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General FreeSpace => FreeSpace Discussion => Topic started by: Mars on December 29, 2006, 05:28:51 pm

Title: Primaries
Post by: Mars on December 29, 2006, 05:28:51 pm
Yeah... I know... it's another poll... but I'm bored as hell, so bear with me.
Title: Re: Primaries
Post by: tifi on December 29, 2006, 05:33:45 pm
Prom S
But only because theres no Avenger in FS2
(Why I have an irrational attachment to little yellow blobs of death is another question... :p )
Title: Re: Primaries
Post by: Mars on December 29, 2006, 05:36:29 pm
Prom S
But only because theres no Avenger in FS2
(Why I have an irrational attachment to little yellow blobs of death is another question... :p )

I like the Avenger more than the Prometheus in FS1... tis okay.
Title: Re: Primaries
Post by: Centrixo on December 29, 2006, 05:53:59 pm
Ud-8 kayster

i can kill any fighter within 5 seconds on easy skill. on hard skill its saved my ass more than enough times.
Title: Re: Primaries
Post by: Sarafan on December 29, 2006, 05:54:46 pm
Kayser of course, now who would be mad enough to choose the Morning Star?
Title: Re: Primaries
Post by: Mars on December 29, 2006, 05:55:36 pm
Kayser of course, now who would be mad enough to choose the Morning Star?

Chuck Norris didn't properly fit in this one, the Prom R is there too
Title: Re: Primaries
Post by: Sarafan on December 29, 2006, 05:58:09 pm
Kayser of course, now who would be mad enough to choose the Morning Star?

Chuck Norris didn't properly fit in this one, the Prom R is there too

Um... what?
Title: Re: Primaries
Post by: Mars on December 29, 2006, 06:00:07 pm
NM... I put him up there anyway   :D

I put the Subach because it's so damn efficient, and it has no major disadvantages, the Prom S comes a close second, it's fire rate is just a bit too slow for me

God I need to get out of this house.
Title: Re: Primaries
Post by: Sarafan on December 29, 2006, 06:07:16 pm
NM... I put him up there anyway   :D

I put the Subach because it's so damn efficient, and it has no major disadvantages, the Prom S comes a close second, it's fire rate is just a bit too slow for me

God I need to get out of this house.

Oh, well, the subach is good but you need to keep your aim on the target for awhile because of the damage and the enemy wich will keep trying to dodge,IMO. Something wich isnt a problem with the Kayser.

That bored, eh?
Title: Re: Primaries
Post by: Mefustae on December 29, 2006, 09:02:34 pm
Mekhu HL-7. I totally dig the colour. :yes:
Title: Re: Primaries
Post by: Mars on December 29, 2006, 09:15:35 pm
Mekhu HL-7. I totally dig the colour. :yes:

Ick... Mekhu added
Title: Re: Primaries
Post by: Harbinger of DOOM on December 30, 2006, 12:31:29 am
Prom S
But only because theres no Avenger in FS2
(Why I have an irrational attachment to little yellow blobs of death is another question... :p )

QFT
Avengers pwn.
Title: Re: Primaries
Post by: Getter Robo G on December 30, 2006, 02:20:52 am
Yay, Kayser is beating Chuck 4-1 !!!  :yes:  :lol:
Title: Re: Primaries
Post by: Snail on December 30, 2006, 02:56:08 am
Kayser, cause it makes that sound.. Pyaw..
Title: Re: Primaries
Post by: Mars on December 30, 2006, 02:56:53 am
Kayser, cause it makes that sound.. Pyaw..

The Banshee on crack sound?
Title: Re: Primaries
Post by: Snail on December 30, 2006, 03:03:08 am
I like the Banshee's sound too. But my favourite must be either the SGreen or the Maxim.
Title: Re: Primaries
Post by: Dysko on December 30, 2006, 03:14:52 am
Kayser pwnz everything! :D
Title: Re: Primaries
Post by: Snail on December 30, 2006, 03:24:57 am
You would actually be terrified to find out how powerful the Morning Star actually is, you just never use it, that's all.
Title: Re: Primaries
Post by: Dysko on December 30, 2006, 03:35:09 am
I used the Morning Star only in the Pegasus test mission: it was fun to make those Pegasi crash into the Aquitaine :lol:

Anyway, I seldom use kinetic weapons, so you're right, Snail, I never use it... :nervous:
Title: Re: Primaries
Post by: Snail on December 30, 2006, 03:39:43 am
I once made a mod with a tractor weapon in it, it was basically the Morning Star exactly the same but with negative mass. I used it at the same time as the Morning Star and it was just too stupid to laugh at.
Title: Re: Primaries
Post by: Mars on December 30, 2006, 03:50:04 am
You would actually be terrified to find out how powerful the Morning Star actually is, you just never use it, that's all.

It does nothing, but push the fighters back so that they can lob missiles at you.
Title: Re: Primaries
Post by: Harbinger of DOOM on December 30, 2006, 12:14:34 pm
It also does tons of damage too.

But I like the Prom S
Title: Re: Primaries
Post by: Mars on December 30, 2006, 12:29:56 pm
It also does tons of damage too.

But I like the Prom S

Statistically it does almost none, less then the Training Laser if I'm not mistaken.
Title: Re: Primaries
Post by: Centrixo on December 30, 2006, 04:31:39 pm
Morningstars push the enemy back and for that reason thier engines wont respond so you have a clear shot with harpoons or tempests, providing you keep firing the morningstar at the ship otherwise your going to have a hell of a time trying to chase that ship to the crosshair :cool:.
Title: Re: Primaries
Post by: Mars on December 30, 2006, 04:37:58 pm
I always seem to push them in such a way that my missile can't hit them personally.
Title: Re: Primaries
Post by: DrewToby on December 30, 2006, 04:41:30 pm
Never much liked the Morning Star, but then again, I was to busy cannon-pwning everything that crossed my ...crosshairs.

I'm a big-gun-addict, and tend to ignore efficiency for power a lot of the time. I know, bad habit, but still, I find it so much more entertaining to blow apart an enemy with a single shot that drains your banks than having to shoot at him for ten minutes.

I'd love the Circe-Maxim combo more if the gun velocities were similar, but because they're so different, I always have to switch my aim point when I go Maxim. And that annoys me.

So I go all Kaysers instead. ^.^ The only thing more fun than an Erinyes/Ares with all Kaysers and full Harpoons is an Erinyes/Ares with all Maxims, beating the crap out of some poor little cap ship.
Title: Re: Primaries
Post by: Mars on December 30, 2006, 04:46:40 pm
I actually like a Circe & Subach combination sometimes, it gets past the problem with the Subach slowly chipping away at shields.
Title: Re: Primaries
Post by: TrashMan on December 30, 2006, 05:12:04 pm
Mekhu....has a excellent rate of fire and does decent damage to both shields and hulll.

Flying a Erinyes/Ares with Subachs is very effective, too bad I can't put Mekhu on them :(

Alltouhg when flying the potato (ares) I usally put Kaysers on one bank (x4) only.
The x2 bank I leave for something else
Title: Re: Primaries
Post by: Andreas on December 30, 2006, 05:45:24 pm
I voted for Subach HL-7, I mean, just look at those colours!!  :D
Title: Re: Primaries
Post by: Snail on December 30, 2006, 06:00:17 pm
I had just played FS1, where all the lasers were blue/purple (ML-16), yellow (Avenger), green (Prometheus) and blue (Banshee), and then I played FS2. I fired at the drone once and I was like :wtf:. It's pink!!! :lol:

Granted, plasma would probably look like that, right?


I usually load up an Ares with Kayser, Maxim, Trebuchet and Hornet or Tornado. Whenever I run out of weapons energy, I just divert all power to weapons for a few seconds and then continue. It's probably a very reckless way of fighting, but it works. Trebuchets are the way to go when killing things long-range, as all of you may have noticed. Because the Trebuchet loses its accuracy at short range, you need your swarm missiles to save the day. Works great on the Erinyes too, but the Ares' secondary banks make it better. Although sometimes I load up with Harpoons in both banks and just lob missiles at people.
Title: Re: Primaries
Post by: S-99 on December 30, 2006, 06:41:27 pm
The morning star is an awesome weapon. It's kinetic powers are to be heralded as well as the damage it causes to shields which is just the same as the subach damages shields. In other words you don't have very good weapons to use, and you want more shield damaging affect, grab the morning star. The morningstar does damage hulls, but it's very negligible, you'll only do like 1% hull damage on any fighter or bomber with it.
        After that comes the prometheus and the keyser. They keyser really is a superior weapon to the prometheus. But you've got to give the smaller weapons more credit. Absolutely the subach and mekhu come in first in my head. They're the only automatic weapons in the game, that don't make a punch in your power, and have awesome strength for any mission. They aren't one shot one kill weapons, but that's where you have to successfully learn to spray your target, hell even only having one gun bank with the subach is effective as well. Subachs and mekhus work really great against turrets as well, idk about subsystems, haven't really tried that yet. The subach you tend to get good at if you played transcend, where you're equipped with subachs, and a prometheus r :lol: Let's just say i switched to the subachs only :lol:
       One really good weapon combo is the prometheus s and the circe. With that combo you can destroy the average fighter in one hit, that's a really fun weapon combo to use in nebula missions. It surprised the hell out of me.
           The next weapon i will learn to adore is the maxim. I forget that thing has 3km range all the time, when i did remember, oh yeah i was out of the way. And like someone said, equip the maxim with the circe combo. A really funny thing to do is equip a maxim to the artemis bomber. You then have dual maxims at the normal firing rate, and it's something that's really wimpy against shields, but can punch through them crapily and eventually start ravaging the hulls of ships. The maxim on an artemis is not a good idea. But one thing that sounds really funny, is to equip the akheton sdg disruptor with the circe. It sounds effective, and it wouldn't be useless, but unless you had missiles, you won't be making kills :lol:

My vote rests with subach/mekhu ;)
Great weapon for beginners, even better for experienced fs players.
Title: Re: Primaries
Post by: Sarafan on December 30, 2006, 06:45:14 pm
Morningstars push the enemy back and for that reason thier engines wont respond so you have a clear shot with harpoons or tempests, providing you keep firing the morningstar at the ship otherwise your going to have a hell of a time trying to chase that ship to the crosshair :cool:.

Or you can just save the missiles and blast the enemy with a Kayser and be done with. :p
Title: Re: Primaries
Post by: Bob-san on December 30, 2006, 06:50:11 pm
If only one the entire game... the Subach HL-7! I have alot of fun pairing Subach with Morning Star... I prefer to dogfight at 50-150m at my max speed... alot of turning but it makes me a hard target. It's sweet when you only arm Morning Star on your wingmates... and then they all swarm a single fighter!  :lol: the opponent cant do anything but be pushed back HUNDREDS of metres with 4+ fighters attacking it... even more funny on Shivan Bombers!
Title: Re: Primaries
Post by: Centrixo on December 30, 2006, 07:59:45 pm
my liking and fighting, fire and forget then afterburn alot to avoid alot of missiles, granted sometimes it dont always work thats what i do (easy skill -- hard skill), i always use harpoons over ANY other missile and primary weapon to kayser (if not kayser then circe and prom s).

on insane skill, i tend to heavily rely on suicide tactics and cms (again isnt always best but is effecitve if you want to get out of a dogfight much quicker), i always use Subachs and morningstars and for missiles harpoons and tempests.

i tell you, you carry a prom s on you on insane skill then its your death on a silverplatter.


Title: Re: Primaries
Post by: Mars on December 30, 2006, 08:04:20 pm
The morning star is an awesome weapon. It's kinetic powers are to be heralded as well as the damage it causes to shields which is just the same as the subach damages shields. In other words you don't have very good weapons to use, and you want more shield damaging affect, grab the morning star. The morningstar does damage hulls, but it's very negligible, you'll only do like 1% hull damage on any fighter or bomber with it.
        After that comes the prometheus and the keyser. They keyser really is a superior weapon to the prometheus. But you've got to give the smaller weapons more credit. Absolutely the subach and mekhu come in first in my head. They're the only automatic weapons in the game, that don't make a punch in your power, and have awesome strength for any mission. They aren't one shot one kill weapons, but that's where you have to successfully learn to spray your target, hell even only having one gun bank with the subach is effective as well. Subachs and mekhus work really great against turrets as well, idk about subsystems, haven't really tried that yet. The subach you tend to get good at if you played transcend, where you're equipped with subachs, and a prometheus r :lol: Let's just say i switched to the subachs only :lol:
       One really good weapon combo is the prometheus s and the circe. With that combo you can destroy the average fighter in one hit, that's a really fun weapon combo to use in nebula missions. It surprised the hell out of me.
           The next weapon i will learn to adore is the maxim. I forget that thing has 3km range all the time, when i did remember, oh yeah i was out of the way. And like someone said, equip the maxim with the circe combo. A really funny thing to do is equip a maxim to the artemis bomber. You then have dual maxims at the normal firing rate, and it's something that's really wimpy against shields, but can punch through them crapily and eventually start ravaging the hulls of ships. The maxim on an artemis is not a good idea. But one thing that sounds really funny, is to equip the akheton sdg disruptor with the circe. It sounds effective, and it wouldn't be useless, but unless you had missiles, you won't be making kills :lol:

My vote rests with subach/mekhu ;)
Great weapon for beginners, even better for experienced fs players.

The morning star barely causes any damage... I can use the flail because it actually does, but the morning star basically just bumps people around
Title: Re: Primaries
Post by: Harbinger of DOOM on December 30, 2006, 08:21:50 pm
Lol, yeah.

I actually swapped the MS for the Flail though. For a change of pace. :D
Title: Re: Primaries
Post by: Bob-san on December 31, 2006, 11:22:30 am
I beat several missions on Insane with a Prom S... granted it was a Myrmidon on the 4x bank with a Subach on the 2x bank...

My favorite setup... for fighters in a captial-ship assult...
GTF Myrmidon
Subach HL-7 on 2x bank
Prometheus S on 4x bank
80 Tempests
1 Helios
32 Tornado

For bombers...
GTB Ursa (yes, the brick!)
Subach HL-7 on lower 2x bank
Prometheus S on side 3x bank
One bank of Cyclopse
One bank of Helios
One bank of Stiletto II's

In a pure antifighter thing I go with an Erinyes loaded with a bank of Kayser and a bank of Subach. Mix of Tornados and Harpoons.

Oh by the way... in my file, I have some 27-28% accuracy. Sometimes I just go off and if a ship is completely disabled+disarmed+invunerable, I just put timecompression at 64x and fire at it with my fastest weapon... it ups accuracy quite a bit... 1 second = 1 minute... do it for two minutes and you have thousands of shots that hit which normally wouldn't. A little bit of a boost to spray-tactics. Delerlict's disabled+disarmed Molach on the Lucy-escape mission works to do this... just start firing and it will never go down!
Title: Re: Primaries
Post by: Taristin on December 31, 2006, 02:21:04 pm
Kayser uses too much energy. THe Mekhu can and will kill your enemies almost as fast, and barely touch your energy reserves, so you can boost power to engines or shields. Good stuff, that Mekhu.
Title: Re: Primaries
Post by: Wanderer on December 31, 2006, 04:56:59 pm
Yeah... I prefer Mekhu to any other available weapon.. Subach comes second.
Title: Re: Primaries
Post by: Centrixo on December 31, 2006, 05:04:08 pm
thats a shame because its a vasudan only weapon. the mehku isnt a bad weapon just need some more acc. and its thier.
Title: Re: Primaries
Post by: Mars on December 31, 2006, 06:27:10 pm
I'd like the Mekhu better than the Subach if it was a little more compatible... I hate most Zod fighters, so I don't use the Mekhu much, but I love it when I do.
Title: Re: Primaries
Post by: Centrixo on December 31, 2006, 06:43:51 pm
maybe their should be a patch out for the zod weapon :pimp: its not all that different anyway just 1 more shield dmg.
Title: Re: Primaries
Post by: Mars on December 31, 2006, 07:00:45 pm
The numbers you're given for damage values in the loadout area are off by a lot

If you want accurate numbers refer to the Wiki's Weapon Comparison Table (http://www.hard-light.net/wiki/index.php/Weapon_Comparison_%28FS2%29)

Name          Sheild d./s              Armor d./s          Subsys d./s           Energy c.
Subach            67.5                          52.5                    22.5                         1
Mekhu              74                             64                        24                           1.33
Prom S             77.1                         85.7                     30                            2.86
Kayser              112                         100.8                   39.2                         4.8

In terms of armor damage / second, sheild damage per second, and subsystem damage /second, the Subach does 67.5, 52.5, and 22.5 respectively whereas the Mekhu does 74, 64, and 24 respectively, for the price of slightly increased power consumption and compatibility
Title: Re: Primaries
Post by: Snail on December 31, 2006, 10:19:35 pm
I always used the Maxim on first bank and Mekhu on the second bank in a Serapis on most of the Vasudan missions. But for some of the missions I needed high survivability so I went with a Tauret with Mekhu and Prom S. Mekhus are good, but the Kayser just is cooler.