Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: gevatter Lars on January 02, 2007, 08:25:19 am
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This topic is for those who have problems with the general gameplay...aka "How-to-toast-Kilrathi" questions. Their seams to be quite some questions in the other topics so a seperate topic for that might be a good thing.
Feel free to post this questions here.
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Was looking for a place to ask this. Well, I got WC Saga running on my new MacBook (PowerBook's video card died, needs new logic board), and I've gotten through the first 2 missions. Some problems I noticed:
Mission 2 related
-First time through the 2nd mission, escorting the freighter, I saw asteroids at the 2nd and 3rd nav points, I believe. 2nd and 3rd times through it, those asteroids were gone. Major Baws was saying, "Those asteroids float around and hurt things... we're here to make sure that doesn't happen." And no asteroids were around. During my 2nd attempt (mouse sensitivity for the Mac is slow even at max settings with FS_Open engine, so I got killed the first time), I did jump the gun and hit autopilot early, before the freighter finishes it's first message signaling the player to jump out. Ever since then, no asteroids. Odd. But I finished the mission.
-That 2nd attempt, I apparently strayed too far from the convoy, the mission just ended abruptly because I had flown too far from the formation. Shouldn't there be a warning for the player he's flying too far from the group, first, before the mission cuts off for disobeying orders? :blah:
Mission 3 (Thunderbolt/Hellcat one?) related
-After blowing up asteroids and Wellington orders Alpha flight to head out and assist the patrol that got in a dicey situation, I follow Baws out of the field, and nothing happens. I receive messages about ordering the flight to do stuff, and I tell them to cover me, but even after I'm a good distance away from the asteroid field, no nav point is selectable, and autopilot brings me back to the field. Pretty much can't continue the mission.
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I apparently strayed too far from the convoy, the mission just ended abruptly because I had flown too far from the formation. Shouldn't there be a warning for the player he's flying too far from the group, first, before the mission cuts off for disobeying orders? :blah:
This will be changed in the coming patch
Mission 3 (Thunderbolt/Hellcat one?) related
-After blowing up asteroids and Wellington orders Alpha flight to head out and assist the patrol that got in a dicey situation, I follow Baws out of the field, and nothing happens. I receive messages about ordering the flight to do stuff, and I tell them to cover me, but even after I'm a good distance away from the asteroid field, no nav point is selectable, and autopilot brings me back to the field. Pretty much can't continue the mission.
After Baws ordered you to follow him out of the asteroid field, follow him. He is flying to an evasive point and stops there. When you are then close enough to him, the next navpoint will be activated.
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Hi, perhaps someone can help.
I've just started with WC Saga, but I've stumbled at the first hurdle:
Mission 2 - I can't select the 1st nav point and therefore can't progress anywhere - pressing Alt-N does not select the nav point. Anyone got any ideas ?
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you need to follow instructions :)
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After Baws ordered you to follow him out of the asteroid field, follow him. He is flying to an evasive point and stops there. When you are then close enough to him, the next navpoint will be activated.
Did what you said, and it worked. I think I was able to order Baws to cover me that first time around though, and so he never got around to flying to the evasive point. Shouldn't those orders be disabled for this mission?
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Did what you said, and it worked. I think I was able to order Baws to cover me that first time around though, and so he never got around to flying to the evasive point. Shouldn't those orders be disabled for this mission?
Actually I thought I did that :sigh: I look into it
Mission 2 - I can't select the 1st nav point and therefore can't progress anywhere - pressing Alt-N does not select the nav point. Anyone got any ideas ?
As Tolwyn said, you can only activate the new nav once the mission optjective is shown (white letters in objective box). If that isn't working (though it's most possible the problem) check in the options, control config , under the misc -tab if the key is bound to the feature. It's at the end of the list (scroll down)
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Did what you said, and it worked. I think I was able to order Baws to cover me that first time around though, and so he never got around to flying to the evasive point. Shouldn't those orders be disabled for this mission?
Actually I thought I did that :sigh: I look into it
If it's any help, I only got an acknowledgement that he'd cover me by issuing orders to his ship only.
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you need to follow instructions :)
Mmmm - perhaps I'm missing something here. I've closed to within 100m of the shuttle - both ahead, behind and to the side of it; but I am still unable to select a nav point. I have tried targeting and closing on all the other members of Alpha wing - again with no success. I have repeated this several times - all with the same outcome, I can't select the nav point and the shuttle eventually vanishes when it reaches the waypoint.
This is quite frustrating - I really want to experience the rest of this demo (I was quite a fan of the original Wing Commander games in my youth :)). Could this be some problem with my installation or am I just completely dense and have missed the point here.
As Tolwyn said, you can only activate the new nav once the mission optjective is shown (white letters in objective box). If that isn't working (though it's most possible the problem) check in the options, control config , under the misc -tab if the key is bound to the feature. It's at the end of the list (scroll down)
I can confirm that alt-n is bound to 'cycle nav points' - it worked on the previous training mission.
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Are you following the shuttle ? You are supposed to follow the transport TCS AURORA, together with Alpha 3 and 4 that are already guarding it.
The shuttle and it's escort are just there to give the scene some live, ignore them :)
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*g* Most likely. Nearly did that one myself once *g* Followed it until I look on my HUD and... "DUH!" *g*
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Yeah, this was actually an issue in the beta test, because not all people listen that carefully to the dialogue orders or the briefing :)
Escpecially for that I inserted the directive "fly to the transport Aurora" :D
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Yeah, and form what remember Major Baws even asks at one point "Sandman? Where are you?" *G*
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@ captain07
Can you please tell me exactly what you do to order Maj. Baws around in the 3rd Mission ? I just checked again, and the commlist isn't accessable (or better said, there are no valide options). Are you using the hotkey or something (though if it's working then, it's sort of a SCP bug I guess).
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Yeah, this was actually an issue in the beta test, because not all people listen that carefully to the dialogue orders or the briefing :)
Escpecially for that I inserted the directive "fly to the transport Aurora" :D
D'oh - I'm an idiot :)
Thanks for the help - I must pay closer attention to the orders.....
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Is there some trick to mission three? Major Baws never shoots his torpedo if mine misses, and mine is always shot down. I've tried removing some turrets before launching but I tend to get hammered by all the laser fire and missles the frigate sends at me, not to mention the fighters. And the fighters just keep coming back if we shoot them down.
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All energy to the shields, go much closer before you fire the torpedo, lets say around 300-500m.
The fighters don't just come back. There's an end to it, you'll just have to fight your way through.
But blow up the frigate first.
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I personally would go for the fighters first and attack the Caernaven later
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I also take out the frigatte first...ok maybe get one or two fighters before that with missiles to scare them away but then I focus on the frigatte.
Sometimes I also try to get a logon from far away then speed up when the target is nearly looked and go in for the kill.
The patient hunter gets the pray ^_^
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While Baws fired his torpedo in all my previous test, I also noticed that while playing a few days back. Obviously he hasn't enough time to get a lock on. In the coming patch (no ETA yet) I have moved his evading waypoint to a greater distance so that he has more time to get a lock.
But AI-Torpedos are much more likely being shoot down.
So if yours miss, attack the corvettes laserturrets to give Baws Torpedo a chance.
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which is why I suggested to give him a customized torpedo with virtually no lock time a while back :)
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Also possible. I just need to edit his evading point for that. :)
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Are you following the shuttle ? You are supposed to follow the transport TCS AURORA, together with Alpha 3 and 4 that are already guarding it.
The shuttle and it's escort are just there to give the scene some live, ignore them :)
HAHAH I did that on my first run too LOL
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@ captain07
Can you please tell me exactly what you do to order Maj. Baws around in the 3rd Mission ? I just checked again, and the commlist isn't accessable (or better said, there are no valide options). Are you using the hotkey or something (though if it's working then, it's sort of a SCP bug I guess).
Hey, sorry for the delay. I either hit C, or shift C, and follow the contextual instructions (hit 1 for Alpha 1, then 8 for cover me, or shift C then 1 for cover me), and Baws will follow my movements and then go back to blowing up asteroids. I get an acknowledgement from Baws using both methods, and after following him for a while, I'm certain he is following my movements, mimicking them.
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Can this be confirmed by someone else ? According to my mission file you can't order Alpha 1, and I'm pretty sure I did send Tolwyn the latest mission file and he build that one in.
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Imao realy its a hard thing to knockout the frigate
most my torpedo was shot down before hit the frigate i see i need more practise next time ;)
but it makes much fun
the second wave of the fighter are heavier to shot down or???
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It is fairly easy, if you know how - Caernaven has a weak spot - the engines. ;)
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You could also select the missile launcher as a target and then go right from the side...the you will be right in the firing cone of all foiur turrets and the missiles but doding throught the fire while an enemy is on your tail is a challange. But nothing fells better then going through that fire your torp at close distance and then just fly over the enemy and look back to see the explosion.
Might not be the easiest way but the most fun one. I might say that it has taken me several times to do that but its fun ^_^
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What I did was moved up just to the range limit of the torpedo, locked on from there while I was still out of range of the fighters/frigate, and then held burners down until I got within 1000 meters. Once I got there I launched and broke hard, and boom, there it went :)
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i started getting the lock from afar too, then when locked, go in guns blazing whiping out it's shields on locked flank and then on close range launch the torpedo and get the hell out of there or get caught in the fireworks.
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That's part of the appeal of WING-Torpedoes....huge friggin' Anti-Matter Warheads....10-meters long....the size of a school-bus ! - not the wussy little 2-meter long Photon Torps used by Star Trek....hehehe....these babies pack exponentially more destructive energies....which, I guess, is why only a few of them (relatively) are capable of destroying multi-hundred meter long starships. :nod:
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What realy makes them interesting is that they are bypassing the enemys shields and hit the hull directly
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True...that's why they do such devastating damage....they match the phase frequency of the enemy shields and slip through it, much like the Klingon ship did in the Star Trek: Generations movie at the end when it was able to send disruptor shots and photon torpedoes directly through the Enterprise's shields and into their hull because they had "matched their frequency". :cool:
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OK, enough of mission 3. I'm stuck in the Mission where you escort the badly damaged TCS Wellington out of the system. I got so far as the Jump point with those 2 suprises waiting for you. And here is my problem. How can I "buy" time for my carrier. I evade, I attack, I order my wingmen i.e. baws to assist me .. .. useless I always get blown to pieces even though I get to Nav4 with 8 missiles and a 100%Hull. Its depressing. Shall I eject in order to surpass this mission? naaaayy.. that were to much of a coward.... "request assistance, over!"
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Unfortunatenely, there is no way to save the Wellington. You can't stop those two heavy cruisers with your little arrow. Attack the enemy fighters and stay away from the Capships.
There is however a way to survive the mission even if the Wellington is destroyed. You'll see as soon as your carrier goes down.
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Thank you! I'll see what I can do and .. . thanks for not spoiling the rising tension. Acin over & out. :)
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I think it might be possible to take down one of the cruisers, but yeah... there's a specific outcome that is quite innevitable. I ran some experiments with FRED and found that while the Rallarads are pretty weak against Confed capships (the Wellington even could sink one with ease if the first torpedo gets shot down), but the Fralthi IIs are quite a menace. One on one cruiser vs carrier the cat ship's shields don't even go down. From just about any way one can think about it, a flight of fighters and a carrier cannot possibly prevail against a pair of cruisers... well maybe if they're thuds, but I won't spam here. :lol:
Hope you enjoy the end of the mission. Very awesome considering the circumstances if I may say so. ;)
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Take a look at this (highlight text to read) :)
spoiler :
As nowd said, there is no way to save the wellington, it's part of the story that it will be destroyed. Technically you can sit right next to it and watch it battle with the cruisers, just watch the darket escorts.
On the other hand, the confed cruisers can be destroyed, and if one dies the mission is over. The key to solve it (just like in the entire game) is the supportrole of your fighter in battles.
Destroy the torpedo-launchers on the kilrathi cruisers, they are deadly. You can also take out some AMG turrets, but the torpedo launchers are the key to success.
end of spoiler
B/R
Starman
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After I have learned that the TCS Wellington is doomed in this mission, the entire mission became almost enjoyable :)
I was eager to kick some fury Kilrathi ass right in the nest mission.. which.. well you know.... :sigh:
I'd like to play on and on, hence I can't wait to see the grand game to become available. Again, my highest complements to the entire team. It is an utterly fine piece of work, or as Comdr. Worf would say "QuaplaH!" :lol:
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I keep recommending simulator missions. :)
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We should really make that prologue patch, so that the main hall entry will directly point towards the mission simulator :nervous: :)
@Acin : Thanks for the compliments, seeing that people enjoy our game is the biggest reward we can get :)