Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: 666maslo666 on December 14, 2006, 02:42:32 pm

Title: Undetailed capship explosions.
Post by: 666maslo666 on December 14, 2006, 02:42:32 pm
Look at the screenshots. Fighter explosions are OK but if something bigger goes down, explosions are undetailed and look retailish. Explosion texture in adveffects is good{thanx Lightspeed} and gameplay is smooth, so why the game take this blurry LOD? I think that Taylor claimed to had this fixed but I never noticed any change. Is it a bug? :confused: Looks like something with mipmapping. I use recent rc7.9x build and mediavps. Is it only me or everybody have this?
I mantised it long time ago here http://scp.indiegames.us/mantis/view.php?id=1007

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Title: Re: Undetailed capship explosions.
Post by: Kaboodles on December 14, 2006, 05:22:53 pm
Are you sure you don't have some random misplaced mod vp or something in your data folders causing it?
Title: Re: Undetailed capship explosions.
Post by: spartan_0214 on December 14, 2006, 05:28:54 pm
It looks like you have the detail setting on low. Is it low?
Title: Re: Undetailed capship explosions.
Post by: 666maslo666 on December 15, 2006, 08:12:06 am
/data folder is clean and I have everything maxed.
Title: Re: Undetailed capship explosions.
Post by: 666maslo666 on December 27, 2006, 07:47:03 am
Someone post capship explosions screenshots pls. I have to compare something.
Title: Re: Undetailed capship explosions.
Post by: taylor on December 27, 2006, 08:21:42 am
Ok, here is what I get...

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Title: Re: Undetailed capship explosions.
Post by: DaBrain on December 27, 2006, 11:32:34 am
Take a look into your data/tables folder. Look out for a fireball.tbl.

If it's there open it with Notepad/Editpad/whatever.

It's a small and simple file.

Just check that all (five?) LOD lines look like this:

Code: [Select]
$LOD: 1
Title: Re: Undetailed capship explosions.
Post by: 666maslo666 on December 27, 2006, 03:38:18 pm
It works now. I dont know what caused that but all lines except of first were set to 4. Now it looks great THANX DaBrain!  ;) :yes:
Title: Re: Undetailed capship explosions.
Post by: Huggybaby on December 27, 2006, 04:50:30 pm
Hey, I don't have a fireball.tbl file. Where can I find it, or is it included in some other file?
Title: Re: Undetailed capship explosions.
Post by: aRaven on December 27, 2006, 10:46:37 pm
look in your root_fs2.vp
Title: Re: Undetailed capship explosions.
Post by: Huggybaby on December 28, 2006, 12:15:38 am
Thanks much aRaven!

I take it then that the following isn't correct?
And if not how many other tweaks am I and other noobs missing?
This is from a ShivanSPS/Turey updater install, not from retail:

Code: [Select]
; fireball.tbl
;
; Table file for specifying which filenames are to be used for which explosions
;
;
#Start

$Name: exp04 ; Used for the 4 little explosions before a ship explodes
$LOD: 1

$Name: WarpMap01 ; Used for the warp in / warp out effect
$LOD: 4

$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect
$LOD: 4

$Name: exp05 ; Used when an asteroid explodes
$LOD: 4

$Name: exp05 ; ship explosion 1
$LOD: 4

$Name: exp06 ; ship explosion 2
$LOD: 4

#End
Title: Re: Undetailed capship explosions.
Post by: Huggybaby on December 29, 2006, 12:23:13 am
Nope, tried changing the numbers to 1 and the game wouldn't launch.
Title: Re: Undetailed capship explosions.
Post by: karajorma on December 29, 2006, 03:26:23 am
What error did it give? Does it give a different one with the debug build?
Title: Re: Undetailed capship explosions.
Post by: Huggybaby on December 29, 2006, 12:31:22 pm
Well, it makes the CPU go to 50% and stay there, so it never gets to an error message. I think this means that one of my dual cores is pegged. The debug build does the same thing. I'll do some more testing to see if I can find out anything more.
Title: Re: Undetailed capship explosions.
Post by: Huggybaby on December 29, 2006, 01:49:12 pm
I started a new topic, please see http://www.hard-light.net/forums/index.php/topic,44225.0.html (http://www.hard-light.net/forums/index.php/topic,44225.0.html).