Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: throwaway4 on December 15, 2006, 03:16:30 pm

Title: Missile models and Apollo weapon hardpoints
Post by: throwaway4 on December 15, 2006, 03:16:30 pm
I tried to search for the answers for this, but I couldn't find anything.

Is there anyone working on hi-poly missiles for the port?  In the weapon loadout screen, the FS2 campaign and others have the hi-poly, nice looking missile models.  The Port ones don't look so hot.  Has this been done already and I just need to grab them from somewhere?

Also, from the intro movie and the briefing ani's, it looks like the weapon hardpoints are reversed on the Apollo weapon loadout screen.  The cannons are in the pylon things and the missiles are under the cockpit.  Am I wrong, or is anyone looking into this?
Title: Re: Missile models and Apollo weapon hardpoints
Post by: Snail on December 15, 2006, 03:20:15 pm
Turning them to look like the Intro would make things hard to hit.
Title: Re: Missile models and Apollo weapon hardpoints
Post by: throwaway4 on December 15, 2006, 03:25:03 pm
Ah.  Okay.  Thanks!
Title: Re: Missile models and Apollo weapon hardpoints
Post by: Snail on December 15, 2006, 03:49:36 pm
I don't know if anyone is working on high-poly FS1 missiles, but the Interceptor could do with a major makeover. So could the MX50.