can go ultimately backstabby and kill your guys to have an aeolus warp in. The only downside to going sir backstabby is that your other guys in that mission won't care about getting wiped out, they keep taking out turrets and cargo mindlessly while you wipe them out :lol:
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:necro:
Can we stop this now, children? This thread died 6 months ago... how dare you revive it!! Make a new one if you want discussion...
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What does that mean?!@$%^&*(# (no, its not bad laungauge)
It may not be bad language, but that is! :P
Oh and Bob-san, this thread has already been revived, it's too late now!
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If there is intelligent, on-topic discussion going on in a thread that's been necro'd, I'm fine with it - within reason (exact definition of "within reason" withheld for admin ambiguity :D).
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Hard/Medium
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This is the Monster of Doctor Excalibur. It shall here forth be forever known, incorrectly, as Excalibur. (Kudos to those who know what I'm talking about, and no it's no quote)
Anyways... I play on Insane... that includes play testing my own campaign on said difficulty level.
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:necro:
only one necro beam was necessary.
And I am still working on hard.
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Easy dropping down to Very easy on missions like Bearbaiting because I'm POOP! :lol:
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The game is easier on Insane... that is if you're good at avoiding stuff with 0 CFs. Your best friend against missiles is your afterburner. Every missile incoming you can shoot right over. Oh, and your wingmen (generally) last longer.
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Beating FreeSpace, like any game, is all about understanding simple tricks and procedures, not having some dazzling reaction speed, coordination, insight, or whatever. Stay near friendly capital ships, avoid flak, lure enemy fighters toward your wingmen, and you'll beat every mission, it's as simple as that. Even "super-hard" missions like Bearbaiting are just a matter of playing through it 30 times and making an effort to correct your mistakes until you get it perfect. Multiplayer is a whole different ballgame because you actually have to think and use creativity.
And although Derelict was quite easy, there are a handful of real challeneger missions. Having Invincible Mackie by your side all the time makes the campaign three times easier, though.
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I usually play on medium.....easy if i get frustrated with something
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Hi everyone, i´ve discovered this great game sooo late, but at least im playing it right now :). I have the 3.6.9 build installed and playing fsport right now...
I usually play on hard, but i´ve realised many missions in the main campaign are just very easy on this difficulty level (i have passed 3 or 4 straight), and other ones are simply impossible for me to beat on hard (right now i´m stucked on "where eagles dare", at the middle of second act). Changing ship-ammo doesnt seem to work out.
I have to admit that i skipped the second advanced tutorial (the shields and seeking missiles one)... maybe i got my shields off? :D.
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:welcome:
Welcome to the best open source game on the net, Raegnar. :p It's good that you're able to run SCP just fine, but if you ever need technical help, the HLP community is here.
Yes, FS is not a particularly hard game. After more than one playthrough you should try the higher difficulties if you like challenge.
"Where Eagles Dare" is a toughie, it teaches you the value of C-3-1. So keep those wingmen alive and focused. Actually, you can just hit time compression and wait 15 minutes game time, the Vasudan fighter escort will be wiped out by asteroids and you'll have a clear shot. ;) Hard and Insane difficulty aren't that bad, they just require a different playing style.
I have to admit that i skipped the second advanced tutorial (the shields and seeking missiles one)... maybe i got my shields off?
In case you ever do play that mission, note that it has problems (http://www.hard-light.net/forums/index.php/topic,47293.0.html) under FSPort. Just be forewarned, if you have trouble just let people know, there are patches available.
Good luck dude.
Oh, and to all the people who are going to do that "OMG NECRO" ****... let Raegar have his first post in peace.
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Medium... would be hard if I was actually skilled at giving orders because I always manage to get my wingmates killed (and thus getting overwhelmed) within seconds on hard or higher.
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Oh, and to all the people who are going to do that "OMG NECRO" ****... let Raegar have his first post in peace.
You might want to make that a bit bigger. I was this [*holds up fingers ~1 cm apart*] close to posting a necro beam. :p
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Thx Mustang10!. (Don´t know what a necro beam is, but i´ll try no t to post one anymore... :D).
PD: Sorry for my english. Excellent game btw. Didnt feel like this since Wing commander saga.
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No, it's not that. Just some people go nuts when you post in old topics. You just posted in a thread that's been dead for a year. Look at the date thingy at the top of each post. :p
And don't worry about your english, people here don't mind grammar that much.
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@ raegar
This is a NECRO beam!
:necro:
This is a Welcome Beam!
:welcome:
Welcome is good, Necro is bad.
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Someone should just go ahead and reply to a 5 year old topic and see how many people would pick it up in "show new replies to your posts" link.
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I'd better not get in trouble for listening to you... :nervous:
Or... :mad: :hopping:
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I think the necro beam should be red :D
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Medium for retail FS2, often lower for custom campaigns (Very Easy for crazy hard ones like TPI). I play Twist of Fate on Easy, and build the missions accordingly, so that may be why some people find it so hard--because they might be playing on Hard and have 10 Anubises chasing them rather than two.
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I play at medium usely. The problem is that your fighter has more hitpoints (multiplier) then your wingmen in every mode but Insane, so Insane is more... fiar
I also consider it a challenge to keep my wingmen alive, so I don't give them suicide orders. I ... role-play trough FS.
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If you're not playing insane you're only getting a tenth of the challange
Not on nebula missions though. Those things suck
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I haven't played FS2 in months so I will now play on medium.
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If you're not playing insane you're only getting a tenth of the challange
Not on nebula missions though. Those things suck
If you are playing on insane, then you are a very patient person and enjoy mindless repetition. :p
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Don't forget hard light. And...Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
[qoute]From S-99: Someone should just go ahead and reply to a 5 year old topic and see how many people would pick it up in "show new replies to your posts" link.[/qoute] Blame him.
See this: Hard Light Productions Forums > FreeSpace > General FreeSpace Discussion (Moderators: Taristin, Flipside) > Topic: What difficulty level? For explanation. Remember this, S - 99? I don't, because I didn't know about HLP what-so-ever.
ROFL :lol:
Y yes blame me, except i didn't necro this topic smartypants. :yes:
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You guys should upgrade your beam cannons... :wtf:
I always play on Very Easy, just for fun. There cannot be any difficulty level greater than Insane, otherwise the computer would be cheating.
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I play SP mostly on insane. Got that habit when TvT was still popular on PXO -- wasn't a good thing to get used to sloppy enemies :)
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Very Easy is the level to do all your ram attacks in - very funny to see the enemy go spiraling off into the distance after being hit by a ship with 5 times the amount of hit points it should have...
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I play on the default, whatever it is, since I never figured out how to change the difficulty. :blah:
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I play on the default, whatever it is, since I never figured out how to change the difficulty. :blah:
Its not that hard :rolleyes: Go to options (in the default main hall click on the guy sitting near you with his back turned). Its near the top right corner of the screen, under "Skill Level"
Anyway, I play on Easy. Its fun to do insane suicide stunts and come out alive.
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Yes. Now to play on insane to feed my masochistic tendencies!
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You've never played on Insane before, have you? The enemy is deadly accurate. They manage to shoot me while I'm trying to evade them. :P
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You've never played on Insane before, have you? The enemy is deadly accurate. They manage to shoot me while I'm trying to evade them. :P
Scratch that. The enemy can sometimes shoot better than I on Insane. Not to mention your AI wingmen have a tendency to get owned by supposity "inferior spacecrafts." I mean come on, I lose 2-3 wingmen against a wing of enemy Hercs despite the fact that I had nearly twice their number. It takes alot of dedication to play the game on insane or just the skills of a real ace pilot.
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I actually used to play FS1 on Insane all the time. Got up to the rank of Commodore, too. But then I quit playing it for a while and now I suck. :(
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Scratch that. The enemy can sometimes shoot better than I on Insane. Not to mention your AI wingmen have a tendency to get owned by supposity "inferior spacecrafts." I mean come on, I lose 2-3 wingmen against a wing of enemy Hercs despite the fact that I had nearly twice their number. It takes alot of dedication to play the game on insane or just the skills of a real ace pilot.
The Herc I is not an obsolete spacecraft, in fact it's better than the Herc II in a head-on pass. It sucks when the NTF uses it because the NTF fighters are forced to carry crappy Prometheus R's for play balance (in the Volition missions).
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Herc I FTW.
IMO, for a newer model to replace an older one, it has to be superior in every aspect. Now, even the Perseus has the same offensive capabilities (when you always go after HL-7 or Kayser like me).
This is why I never do Herc MK II.
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You're only looking on the surface. The Herc2 can carry Maxims and Kaysers, the Perseus can't, and the Herc2 has far more missile capacity than either the Perseus or the original Herc. Plus the Herc2 is faster.
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Only faster by 10 m/s, but you are right.
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Actually just by 5 m/s (I don't know about afterburner). And the Perseus can carry Kaysers. The thing that annoyed me about the Herc 2 was its lack of serious primary firepower.
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Fire rate, dude. Fire rate.
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You're only looking on the surface. The Herc2 can carry Maxims and Kaysers, the Perseus can't, and the Herc2 has far more missile capacity than either the Perseus or the original Herc. Plus the Herc2 is faster.
Why would anyone want to use Maxims.
/EDIT: Well ok, if one want to rape capships at tremondous range, but it hasn't much use elsewhere. And a circe-maxim combo seems jumpy, with all this shuddering it's hard to keep aim on swift shivan fighters.
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So you've never used the Maxim in your life? :doubt:
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The Maxim is for sniping capships. I'd have to agree about a circe/maxim combo being difficult to use. Another use I find for the maxim is when you are trying to take out bombers like Seraphims at long range, but dual trebs aren't enough to kill them. After the missiles hit, the shields are usually weak enough for maxims to get through and to the hull.
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I tried. Well, maybe I should give it another chance on another craft than this crappy Serapis I was given in the mission where you have to destroy these shivan gas miners.
They really did perform well in that, though.
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I use the Maxim a lot. I mean, Kayser + Maxim = Win.
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I like taking Kaysers and Maxims. I never use them both at the same time though. Plus, this strategy only works on lower difficulties. When I do this, I like loading out my secondaries with Trebuchets and/or Tempests (I find that I can kill most things with kaysers before harpoons could even lock on).
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I use the Maxim a lot. I mean, Kayser + Maxim = Win.
QFT. Or Kaysers and Subachs, if you don't meet capships. You can use them all at the same time ;7
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I like taking Kaysers and Maxims. I never use them both at the same time though. Plus, this strategy only works on lower difficulties. When I do this, I like loading out my secondaries with Trebuchets and/or Tempests (I find that I can kill most things with kaysers before harpoons could even lock on).
No, what you do is fire Kaysers first, then switch to Maxim + Tempest.
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Maxim/Tempest is much better than Maxim/Circe and can be used in place of a Kayser, especially at close range. It's easy to hit shield meshes with the Tempests and the Maxim tears through hull very quickly. I sometimes use this combo in multiplayer instead of a Kayser or Prometheus.
As for the Herc I, many people like it for its quad gun bank, but the gun hardpoints are placed further apart than most other fighters with the quad banks. If you're fighting small, agile ships at close range, especially the thin Vasudan ones, you'll frequently only get two shots to actually hit. The Herc II lacks a quad primary mount but has much tighter hardpoint placements, both primary and secondary (which are equally important if you're using tempests).
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If only the Herc II carried on the original Herc's design of having 6 gun hardpoints.
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:v: certainly did a good job of making sure that there is not one ship that you can use for every job. The Perseus is fast, but doesn't have that much firepower. The Herc2 has lots of seconaries and armor, but is slow and only has 4 gunpoints. The Erinyes has 8 gunpoints and reasonable speed, but can't carry a large amount of missiles. The Ares has 6 guns and lots of seconaries, but is as slow as a slug and maneuvers like a potato (the list goes on). Nothing really stands out.
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:v: certainly did a good job of making sure that there is not one ship that you can use for every job. The Perseus is fast, but doesn't have that much firepower. The Herc2 has lots of seconaries and armor, but is slow and only has 4 gunpoints. The Erinyes has 8 gunpoints and reasonable speed, but can't carry a large amount of missiles. The Ares has 6 guns and lots of seconaries, but is as slow as a slug and maneuvers like a potato (the list goes on). Nothing really stands out.
Erinyes FTW. I could use that ship in every mission without any problem (aside from specialty, stealth missions or what have you). Give it a loadout of Kaysers and Maxims and you're set.
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I would take the Erinyes for any mission where I don't need a sh*tload of missiles. Although, when there are a lot of bombers, sometimes it is just easier to sit back and lob trebuchets at them (I would take the Ares in this case).
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8 Kaysers = Rape Everything (provided you have enough weapons energy, and that you can hit them).
Although it IS a whole lot easier to be a missile turret.
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I would take the Erinyes for any mission where I don't need a sh*tload of missiles. Although, when there are a lot of bombers, sometimes it is just easier to sit back and lob trebuchets at them (I would take the Ares in this case).
The Enrinyes has a perfectly satisfactory amount of missiles, assuming you don't just waste them frivolously.
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The Enrinyes has a perfectly satisfactory amount of missiles
That is generally not true if you're mainly using Trebuchets as he says. It only carries 11 total. The Erinyes also has its weapon subsystem in a highly vulnerable location and it gets knocked out frequently when you play on higher difficulties, especially if you get hit by enemy fire head on.
Although it's still one of my favorite ships anyway.
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The average Terran fighter (Myrm., Perseus) has a total sec. capacity of only 80 Hornets. The Erinyes can carry 90.
But hell, if you have 8 gunpoints on a fairly maneuverable fighter, what do you need missiles for? The Eri is my favourite too.
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If only the Herc II carried on the original Herc's design of having 6 gun hardpoints.
Fly an Ares? :p
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Yea, that'd make Herc2 seriously overpowered. I think it could be a bit faster though, without ruining the balance.
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The Terran Mara is by far the best at fast missile turrets - but I supposed if this was available in the later missions it would make them too easy... :rolleyes:
The destructiveness of Kaysers + Tempests is cool, but has limited range. I like Kaysers + Harpoons - you can carry enough missile firepower with allright range and you have good primary firepower, especially if you have an Erinyes.
EDIT: but you need a stealth fighter for Dragons, especially while trying to evade the Basilisks, Ashema, Nahema, Maras and what other red hunks that are trying to kill you with 100 lasers a second following you around...not to mention all the hornets that circle around you all the time. :nervous: or mabye I'm just crap at those last missions on hard/insane.
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The Terran Mara is by far the best at fast missile turrets - but I supposed if this was available in the later missions it would make them too easy... :rolleyes:
*cough*only available in one mission*cough*
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The Enrinyes has a perfectly satisfactory amount of missiles
That is generally not true if you're mainly using Trebuchets as he says. It only carries 11 total. The Erinyes also has its weapon subsystem in a highly vulnerable location and it gets knocked out frequently when you play on higher difficulties, especially if you get hit by enemy fire head on.
He's talking about nonsensical tactics, though. He's just sitting there shooting missiles at things. That's like loading up an enrinyes with circes and going after capitol ships, then saying that the enrinyes sucks.
I can almost garuntee (how the hell do you spell that word?) that'd he'd have just as easy a time on an escort if he just casually strolled around with kaysers and morning stars blasting things (assuming he's a decent shot) if he used the enrinyes.
And most of the times when going after bombers like he described, you never go head on because the hostile bombers are after the ship you're escorting. Even on pure dogfight missions, I personally try to avoid head on combat regardless of what ship I'm in; you don't deal enough damage to make the damage that you suffer worth it. Just fly in the enemy's general direction and corckscrew around them till you get past them, then turn around, and give'm an ass full of laser.
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You obviously haven't played any tough missions if you think that is a "nonsensical tactic." :p Hitting well armed fighters or bombers with Trebuchets is the preferred strategy in many situations. The online missions STV Gauntlet or The Die is Cast are good examples of this.
Getting close in works well as long as you're facing a relatively weak enemy, and that's what I do most of the time. However, if you have a full wing of powerful enemy fighters (Erinyes with Kaysers for example, or Seraphims) going after you on hard or insane, they are always going to land some shots on you, and it's very common for them to take out the weapons subsystem even before they do any significant hull damage. You have to avoid getting close to them at all until you've reduced them down to one or two ships.
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Yeah, the weakness of the weapons subsystem on the Erinyes is the cause for much shouting and swearing for me every time I pick it. It's still a very good ship, easily one of the best, but that weakness is a very serious one indeed when you play on harder difficulties.
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The Erinyes has a bit too big butt for my taste, but it's a good ship nevertheless. A nice counterpart to the Ares with those eight primaries. Combo Maxims+Kaysers if you want to attack a capital ship (and you know how to conserve your energy :P) or full banks of Subachs for pure dogfight. Full Kaysers configuration is getting quite hard to use even on Medium - no spamming, only short controlled bursts.
Ekhm, anyway, Very Easy is almost like playing with godmode on. Unless you're sitting like a duck, nothing short of a BFRed will kill you. Easy is similar. Medium is my choice at the moment. It is already challenging, but in a positive way. Though I'm thinking about moving to Hard, I guess that it can be quite entertaining to feel that survival isn't that easy there.
One more thing - some missions are actually easier on the higher levels. I guess that not only AI's, but also player's weapons are stronger. On (Very) Easy, I never managed to destroy all four turrets on the Sathanas, because the Helios always left them at like 15% and I had to destroy them via Trebuchets. Then, one day I turned on Medium and on the first try, I destroyed all of them. Kaysers also seem to be even more deadlier.
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:wtf: Player weapons don't get stronger with difficulty.
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Then explain to me why are Helios dealing more damage on Medium than on Very Easy ? :P
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Then explain to me why are Helios dealing more damage on Medium than on Very Easy ? :P
They don't.
They might cause more damage to YOU, if you happen to get caught in your own blast radius.
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I've been killed by my own Helios on Very Easy (I was a n00b and didn't know how to run away from the blast).
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Then explain to me why are Helios dealing more damage on Medium than on Very Easy ? :P
I read once that you have to hit the turrets from the right angle - sometimes I've hit them with a Helios from what seemed to be a normal angle and only done 55% damage. As for blowing fighters up with bombs - try launching Cyclops/Helios at some slow fighter/bomber and watch it fly round for ages with the bomb so close to their engine it almost makes you crazy waiting for it to rock their ship. btw, cyclops aren't enough to kill a Basilisk with full shields. :doubt:
I've been killed by my own Helios on Very Easy (I was a n00b and didn't know how to run away from the blast).
Take One: Of course, you're in a space ship!
Take Two: You did know how to, you just didn't know you had to.
I got killed by the unrealistic physics of getting hit by a Sath travelling at 867ms-1
Your ship would get crushed, not dragged along while stuck to the front of the Sath and then miraculously unstick and bounce off when you lost all hull integ. like a solid metal hulk should. Then and only then blow up...
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btw, cyclops aren't enough to kill a Basilisk with full shields. :doubt:
Cyclops barely do any shield damage at all...
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:wtf: Player weapons don't get stronger with difficulty.
Player ships get "weaker". (They only have the hitpoints they are "supposed" to have at Insane. Insane is the only mode you are just as vurnrable as your wingmen, and you usually die first)
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Player ships get "weaker"
I know that, but someone was saying that player weapons get stronger on higher difficulties, which is not true.
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That someone would be me. I could *swear* there was something going on with the Helios, and it wasn't definitely the case of the angle... Hmmm, after some thinking, maybe the mediavps/FSO build (???) changed some values of either the Helios or Sathanas' turret armour ?
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NO THEY DIDN'T
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Well, mabye your bombs got killed by flak when they were 1m away and that's why they didn't do as much damage. Or else you only used one...
btw, have you tried doing that mission again?
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Also, make sure you don't have any weird TBMs floating around. (For a while I had TrashMan's Archangel + weaponry floating around, without realizing that the TBM changed the damage values of the THT and other stuff, making some missions near impossible).
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Hmmm, I tried it several times on different levels and damn, the damage looks the same everywhere. Fishy. My memory isn't *that* bad and I remember that the many times I've played the retail (I think that I flew the Bearbeating several dozen times then) and I never managed to one-hit destroy the main turret, despite using afterburners, different angles, double Helios and whatnot. Then I upgraded my FS2 to FSO (I was somewhere around Bearbeating then) and turned on Medium. Bang, now I am unable to NOT destroy a turret with one hit... Call that strange.
It was definitely not flak and not a single bomb, and at that time I had only the 3.6.7 version I believe (can be wrong) and the official mediavps. I am not capable of recreating or explaining it, but I remember very clearly that I could bring the turrets condition down only to 15% with double Helios.
Apparently one of the quirks of my old PC, hehe :)
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The change you experienced is probably your skill improving over time.
And if you have 3.6.7 you should update to 3.6.9 or even one of the 3.6.10 test builds.
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Yeah, maybe it is the question of my skills. Or maybe it's my damn imagination ;)
I went recently into 3.6.10 with the beta mediavps since I got that new shiny PC, works like charm. Now I'm just waiting for the 3.6.10 mediavps to go official, the beta ones have quite a few bugs.
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They do, but I use them anyway.
Also, the official 3.6.10 VPs will have more stuff in them, like custom shivan missiles (they behave the same as their GTVA counterparts, but they look shivan and you don't see Taruvis firing Cyclopses anymore).
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*Finally*... I already started wondering if some strange Bosh-like people didn't supply the Shivans with our own weapons :P
Still, it's so damn impressive to see what the people here did to old Freespace - come on, we have even frakkin' Pixel Shader and normal maps now - the only thing that stands between FSO and perfection is a realistic damage model, however I don't think we'll be seeing that until 3.7 or even longer.
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Well, FSO will never be perfect (one of the limitations is our computers), but it looks cooler and cooler as more features get implemented. Shadows are a big thing (someone started coding stencil shadows, but never finished), and reflections of ships on other ships (not just the background) too, though this would slow down performance a lot.
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If we keep going like this, surely we will be able to make it just as good or better than the best games out there now that need heaps of different artists and coders - probably more than us - to make their game, and they still can look crap.
The thing I love about FS2 - well, one of - is how you can kill ships just before their subspace warp closes when they have disappeared from view - then they miraculously reappear and explode. Is quite funny.
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It's really great to watch a vaporizing explosions warp into subspace.
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If we keep going like this, surely we will be able to make it just as good or better than the best games out there now that need heaps of different artists and coders - probably more than us - to make their game, and they still can look crap.
The thing I love about FS2 - well, one of - is how you can kill ships just before their subspace warp closes when they have disappeared from view - then they miraculously reappear and explode. Is quite funny.
I've never seen that before. However, I did manage to kill a Ravana with some debris from an SD Demon. :drevil: