Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Commander Zane on January 14, 2007, 01:56:37 am

Title: Beam Free Mode
Post by: Commander Zane on January 14, 2007, 01:56:37 am
I just noticed that on the newer versions of FRED there's a thing on the mission specs that *claims* to automatically free all of the beam weapons by default, I checked it for a mission I'm goofing around on. I tried and hey, beams weren't free. :doubt:
I must be missing something.
Title: Re: Beam Free Mode
Post by: karajorma on January 14, 2007, 02:17:18 am
You must be re-locking them elsewhere cause the option works.
Title: Re: Beam Free Mode
Post by: Commander Zane on January 14, 2007, 02:21:06 am
It's the only thing with the word "Beam" I touched.
Title: Re: Beam Free Mode
Post by: Shade on January 14, 2007, 02:28:40 am
If it's not part of some secret campaign, can you post the mission so we can see if anything else is wrong? There are other reasons why beams might not fire.
Title: Re: Beam Free Mode
Post by: Commander Zane on January 14, 2007, 02:36:56 am
It's just a test level, I have a wing of fighters, a corvette, and that's it.

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Title: Re: Beam Free Mode
Post by: Shade on January 14, 2007, 02:40:49 am
Ah. The obvious problem there would be that a Moloch corvette doesn't carry anti-fighter beams. Try one of the cruisers or destroyers instead and it should work :)
Title: Re: Beam Free Mode
Post by: Commander Zane on January 14, 2007, 02:45:12 am
Oh...
Title: Re: Beam Free Mode
Post by: Bobboau on January 15, 2007, 05:55:04 am
":doubt:" eh?
Title: Re: Beam Free Mode
Post by: Goober5000 on January 15, 2007, 11:24:31 am
To be fair he did allow for the possibility that he was missing something. :)
Title: Re: Beam Free Mode
Post by: Admiral Edivad on January 15, 2007, 12:38:20 pm
I just noticed that on the newer versions of FRED there's a thing on the mission specs that *claims* to automatically free all of the beam weapons by default, I checked it for a mission I'm goofing around on. I tried and hey, beams weren't free. :doubt:
I must be missing something.

you're not the only one having that problem... i tried also the beam lock-all/ unlock-all, and it works only in some cases... for example it worked with a Telemus destroyer (<inferno) but not with an Orion.
Title: Re: Beam Free Mode
Post by: Shade on January 15, 2007, 01:50:37 pm
More people with trouble? I've never had those SEXPs nor the mission specs option not work when used right, so I'd be very interested in the circumstances if you can describe it more closely. If there actually is a bug somewhere (though I doubt it, those SEXPs are retail and I just checked how the specs option gets handled and as far as I can tell it checks out), it would be nice to get it pinned down.
Title: Re: Beam Free Mode
Post by: Goober5000 on January 15, 2007, 05:08:50 pm
ZylonBane's Beam FAQ (http://home.att.net/~clay.h/fs2/beamfaq.htm)