Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: tracker on December 18, 2006, 05:52:25 pm
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extract from Xwing-Alliance. 100 starwars ships and stations 3ds format
http://rapidshare.com/files/7862723/models_starwars_3ds.rar.html
(http://img168.imageshack.us/img168/1954/aliancewv2.png)
(http://img168.imageshack.us/img168/3969/arc170vx3.png)
(http://img168.imageshack.us/img168/3742/armedcourieeb8.png)
(http://img169.imageshack.us/img169/9986/fregategz3.png)
(http://img169.imageshack.us/img169/8311/contenertranswo5.png)
(http://img167.imageshack.us/img167/1615/familybasevc2.png)
(http://img167.imageshack.us/img167/3342/tfbattlefieldco7.png)
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http://www.hard-light.net/forums/index.php/board,70.0.html
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uh huh, i will wait for the actual released date on this stuff.
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extract from Xwing-Alliance. 100 starwars ships and stations 3ds format
http://rapidshare.com/files/7862723/models_starwars_3ds.rar.html
O_o, Did you try at least your conversion into Freespace 2 ? >_< There are some model which don't have any problem after the conversion because they have less than 16 textures. But if you take for exemple a cruiser/destroyer like the SSD, the Imperator Star Destroyer, and so on, you'll have missing textures because those models use an average of 25 textures.
Other thing, I think you have to ask permission to DarkSaber before hosting this files :sweat: before you get some trouble with him.