Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Commander Zane on January 13, 2007, 08:32:41 pm

Title: High-poly missiles
Post by: Commander Zane on January 13, 2007, 08:32:41 pm
Having played the SCP for a little while, I was wondering why only a select few of the missiles have a new high-poly model?
Title: Re: High-poly missiles
Post by: WMCoolmon on January 13, 2007, 08:40:45 pm
It takes time and a willing hand to model + texture each model. :)
Title: Re: High-poly missiles
Post by: Commander Zane on January 13, 2007, 08:47:10 pm
Well...I suppose...
Title: Re: High-poly missiles
Post by: phreak on January 13, 2007, 08:49:45 pm
That and you don't really notice that kind of detail on the missiles since they're rather small and fast.
Title: Re: High-poly missiles
Post by: WMCoolmon on January 13, 2007, 08:58:30 pm
Well...I suppose...

No one's getting paid to work on any of this. Complaining that they aren't all done is like getting a boxed set of one season of your favorite TV show, then turning around to the friend that gave it to you and demanding "Hey-where are the other five!?"

The people who work on the models usually hang out in the Freespace Upgrade Project forum, and while they usually listen to constructive criticism, they aren't under any obligation to do any of this whatsoever. (As opposed to, say, use those talents for a job that they would be getting paid for)
Title: Re: High-poly missiles
Post by: Commander Zane on January 13, 2007, 08:59:32 pm
It's just something I wondered considering that half of them were redone.
Title: Re: High-poly missiles
Post by: CP5670 on January 13, 2007, 10:27:43 pm
To be honest, it's not really worth doing the others either. The bombs and a few other slow missiles are the only ones on which you can actually notice the improvement in the game, and those are finished already.

Quote
No one's getting paid to work on any of this. Complaining that they aren't all done is like getting a boxed set of one season of your favorite TV show, then turning around to the friend that gave it to you and demanding "Hey-where are the other five!?"

I don't see anyone complaining. :p
Title: Re: High-poly missiles
Post by: karajorma on January 14, 2007, 03:53:53 am
To be honest, it's not really worth doing the others either. The bombs and a few other slow missiles are the only ones on which you can actually notice the improvement in the game, and those are finished already.

We could really use high poly loadout models though for people who play with the Use models for ship selection option turned on.
Title: Re: High-poly missiles
Post by: Snail on January 14, 2007, 03:58:05 am
The Interceptor is a complete and utter must do. It looks like a little square with an engine.