Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: [DW]-Hunter on December 23, 2006, 11:26:40 pm
-
For some reason when two lasers fire at the same time there are these stupid lines on the laser ball things, and my friend also had the same thing on his computer, and fyi these are media vp graphics. i added a link to the my superlaser test for my mod below so you can get a better idea of the problem.
Superlaser.wmv (http://www.fs2downloads.com/files/superlasertest.wmv)
(http://fs2downloads.com/files/wtflaser.jpg)
-
Yep, Hunter has an nvidia card, I have an ATI, same problem:
(http://xs510.xs.to/xs510/06510/laserlines.jpg)
-
What beam is that? You get that sort of thing when the beam width in weapons.tbl is too big (or alternatively, the beam glow is too small).
-
Thanks for the scoop. It's a semi-custom effect Hunter is developing...
-
i made the laser for my campaign/mod im making with a few friends, and i just edited my post and added a video file to give you a better idea of whats going on. here ill put the link in this post too.
Superlaser.wmv (http://www.fs2downloads.com/files/superlasertest.wmv)
any idea how i can keep the size of the laser and fix the damn lines?
-
Those are simple the lines where the effect (beam) ends.
Not sure if this is the best way to fixit but atleast it would be possible to do this way.. My fix for it would be to adjust the effects width and the impact & beamglow sizes to match each other. As most of the effects still utilize additive blending you should be able to fix the issue with large enough - or perhaps better way to say it would be bright enough - centers of the round effects (impact / beamglow).
Alternatively you could try using alpha blending...
-
Thanks Wanderer!...scanning info...assimilating...checking...
Can you get on teamspeak? Check your PM...
Server IP:
24.5.87.106:8767
-
Fixed! Changed Radius from 300 to 500
Thanks Wanderer and CP5670!
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life: 13.2 ;; how long it lasts once the beam is actually firing
+Warmup: 10000 ;; warmup time in ms
+Warmdown: 6650 ;; warmdown time in ms
+Radius: 500.0 ;; muzzle glow radius in meters
+PCount: 50
(http://xs210.xs.to/xs210/06510/FIXEDPLANETKILLER.jpg)
-
thanks guys for your help!!! :D
-
Is the straight line on the impact from the left laser fixable? Shouldn't it be spherical?
(http://xs210.xs.to/xs210/06510/artifact.jpg)
-
No. The explosion is intersecting the hull. And the hull polygons are rendered 'over' the explosion effect.
-
OK, thanks.