Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Javito1986 on December 25, 2006, 11:27:21 pm
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I just need to give credit where credit is due. This is the first user campaign I've played (though I've been playing Freespace for six years now) and I am incredibly impressed. I believe I've finally made it to the last mission and it's just been one hell of a ride from start to finish. I had no idea what this campaign was going to be about when I started playing it. In all honesty, it has sated my thirst for a continuation to Freespace 2. To me, Derelict -is- Freespace 3. So... kudos. :yes:
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Derelict is pretty much top-of-the-line in user-made campaigns. :nod:
If that whetted your appetite, here's some other suggestions:
Sync and Transcend
Into the Depths of Hell (Chapters 1-4 are up now)
Inferno: Alliance
Just Another Day (1 and 2)
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Derelict is pretty much top-of-the-line in user-made campaigns. :nod:
Well, I wouldn't quite agree with that. I liked some of BR's other campaigns such as STL and Homesick much better.
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IMO, despite it being far too short, Inferno was pretty damn cool.
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I'm for BR. He is a myth.
Derelict is long. However, there are some strange things about the storyline and still some little bugs. Remember that Derelict SCP is BR's :D
<The Nyarlhathotep anihilated the Ancients....> <_<
<What? The Lucifer could destroy the Colossus?> <_<
<Ah, the Auriga. I wonder where she is now...> <_<
Anyway I also recommend Warzone. I like it so much because it was the first custom campaign I played.
You should play Inferno. It's quite amazing because of the presence of new ships and new music tracks.
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Where can I get Inferno? I'm a bit confused. I downloaded Inferno Alliance but that doesn't seem to be the same thing you guys are talking about.
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Inferno Alliance takes place in Sol after the destruction of the Delta Serpentis jump node.
Inferno R1 is "FS3". 30 years after Capella the GTVA returns back to Sol.
But if are looking for something interesting I'll suggest you the upcoming Steadfast campaign. It's a fusion of both mods..
<Derelict has no real mods. Strange, after so many years the GTVA should have designed new fighters or new weapons...>
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Derelict is long. However, there are some strange things about the storyline and still some little bugs. Remember that Derelict SCP is BR's :D
But the campaign itself isn't. Agatheron (sp? forgot) and Kellan made the actual campaign, Blaise just spruced it up a little.
<Derelict has no real mods. Strange, after so many years the GTVA should have designed new fighters or new weapons...>
What are you talking about? Derelict takes place 2 months or 2 years later. 2 months isn't near as long enough, neither is 2 years.
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Derelict takes place five years after the end of Freespace 2. So it's perfectly reasonable for me that they'd still be using the same equipment (just look at how long the United States used the F-14). One thing I always found humorous about Wing Commander was how the Confederation would go through a complete fighter compliment redesign every five years heh.
The Inferno R1 campaign -does- sound mighty interesting... I believe I will try that next.
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I don't think so. They should have used something new.
Something developed even during the NTF rebellion,not just something planned after Capella. Five years are five years...there could be another class of corvettes. The war with the Shivans has exploited many weakness of TV ships and fighters the post Capella GTVA tries to nullify.
But the campaign itself isn't. Agatheron (sp? forgot) and Kellan made the actual campaign, Blaise just spruced it up a little.
I know that.
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Try Homesick... it's the only FS campaign that I've ever gotten emotionally involved in.
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Try Homesick... it's the only FS campaign that I've ever gotten emotionally involved in.
Same for me, but I haven't played Homesick for so long that I forgot what I was emotionally involved in. :nervous:
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I don't think so. They should have used something new.
Don't think so. The GTVA would have had serious financial problems after Capella was destroyed. It's worth noting that 31 years after FS1 the GTVA are still using the Herc, Loki and all 3 heavy bombers because that's what the NTF ended up with.
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Let's look at that closer.
IMHO Derelict is nice, but not exellent. Story is predictible (the only suprise was first trick with Knossos, then I knew what would happen). Like LGM/BR said there are some bugs in plot and realism (The biggest one was GTVA attack on Shivan fleet, how the hell they couldn't take down SINGLE ship?!). Some missions are little boring. I think Derelict cult is simply because it was first major campagin (if not first at all). Later-made Homesick beats it in plot, suck-in effect (and this climate of whole-universe-against-you-and-you-can-only-escape ^^) and missions (however it lacks of realism but in this kind of campagins it doesn't matter too much). Finally Sync-Transcend beats Derelict in EVERY aspect, particularly in plot, climate and suck-in effect. Hell, they even beat main FS1/2 campagins! Currently desinged Phoenix will try to get close to them, but I think it will be impossible.
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Try Homesick... it's the only FS campaign that I've ever gotten emotionally involved in.
Thirded. Not only did I get wierded out by the ending, I honestly felt compelled to stay up one night and keep going through it. I felt sick, and like I wanted to cry at the end. I believe that's what Blaise was going for on that story.
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I don't think so. They should have used something new.
Don't think so. The GTVA would have had serious financial problems after Capella was destroyed. It's worth noting that 31 years after FS1 the GTVA are still using the Herc, Loki and all 3 heavy bombers because that's what the NTF ended up with.
If YOU say that, I have to reconsider what I've been thinking :)
Homesick,Sync and Transcend aren't true "campaigns". As others said,they're playable films with some good and bad things. Derelict is more regular: it represents a normal war,after all. It becomes worse after the arrival of the Shivans. Also, we don't know what happens to the Auriga. It escapes and...boh!
I don't consider Sync and Transcend the best campaigns for many reasons. I found many bugs expecially in Sync,when you're in the nebulae. Also, I don't like considering Sync missions as true missions. Sol:A History has 40 missions,but the real number of missions is 36. I don't consider the preudo-cutscenes at the end of each campaign as a mission. Sync is similar:there are chat-jump out missions I simply don't consider missions. The last mission is a pseudo-cutscene,too.
I say that because I know what kind of work there is beyond the making of a mission. I know that you need hours to make good missions. A 5 min work considered as a mission is a lack of respect.
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we need work to bring S:AH into compliance with the SCP (Inferno R1+ SCP update + Shadows patch is now also out of date) and Shadow0000 seemed to have done alot of it, but for various reasons he never completed the work.
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According to Snail BR will make a new S:AH compatible with both INF SCP and INFA.
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LGM - I'd say making stories like ones in Sync-Transcend requires much more time and skills than those missions from Derelict. About "real campagins" vs "film-like campagins" I prefer second ones, but that's only my taste. ;) First ones are for those who wants challenge, second ones who prefers good plot and stroryline. Cutscenes aren't "real" missions, but they help in creating climate and developing storyline. If you want real challenge, you can just play Raider Wars on Insane. :p
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I agree with LGM for the most part. I personally wasn't all that impressed by Transcend or Sync. I would much rather have interesting gameplay in a campaign than a good story, although of course it's best to have both (I thought STL did this pretty well). If I wanted a story and nothing else, I could just read fan fiction or something.
The gameplay does generally take a lot more time and effort to perfect than the story related elements in my experience. Most of that time is spent in just testing the mission over and over again to get everything working just right.
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I agree with LGM for the most part. I personally wasn't all that impressed by Transcend or Sync. I would much rather have interesting gameplay in a campaign than a good story, although of course it's best to have both (I thought STL did this pretty well). If I wanted a story and nothing else, I could just read fan fiction or something.
The gameplay does generally take a lot more time and effort to perfect than the story related elements in my experience. Most of that time is spent in just testing the mission over and over again to get everything working just right.
Agreed, and QFT.
That said, the stories in those campaigns were very well written, and the penultimate mission in Transcend was awesome, from both story and gameplay POVs. :)
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What Transcend suffered from was a lack of variety in the missions until you started getting quite far into the campaign. That said once you got far enough into it there were some really good moments in the last few missions.
I can't say why but Derelict never managed to interest me. I think I banged into too many bugs to keep me playing.
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Your favourite campaign is Homesick, right?
LGM - I'd say making stories like ones in Sync-Transcend requires much more time and skills than those missions from Derelict. About "real campagins" vs "film-like campagins" I prefer second ones, but that's only my taste. ;) First ones are for those who wants challenge, second ones who prefers good plot and stroryline. Cutscenes aren't "real" missions, but they help in creating climate and developing storyline. If you want real challenge, you can just play Raider Wars on Insane. :p
I don't agree with that. It doesn't require more skills because everyone can create such campaigns. Though there are normal missions, many others are just "dialogues" and everyone can use send-message-list. I fyou're talking about writing the storyline, I agree. The characters and everything around them are well elaborated.
Also, this kind of campaign has certain limits. There are many original things but you will never face Juggernauts or escort destroyers in fillm-campaigns.
So far I said that there's an "Easy FREDding" behind these campaigns, nothing really notable. I admit that many parts in ROTP are in Homesick-Sync-Transcend style, but most parts are normal. After just one hour I have completely finished a mission, without backgrounds. Too easy. That's why I don't consider this type of campaigns true FreeSpace campaigns(just think aobut the meaning of the word campaign...).
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<The Nyarlhathotep anihilated the Ancients....> <_<
That was just speculation.
<What? The Lucifer Nyarlahotep could destroy the Colossus?> <_<
With those two BFReds, hell yes.
<Ah, the Auriga. I wonder where she is now...> <_<
Being protected by the GTVI, no doubt.
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I don't agree with that. It doesn't require more skills because everyone can create such campaigns. Though there are normal missions, many others are just "dialogues" and everyone can use send-message-list. I fyou're talking about writing the storyline, I agree. The characters and everything around them are well elaborated.
I think it requires more overall skill, and some additional skill in FRED in order to get it properly portrayed through the FS medium
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So, where would a lazy person find Sync, Transcend, and Homesick?
I'm highly tempted to write a plotline for a campaign, but I want to make sure no one else has tackled what I have in mind just yet. I also need someone to develop it. My writing is top-notch... my modding skills, not so much. So if anyone out there is interested in developing a campaign but isn't confident in their writing abilities, I have something in mind.
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Find most campaigns here. (http://hades-combine.com)
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That was just speculation.
A stupid speculation.
With those two BFReds, hell yes.
I have tried it,the Colossus wins. You forgot the BFGreens?
And the Lucifer's hitpoints are unrealistic,like most superdestroyers.
Being protected by the GTVI, no doubt.
When a campaign comes to an end,unless there's a sequel planned,you have to know what happened to everyone. The Auriga escaped and...boh!
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Your favourite campaign is Homesick, right?
Actually it's Transcend. Homesick comes second though.
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With those two BFReds, hell yes.
I have tried it,the Colossus wins. You forgot the BFGreens?
And the Lucifer's hitpoints are unrealistic,like most superdestroyers.
The Colossus only had BFGreens when it supercharged its cannons. It usually only has BGreens.
Derelict is my favourite campaign because of the voice-acting. I also liked Homesick.
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The Colossus only had BFGreens when it supercharged its cannons. It usually only has BGreens.
Nothing personal but I've heard that particular comment one time too many and it's starting to get on my nerves that so many people get it all wrong. Lets see if I can set some things straight and put this nonsense to bed once and for all.
1) The BFGreen is never fired at ANY point in the game
2) The BFGreen entries in the ships table are commented out. The Colossus does not have anything more powerful than a BGreen by default.
3) The Colossus is armed with LRBGreens in High Noon and not BFGreens. Now admittedly the difference between the two is just range but let's try to be accurate. Note that firing those weapons are being used to simulate the Colossus overloading its beam cannons. They are not standard armaments for the Colossus.
4) The Colossus is only armed once with the BFGreen at any point in the game. In Endgame the Colossus has a BFGreen in it's main forward turret. However due to the location of this beam it can't actually fire it at the Danton
(http://homepage.ntlworld.com/karajorma/Misc-Pics/BFGreen1.jpg)
Or the Iceni
(http://homepage.ntlworld.com/karajorma/Misc-Pics/BFGreen2.jpg)
5) As a result the BFGreen is basically irrelevent to the game. We never see it fired and in several missions it's missing completely. It's about as relevant as the training laser. It's probably only in Endgame because Brad Johnson forgot to remove it.
Let's hope that's the last time I hear about the Colossus's BFGreens [/rant] :D
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I know that the most powerful beam the Colossus has by default is the BGreen,but I think that they will overload the beams in case of encounter with a Lucifer,because:
1)It's the Lucifer. If its shields stop BGreen beams,the GTVA will try to inflict damage with something powerful;
2)In case the Colossus sustains heavy damage,its crew will most likely prefer to risk a reactor overload giving as much power as possible to the beam cannons;
3)Many tbl entries are unrealistic: see the Mentu, the Hecate...
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The Colossus only had BFGreens when it supercharged its cannons. It usually only has BGreens.
Nothing personal but I've heard that particular comment one time too many and it's starting to get on my nerves that so many people get it all wrong. Lets see if I can set some things straight and put this nonsense to bed once and for all.
Let's hope that's the last time I hear about the Colossus's BFGreens [/rant] :D
You won't hear it again (from me at least).
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One down, several hundred to go :)
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1)It's the Lucifer. If its shields stop BGreen beams,the GTVA will try to inflict damage with something powerful;
Er, you DO realize that beams were designed to PENETRATE shields like that on the original Lucifer, right? And besides, according to canon, only one Lucifer has ever been encountered. There's no evidence to support more Lucifer-class superdestroyers, and if there were, they probably wouldn't have sheath-shielding capabilities. (Of course, if an FS3 were ever to be developed, there might be a chance... :nervous: )
Oh, and the unrealistic tables? Hello? It's a sci-fi fps, it's not SUPPOSED to be realistic.
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That doesn't really make any sense surely it would seem more logical that because the first Lucifer had shields any further vessels would also have them, in much the same way that the very first Deimos you encounter is armed exactly the same way as the next Deimos.
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Read the Colossus' tbl entry. There are old statements,but the BFGreen is mentioned.
My theory about that is simple-the lack of useful SEXPs has limited V designers. The Yaaru doesn't ire any beams because it could destroy a beam turret on the Iceni or disable the frigate. The Hecate has only one BGreen on its front because two BGreens are too much for a Moloch. With BFGreens the Danton and the Repulse would have been destroyed in no-time. Another important thing you should consider is that a powerful beam such as the BGreen can't appear so early in the main campaign(The Sixth Wonder).
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First of all, the Colossus and the Iceni are both plot device ships. It's impossible to tell what the capabilities of a Colossus or an Iceni REALLY are, because [V] never showed us a situation where they are not modified to suit an outcome that [V] wanted. So why is there a BFGreen that is never fired? Obviously, they designed it in case they needed the Colossus to have beams that blew things up really well. Perhaps they even, at an earlier stage, wanted the Colossus to blow up more than one Sathanas before succumbing to superior numbers, perhaps being destroyed by TWO Sathani at the bitter end rather than just one. However, all of this is simply speculation. I say again: It is impossible to know what a Colossus (or Iceni, for that matter) is "supposed" to be armed with, as we only saw one ship of that class and its armament changed as the mission designer saw fit to achieve the outcome they wanted.
I will shoot (with a BFGreen) the next person I see comparing, using FRED, the Colossus or Iceni VS. 5 other ships or a Sathanas or something in head to head beam-free-all combat.
P.S. This is NOT a Colossus thread. -.-
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In Endgame, the Iceni fires a different type of beams. Why? Because a BGreen inflicts about 2% of damage to the Colossus.
"2%...what happens if about 2 NTF Orions engage the Colossus while a bunch of bombers disarm that turret"
Such thoughts "kill" the role of the Colossus and invincible warship. You have to face the Sathanas if you want the Colossus to sustain damage.
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I'm a fan of S:AH. It's a shame it can be a slut to get working, because it's such an awesome journey through chaos and reformation.
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Visit the Inferno forum.
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Derelict was well made, but the only problem with it was the pathetic voice acting.
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Derelict was well made, but the only problem with it was the pathetic voice acting.
If you don't mind me asking so, what was so "pathetic" about the voice acting? Considering that those of us in this community who do take the time to record lines for projects are a bunch of complete amateurs using a varied array of ****ty microphones, I think we did a pretty damn good job on Derelict.
(Note that I'm not taking this as a personal affront or anything; I'd just like to hear some reasoning behind your statement.)
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Derelict was well made, but the only problem with it was the pathetic voice acting.
If you don't mind me asking so, what was so "pathetic" about the voice acting? Considering that those of us in this community who do take the time to record lines for projects are a bunch of complete amateurs using a varied array of ****ty microphones, I think we did a pretty damn good job on Derelict.
(Note that I'm not taking this as a personal affront or anything; I'd just like to hear some reasoning behind your statement.)
Well if you've played the Freespace 2 campaign, you'll have notice the stress, anger, humor, anxiety, fear and absolute panic in the voices of some of the pilots.
Now i'll hand it to you, i -DID- enjoy the antics of Alpha 2. "Looks like the defacation is about to hit the ventilation... :lol: " , but the rest of it was pretty damn poor, ESPECIALLY the mission where the Nyralathotep cuts itself free. That had the potential to be the best mission ever, but the voice acting made it horrible.
Quite frankly, it was just too....plain. There will very little emotion and strength in the words. I understand you arent a professional actor, but you dont need to be. A bit of panicking, an agressive yell, a trembling voice of terror...its quite simple to do, and works wonders. Imagine if -you- were in the seat of a ship no bigger then a bus, surrounded by the blackness of space, and being hunted by aliens flying black and red ships that can send you into a cold vacuum.
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Derelict was well made, but the only problem with it was the pathetic voice acting.
If you don't mind me asking so, what was so "pathetic" about the voice acting? Considering that those of us in this community who do take the time to record lines for projects are a bunch of complete amateurs using a varied array of ****ty microphones, I think we did a pretty damn good job on Derelict.
(Note that I'm not taking this as a personal affront or anything; I'd just like to hear some reasoning behind your statement.)
There's something I don't like in voice acting. The...speech. In the main campaign, everything was clear so I could understand most messages without looking at the text. Voice actors make everything "more English" and I'm in trouble when I listen voice acted messages. I have to read the text many times.
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according to canon, only one Lucifer has ever been encountered.
According to Canon...but look at Deus Ex Machina... :rolleyes:
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Derelict was well made, but the only problem with it was the pathetic voice acting.
If you don't mind me asking so, what was so "pathetic" about the voice acting? Considering that those of us in this community who do take the time to record lines for projects are a bunch of complete amateurs using a varied array of ****ty microphones, I think we did a pretty damn good job on Derelict.
(Note that I'm not taking this as a personal affront or anything; I'd just like to hear some reasoning behind your statement.)
There's something I don't like in voice acting. The...speech. In the main campaign, everything was clear so I could understand most messages without looking at the text. Voice actors make everything "more English" and I'm in trouble when I listen voice acted messages. I have to read the text many times.
Again, it all depends on the equipment. If you listen to raw clips from actors such as Admiral_Ahmose, Mongoose, or MatthewPapa, you can very clearly discern what they're saying, because their equipment must be good enough to pick up their voices clearly and without distortion.
With Derelict, I believe Blaise Russel did something with the voice files that either made them lower-quality or distorted them. This may have been to save people large files when it comes to downloading (after all, Derelict is a huge campaign with a whole lot of ingame dialogue), or BR's own particular style of editing. However, if you listen to some of the raw voiceclips from the campaign, you can very clearly discern what people are saying and the emotion behind it. The final product was lacking, yes, but otherwise the download would have been ridiculous.
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I'm not about the quality. I'm talking about the language and the speech.
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Derelict was well made, but the only problem with it was the pathetic voice acting.
If you don't mind me asking so, what was so "pathetic" about the voice acting? Considering that those of us in this community who do take the time to record lines for projects are a bunch of complete amateurs using a varied array of ****ty microphones, I think we did a pretty damn good job on Derelict.
(Note that I'm not taking this as a personal affront or anything; I'd just like to hear some reasoning behind your statement.)
There's something I don't like in voice acting. The...speech. In the main campaign, everything was clear so I could understand most messages without looking at the text. Voice actors make everything "more English" and I'm in trouble when I listen voice acted messages. I have to read the text many times.
Again, it all depends on the equipment. If you listen to raw clips from actors such as Admiral_Ahmose, Mongoose, or MatthewPapa, you can very clearly discern what they're saying, because their equipment must be good enough to pick up their voices clearly and without distortion.
With Derelict, I believe Blaise Russel did something with the voice files that either made them lower-quality or distorted them. This may have been to save people large files when it comes to downloading (after all, Derelict is a huge campaign with a whole lot of ingame dialogue), or BR's own particular style of editing. However, if you listen to some of the raw voiceclips from the campaign, you can very clearly discern what people are saying and the emotion behind it. The final product was lacking, yes, but otherwise the download would have been ridiculous.
If that's the case, we should really get those raw files and re-compress them with high quality ogg because that's something we can totally remedy.
And I agree it is a problem with derelict.
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:confused: I altered the voice files to make them sound like they were being transmitted through radio, not being spoken in your ear by somebody standing next to you.
Well if you've played the Freespace 2 campaign, you'll have notice the stress, anger, humor, anxiety, fear and absolute panic in the voices of some of the pilots.
Now i'll hand it to you, i -DID- enjoy the antics of Alpha 2. "Looks like the defacation is about to hit the ventilation... :lol: " , but the rest of it was pretty damn poor, ESPECIALLY the mission where the Nyralathotep cuts itself free. That had the potential to be the best mission ever, but the voice acting made it horrible.
Quite frankly, it was just too....plain. There will very little emotion and strength in the words. I understand you arent a professional actor, but you dont need to be. A bit of panicking, an agressive yell, a trembling voice of terror...its quite simple to do, and works wonders. Imagine if -you- were in the seat of a ship no bigger then a bus, surrounded by the blackness of space, and being hunted by aliens flying black and red ships that can send you into a cold vacuum.
If only you had volunteered to voiceact and shown us how it should be done.
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:confused: I altered the voice files to make them sound like they were being transmitted through radio, not being spoken in your ear by somebody standing next to you.
I'd point out that the FS stock voices don't sound particularly "transmitted". The GTVA seems to have reasonably good quality voice transmission systems. It was a nice idea, but I think in this regard it was a wrong step.
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I agree with you-such messages are more FS1 like.
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I'm not about the quality. I'm talking about the language and the speech.
You do have to keep in mind that you're not a native English speaker, though, Mobius. The accents themselves, not to mention certain expressions and idioms, probably sound very foreign to you, which is natural. Hell, even as a native English speaker, there have been one or two accents in various voiced campaigns that I've had a bit of trouble with. :p When in doubt, F4 is your friend.
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But I didn't have problems with the main campaign. That's why I consider voice acting something "by English members to English members" without considering members coming from other countries.
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We can't exactly consider the whole world when we're reading a bunch of script lines into a desktop microphone, can we? :p
Besides, the people who worked on the main campaigns were professional voice actors using professional equipment; their voices would naturally be clearer and more distinct than any of ours.
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We can't exactly consider the whole world when we're reading a bunch of script lines into a desktop microphone, can we? :p
Besides, the people who worked on the main campaigns were professional voice actors using professional equipment; their voices would naturally be clearer and more distinct than any of ours.
Have you played Wing Commander Saga Prologue yet??????
The voice acting in that is very professionally done! and clear as crystal too! ;)
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i didnt like the derelict voice acting in derelict, got to the second mission and said **** this, they got a dude who sounds like a damn nerd voice acting. And the voice acting in the game is even worse.
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i didnt like the derelict voice acting in derelict, got to the second mission and said **** this, they got a dude who sounds like a damn nerd voice acting. And the voice acting in the game is even worse.
Hmmm...assuming you're talking about the mission briefing, should I take this as an insult or a compliment? :p
Wobble, I'm fairly sure that the WCSaga team procured most of their VAs from outside sources. At any rate, whoever they were, they're extremely talented; I've played games from major publishers with far worse voice-acting than the Prologue. :)
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I'd point out that the FS stock voices don't sound particularly "transmitted". The GTVA seems to have reasonably good quality voice transmission systems. It was a nice idea, but I think in this regard it was a wrong step.
Check Snipes' briefing and in-mission dialogue from the FS2 SOC loops. There's definitely a difference there.
I just don't know what it is. :(
i didnt like the derelict voice acting in derelict, got to the second mission and said **** this, they got a dude who sounds like a damn nerd voice acting. And the voice acting in the game is even worse.
Then you should have ****ing volunteered to voiceact, then.
Jesus wept.
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Sure I would, but too bad I never noticed the voice acting thread. :P
I already have 8 people who have VERY good voices who are going to voice act in my campaign. Sure I hear its a great campaign, heres a tip, in general people are more likely to walk away from a television show if the sound blows ass than if the picture didn't look as great. So for example I wouldn't have gotten to the second mission and said **** this this voice acting sucks, rather then keep playing until i actually noticed how ****ty the campaign would be. (not saying that derelict is, but I haven't played it until the end so I'm not the one to judge the actual campaign.)
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Wow, you spend time at a forum devoted to a rather old sci-fi space sim and yet you have some major problems with nerds. Is there a reason behind this?
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i don't have a problem with them, but the people with that kind of voice are just not appropriate for voice acting.
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FWIW, I think the voiceacting in Derelict is great. I enjoyed the varying inflections and accents. Alpha 2 is probably my favorite Freespace character (canon or no).
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i don't have a problem with them, but the people with that kind of voice are just not appropriate for voice acting.
Riiiight, and people who say "dude" every other word are?
Just shut up and stop *****ing about everything. If you don't like the voice acting, play Derelict without it, stop yelling at us because we're not professionals.
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I was stating my opinion on the voice acting of derelict, thats what this thread is about Cobra.
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Frankly, I thought the majority of the writing and voice-acting in Derelict was extremely well done. A few of the missions weren't as good as the others, but for the most part it was an impressive effort.
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Hunter, the bottom line is that the people who voice-act in this community do so because they're willing to take the time and effort to sit there and record dozens of lines. None of us claim to be professionals, or even particularly good at it. We just say the lines to the best of our voices' abilities and hope that people like the results. As with most things of this nature, if you're going to criticize the work of other people, you'd better be willing to put your money where your mouth is and submit your own efforts for potential criticism. ;)
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Bottom line is that if you don't like the voice acting you can simply delete the voice VP files and play without.
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Frankly, I thought the majority of the writing and voice-acting in Derelict was extremely well done. A few of the missions weren't as good as the others, but for the most part it was an impressive effort.
I think you're right...
but
We can't exactly consider the whole world when we're reading a bunch of script lines into a desktop microphone, can we? :p
Besides, the people who worked on the main campaigns were professional voice actors using professional equipment; their voices would naturally be clearer and more distinct than any of ours.
You don't need to have professional equipment if you just want your words to be compehensible.
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While I do wish some of the people doing the voice acting could have heard the original Derelict voice packs for better context (If only for Alpha 2 :D), I thought it was pretty good - And definitely a helluva lot better than just reading the text ;)
Must admit, the WCSaga guys really upped the bar 'tho :eek2:
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The only problem with Ransom Arceihn's voice acting was that he muttered his words, almost like a whisper. Though, considering how his character witnessed atrocities (such as the Capellan supernova), who wouldn't act like that? :D
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I already have 8 people who have VERY good voices who are going to voice act in my campaign
that's great call me when it gets doen
While I do wish some of the people doing the voice acting could have heard the original Derelict voice packs for better context (If only for Alpha 2 ), I thought it was pretty good - And definitely a helluva lot better than just reading the text
I dunno, I quite liked Ransom's interpretation of Alpha 2 - a lot darker and more cynical than the chipper hyuk-hyuk-hyuk old Alpha 2. But that's just my personal preference.
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Just to add my noise to the fray, I was extremely impressed by the quality of the voice acting and sound editing in SCP Derelict. I had no difficulty understanding anyone.
Constructive criticism is one thing, but I'm rather appalled at the lack of respect shown here. These guys worked their butts off, and had Derelict been a retail game, I'd have purchased it and felt I'd gotten my money's worth.
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I dunno, I quite liked Ransom's interpretation of Alpha 2 - a lot darker and more cynical than the chipper hyuk-hyuk-hyuk old Alpha 2. But that's just my personal preference.
Mackie was originally... chipper??
:nervous:
I agree with Blaise, Mackie as he is in the remake is better.
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I dunno, I quite liked Ransom's interpretation of Alpha 2 - a lot darker and more cynical than the chipper hyuk-hyuk-hyuk old Alpha 2. But that's just my personal preference.
Mackie was originally... chipper??
:nervous:
I agree with Blaise, Mackie as he is in the remake is better.
Yeah, Agatheron and Kellan released demo missions and also some voice files to go with them. Alpha 2 was kind of cheery with whoever was voicing him.
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I uploaded the derelict voices a while ago for somebody... can't remember who. But if you want to listen to them, here they are.
http://staff.hard-light.net/goober5000/downloads/derelict_voice.exe
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Alright i found an old topic on this but all the Derelict stuff seems to be being updated and modified as i type. Right now I have nothing. I would like the latest version of Derelict base files and all of the voice files. Where do I go to find the latest versions of this stuff?
Also i heard i need lightspeeds nebula or backrounds or something like that. However, I have the latest media VPs, are those included in those? :confused:
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No,they're not included in the Media VPs package. DL them from HC.
Are you going to use the raw voices, replacing the ones modified by BR?
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I'll take the BR Modified voices, as long as theyre still understandable.