Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: 666maslo666 on December 14, 2006, 02:42:32 pm
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Look at the screenshots. Fighter explosions are OK but if something bigger goes down, explosions are undetailed and look retailish. Explosion texture in adveffects is good{thanx Lightspeed} and gameplay is smooth, so why the game take this blurry LOD? I think that Taylor claimed to had this fixed but I never noticed any change. Is it a bug? :confused: Looks like something with mipmapping. I use recent rc7.9x build and mediavps. Is it only me or everybody have this?
I mantised it long time ago here http://scp.indiegames.us/mantis/view.php?id=1007
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Are you sure you don't have some random misplaced mod vp or something in your data folders causing it?
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It looks like you have the detail setting on low. Is it low?
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/data folder is clean and I have everything maxed.
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Someone post capship explosions screenshots pls. I have to compare something.
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Ok, here is what I get...
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Take a look into your data/tables folder. Look out for a fireball.tbl.
If it's there open it with Notepad/Editpad/whatever.
It's a small and simple file.
Just check that all (five?) LOD lines look like this:
$LOD: 1
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It works now. I dont know what caused that but all lines except of first were set to 4. Now it looks great THANX DaBrain! ;) :yes:
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Hey, I don't have a fireball.tbl file. Where can I find it, or is it included in some other file?
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look in your root_fs2.vp
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Thanks much aRaven!
I take it then that the following isn't correct?
And if not how many other tweaks am I and other noobs missing?
This is from a ShivanSPS/Turey updater install, not from retail:
; fireball.tbl
;
; Table file for specifying which filenames are to be used for which explosions
;
;
#Start
$Name: exp04 ; Used for the 4 little explosions before a ship explodes
$LOD: 1
$Name: WarpMap01 ; Used for the warp in / warp out effect
$LOD: 4
$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect
$LOD: 4
$Name: exp05 ; Used when an asteroid explodes
$LOD: 4
$Name: exp05 ; ship explosion 1
$LOD: 4
$Name: exp06 ; ship explosion 2
$LOD: 4
#End
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Nope, tried changing the numbers to 1 and the game wouldn't launch.
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What error did it give? Does it give a different one with the debug build?
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Well, it makes the CPU go to 50% and stay there, so it never gets to an error message. I think this means that one of my dual cores is pegged. The debug build does the same thing. I'll do some more testing to see if I can find out anything more.
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I started a new topic, please see http://www.hard-light.net/forums/index.php/topic,44225.0.html (http://www.hard-light.net/forums/index.php/topic,44225.0.html).