Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Mobius on December 26, 2006, 06:12:05 am
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I wonder if he can create a 'static' subspace skybox . InSTEAD of fighting in a tunnel, I'd like to create a mission in subspace, without any tunnels. I think it's possible by reskinning a bit the spheric skybox model with subspace textures,but I don't know if the subspace sound will work.
Any ideas?
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I'm doing something similiar in Dreamcatcher, but it's not a subspace tunnel. I have yet to test it fully however, and I don't know whether this background of mine will work...
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Can'y you just use a background skybox? Any silly noises you want to fire off you can do using SEXPs.
every-time
... variable = random number between 1 and 1000
... when random = number = 1
... ... play sound 1
... when random = number = 2
... ... play sound 2
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Can you use an animated texture?
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Yup.
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Can'y you just use a background skybox? Any silly noises you want to fire off you can do using SEXPs.
But I have to reskin it anyway.
I wonder if this cheat will work if I activate the subspace option and use the reskinned skybox at the same time. I should have both the normal subspace sounds and the reskinned skybox.
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any screenys? this sounds like you're making it so subsspace is like an alternate universe that you fly in. cool.....
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Subspace is just a pof. Make a new pof if you want that. However, you'd be better off just scripting it all in FRED. Everything that is subspace can be simulated outside of it in FRED.
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It doesn't work. I have reskinned the starfield pof with no results.