Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Centrixo on January 13, 2007, 12:54:23 pm

Title: RTD Wars progression
Post by: Centrixo on January 13, 2007, 12:54:23 pm
the RTD Wars mod is coming on but its a bit slow. ive done several missions, repainted a few ships to save some time. a few ships you will see in this picture im going to post havent been used much and you might instantly recognise them.

(http://img181.imageshack.us/img181/5651/edn9.png)

Whiskey India Lima Lima  Bravo Echo  Delta Oscar November Echo  Sierra Oscar Oscar November.
Title: Re: RTD Wars progression
Post by: Dark Hunter on January 13, 2007, 12:55:48 pm
I see a Karnak, a Hades, and.... something else.  :p

Also: how soon?
Title: Re: RTD Wars progression
Post by: Centrixo on January 13, 2007, 12:57:55 pm
not sure.
Title: Re: RTD Wars progression
Post by: Goober5000 on January 13, 2007, 12:59:30 pm
That background arrangement looks like a skull. :shaking:
Title: Re: RTD Wars progression
Post by: Snail on January 13, 2007, 01:20:55 pm
What does RTD stand for? :P

Sounds good. What build is needed?
Title: Re: RTD Wars progression
Post by: Centrixo on January 13, 2007, 01:39:41 pm
offical title: Retaliation Total Destruction.
the faction names: Random Terror Cause,
its ally Rouge Pirates.

the spliter cell from both zod and Terran side.

in 2367 just after capella went supernova, the RTC launched a helfty strike against the GTVA  in retaliation for the loss of 2 lambda transports that were full of RTC officers in disguise.

you play as a pilot that defected to the RTC in a bid to see the GTVA suffer for what its done. the only problem is that Someone has orders and is plotting your death by Galactic Intellegence. you got through 40 missions to help the RTC Destroy the GTVA with alot of unpredictabilities.

im also thinking ahead to RTD Wars 2

that one involves playing as the other side and you must fight against the RTC and try to push them back and out of the Galaxy

ive manage to change a few things, it can now run on most builds as opposed to 3.6.9-7
Title: Re: RTD Wars progression
Post by: Snail on January 13, 2007, 02:03:37 pm
What is the minimum requirement build, I mean. Sounds like fun. :)



In fact, I could help. I think.
Title: Re: RTD Wars progression
Post by: Centrixo on January 13, 2007, 02:13:25 pm
sorry but i wanna do this myself, i need to learn as well as tripping over myself. as soon as i learn, then i might let other help, but these 2 mods im going to do are by me and me alone  :nod:. no disrespect by that
Title: Re: RTD Wars progression
Post by: Snail on January 13, 2007, 02:18:35 pm
Alright, seems like you know what yer doing. :)
Title: Re: RTD Wars progression
Post by: Centrixo on January 14, 2007, 12:03:50 pm
alright an update:

the mod should be around by at least 1st october to 13th november, thats the most accurate prediction i can get.

the minimum requirements are

2.0ghz processor.
1024mb RAM.
128mb PCI-E graphics card - 256mb AGP graphics card.
DX9.0c complaint graphics card, sound card, keyboard and mouse.
(opinional) Joystick, with lowered responses (if possible).

minimum required SCP launcher: 3.6.4
-------------------------------------------------------------------

im now open to peoples opinions of what they want from this mod. (i will take them into consideration but bear in mind i might not use the ideas set out by people)

atm the mod is RTC engaging the GTVA with alot of surprises, more ursa's flying and more abandoned ship designs like the Karnak and the Vasudan prototype ship on Sync and the GTD Hades, all back in use.
Title: Re: RTD Wars progression
Post by: Snail on January 14, 2007, 12:05:47 pm
Is the Karnak on the title page reskinned?
Title: Re: RTD Wars progression
Post by: Centrixo on January 14, 2007, 12:08:49 pm
yep along with the GTD Hades and that vasudan prototype all 3 reskinned to save time. i am creating the RTD gumble but im far from finished with it, once thats done the GTD Hades will either be dropped off or in use elsewhere.
Title: Re: RTD Wars progression
Post by: Dark Hunter on January 14, 2007, 12:10:58 pm
Vasudan prototype = Hedetet.
Just FYI. ;)
Title: Re: RTD Wars progression
Post by: Snail on January 14, 2007, 02:07:56 pm
The Hedetet is now Terran (or hybrid)?
Title: Re: RTD Wars progression
Post by: Dark Hunter on January 14, 2007, 02:09:08 pm
Let's hope not...

/me remembers JAD's Orioshepsut and shudders.
  :nervous:
Title: Re: RTD Wars progression
Post by: Centrixo on January 14, 2007, 02:10:21 pm
lol, so any ideas for the good of the mod?
Title: Re: RTD Wars progression
Post by: Snail on January 14, 2007, 02:11:09 pm
New weapons? Always like testing those out using ~+0 and ~+9. Killed myself numerous times. :lol:
Title: Re: RTD Wars progression
Post by: neoterran on January 14, 2007, 02:54:03 pm
the minimum requirements are


128mb PCI-E graphics card - 256mb AGP graphics card.


minimum required SCP launcher: 3.6.4
-------------------------------------------------------------------

Why ? you need double the VRAM if you have AGP ? try explaining your reasoning for that one please.


Title: Re: RTD Wars progression
Post by: Centrixo on January 14, 2007, 03:01:14 pm
i asked for ideas not asshole comments thanks. try again
Title: Re: RTD Wars progression
Post by: Dark Hunter on January 14, 2007, 06:35:15 pm
Uh-oh... I sense a flamewar starting...  :shaking:

Centrixo, I wouldn't consider Neoterran's comment an "asshole comment". He was merely asking why you think you'd need double the RAM on that graphics card...

Back on-topic:
Good dialogue is something that makes a good, well-FREDded campaign into a great several hours spent playing. I'd reccommend spending time on the dialogue.
Title: Re: RTD Wars progression
Post by: Centrixo on January 14, 2007, 07:52:43 pm
there is always one out there who just wants to see someone trip up, well you figure it yourself Neoterran because ive had with these sort of people who come in and start questioning, when i fully well put up the answer before hand :hopping:. now i asked for ideas, i never asked questions on the computer did i? :P. if i get another question like that again i wont accept any ideas and this mod will be flushed.

now i say again im looking for ideas for consideration, neoterran im looking for ideas, you give me some ideas on what you want from this mod and il consider them and like i said considerations dont mean they will actually be implemented.

now like i said ive put up the minimum specs you read them because thats what will be used, end of story.
Title: Re: RTD Wars progression
Post by: Centrixo on January 14, 2007, 08:46:32 pm
New weapons? Always like testing those out using ~+0 and ~+9. Killed myself numerous times. :lol:

how about this for a weapon  :D

(http://img244.imageshack.us/img244/7518/floranmn2.png)
Title: Re: RTD Wars progression
Post by: Dark Hunter on January 14, 2007, 10:16:10 pm
Pretty.  :cool:

now like i said ive put up the minimum specs you read them because thats what will be used, end of story.

I still don't see why you are so angry, Cen. Personally, I think you are way overreacting.
Title: Re: RTD Wars progression
Post by: Mefustae on January 14, 2007, 10:32:33 pm
i asked for ideas not asshole comments thanks. try again
I really hope you appreciate the irony of that post.
Title: Re: RTD Wars progression
Post by: Centrixo on January 15, 2007, 03:07:21 am
yes, i brought out the low life, i knew it :P. i was playing along with neo terran, he didnt know it.

well mufustae you appear to be a vulture coming around trying to get any rich pickings, this was too good to pass up i presume? mefustae back off mate you seem to be around everyone when there angry :). hehe you fell for it...

the vram is higher because of the hi-poly ships im goingto introduce :P
Title: Re: RTD Wars progression
Post by: Mefustae on January 15, 2007, 04:01:03 am
well mufustae you appear to be a vulture coming around trying to get any rich pickings, this was too good to pass up i presume? mefustae back off mate you seem to be around everyone when there angry :). hehe you fell for it...
Because I looove exacerbating arguments and getting people really riled up. :p

Anyway, those primary bolts look damned sexy. Might I ask, what have you got planned for secondaries?
Title: Re: RTD Wars progression
Post by: Centrixo on January 15, 2007, 04:10:59 am
hehe you will find out if you give me some ideas  :P of what you want from the mod.
Title: Re: RTD Wars progression
Post by: Mefustae on January 15, 2007, 04:27:17 am
TAG Cs. Modded in and well used, it'd be awesome to use them. Or perhaps you could mod in a TAG D, that calls in a cruise-missile via subspace when it hits a capital ship. You don't have the 'infinite ammo' problems inherent to the targeting laser, and as far as I know it's not been done to any resounding success in the past, if at all.
Title: Re: RTD Wars progression
Post by: Centrixo on January 15, 2007, 05:32:43 am
ahh homeworld: cataclysm  ;). il see what i can do  :lol:
Title: Re: RTD Wars progression
Post by: Snail on January 15, 2007, 02:31:44 pm
Don't tell me you killed the cruiser with the Floran alone! :shaking:
Title: Re: RTD Wars progression
Post by: Centrixo on January 15, 2007, 02:32:35 pm
well you asked for a new weapon  :lol:. and answer your question, yep within 30 seconds.

full hp to critical 1hp.

fighter 2.1 seconds
bomber 1.8 seconds
Freighter 7.6 seconds
cruiser 27.8 seconds
Corvette 1.2 minutes
destroyer 4.7 minutes
super destroyer 114.4 minutes

im currently trying to make a tag missle warp in a cruise missle to destroy a target  :mad2:

Title: Re: RTD Wars progression
Post by: Snail on January 16, 2007, 02:21:22 pm
Go find ssm.tbl (or something) on the wiki.
Title: Re: RTD Wars progression
Post by: Centrixo on January 16, 2007, 02:26:18 pm
ssm is sub space missile.tbl definition, but says a line on the table file, witch gives me nothing to work with. ive also opened the ss.tbl and its says one line about definition....
Title: Re: RTD Wars progression
Post by: Centrixo on January 16, 2007, 05:43:54 pm
TAG Cs. Modded in and well used, it'd be awesome to use them. Or perhaps you could mod in a TAG D, that calls in a cruise-missile via subspace when it hits a capital ship. You don't have the 'infinite ammo' problems inherent to the targeting laser, and as far as I know it's not been done to any resounding success in the past, if at all.

sorry mufustae, ive tried, im too inexperienced at that right now, its taking away from the delivery date ive set, after the first mod has been released il see what i can do, but between now and the launch, there could be a cruise missile out, try add it on if you wish.

but i am willing to give anyone elses ideas a try :D
Title: Re: RTD Wars progression
Post by: Dysko on January 17, 2007, 07:19:29 am
Uhm... I could try to do it...
Title: Re: RTD Wars progression
Post by: Snail on January 17, 2007, 01:22:06 pm
ssm is sub space missile.tbl definition, but says a line on the table file, witch gives me nothing to work with. ive also opened the ss.tbl and its says one line about definition....

Bobbaou once made a working ssm.tbl, right? It was called the Starfire or soemthing.