Hard Light Productions Forums

Modding, Mission Design, and Coding => The Scripting Workshop => Topic started by: WMCoolmon on January 14, 2007, 06:53:31 am

Title: Latest Builds of Interest
Post by: WMCoolmon on January 14, 2007, 06:53:31 am
Here you can find any current builds that have some significance to scripting (eg bugs fixed, new functionality or hooks added, etc).

The first post will be updated with the latest build, so you don't have to scroll around too much to find it.

Latest Build
Second Camera Code System Part II (http://www.hard-light.net/forums/index.php/topic,54876.0.html)
Title: Re: Latest Builds of Interest
Post by: Wanderer on January 14, 2007, 07:53:05 am
Would it be possible to get unoptimized builds? I encounter immediate CTD (in errorlog.txt its marked as 'illegal instructions' error) with standard build when i run it without any mods or scripts at all.
Title: Re: Latest Builds of Interest
Post by: Axem on January 14, 2007, 12:41:18 pm
Seconded. Only the debug builds ever work for me. Could this be because those are P4 builds while me and Wanderer have AMD CPUs?
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on January 14, 2007, 09:01:41 pm
For future reference:
C01142007 (HEAD) (http://fs2source.warpcore.org/exes/latest/C01142007.zip)

And the new build:
C01142007b (HEAD) (http://fs2source.warpcore.org/exes/latest/C01142007b.zip)
Title: Re: Latest Builds of Interest
Post by: Nuke on January 16, 2007, 04:39:26 pm
i use optimised builds on my amd64 3500 without a hitch.
Title: Re: Latest Builds of Interest
Post by: Wanderer on January 17, 2007, 11:17:03 am
I used the unoptimzed and got some rather interesting issues... With r-build whenever a ship fires flaks i get CTD (tested only with mediavps), with d-build i get those flaks replaced with debug particles (red blobs) when using mediavps... Without mediavps i get very badly trailing retail flak effect, that is normally retail flak consisted of 2 to 3 blobs but i'm getting over 10 blob trails per shot. Also it seems that only the flaks that actually hit the ship detonate.. all others go past the ship (though they should be detonating nearby the target).
Title: Re: Latest Builds of Interest
Post by: natty_dread78 on January 24, 2007, 07:03:03 am
 Same for me. I get CTDs, usually when a big ship comes in, with several error reports (malloc failed, or couldn't find entry in table...).
  This happens with MediaVP 3.6.8 zeta.
With MediaVP 3.6.7, everything works fine (almost: the only bug so far is invisible asteroids).
This also happens with  the C12172006 version.
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on January 24, 2007, 11:30:31 pm
Can you guys mantis these issues? Also, do these happen with any earlier builds (esp. 3.6.9)?

Both problems sound like they could be related to memory allocation...but off the top of my head, I don't remember changing anything that should have had that dramatic of an effect.
Title: Re: Latest Builds of Interest
Post by: Wanderer on January 25, 2007, 12:42:11 am
I wasn't sure if these builds were made from 'official' CVS stuff or just from your local codebase so i thought you might want the errors here...
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on January 25, 2007, 01:50:08 am
Hrm, gp. Nevermind about mantis then; I'll just add this thread to my TODO list.
Title: Re: Latest Builds of Interest
Post by: Nuke on January 25, 2007, 04:26:03 am
i script under retail data only. so i wouldnt have noticed it.
Title: Re: Latest Builds of Interest
Post by: natty_dread78 on January 25, 2007, 05:00:28 am
 I'm not sure, but I think 3.6.9 works fine with 3.6.8 zeta media VPs. I'm not sure because I always play with your build (so as to use Nuke's mouse control). It's perfectly stable with 3.6.7 media VPs (except for the asteroid bug so far. It can be solved by enabling jpg-tga texturing, but by doing so, the black boxes around subachs come back!).
  I'm kinda newb here, but I can learn about mantis and report the bugs I find if it helps.
N_D 
Title: Re: Latest Builds of Interest
Post by: Tolwyn on January 29, 2007, 03:13:24 pm
you do know, that the "B" build has broken Theora playback? And the debug is not backward compatible (the subsystem flag is driving me nuts :))
Title: Re: Latest Builds of Interest
Post by: Wanderer on January 30, 2007, 02:46:03 am
I got a fresh HEAD branch build from Kara... and it shows many of these probs so i'll go and mantis the ones i saw
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on March 29, 2007, 12:59:32 am
Latest Build
C03282007 (HEAD) (http://fs2source.warpcore.org/exes/latest/C03282007.zip)

  • Added *tentative* support for model textures. This works but does not support glow or spec maps and so may be revised.[/s]
  • Added getFilename() method for textures
  • Replaced setTarget with gr.CurrentRenderTarget variable
  • Changed "Object" hooks of warp hooks to "Self"
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on May 20, 2007, 06:47:29 pm
Latest Build
C05202007 (HEAD) (http://fs2source.warpcore.org/exes/latest/C05202007.zip)

Title: Re: Latest Builds of Interest
Post by: Nuke on August 13, 2007, 01:02:10 pm
Latest (but not quite official) Build
nuke081307head (http://www.game-warden.com/nukemod-cos/nuke081307head.rar)

dont know how buggy this one is, i know it dont like certain pilot files. so dont blame me if yours get corrupted :D

*edit*
this seems like more of a downgrade so dont use this for script dev.
Title: Re: Latest Builds of Interest
Post by: Nuke on August 30, 2007, 01:51:51 am
ok heres a new build based off wmc's current diffs. be sure to test it throughly so that it can be committed as soon as possible.

n082907 (http://www.game-warden.com/nukemod-cos/n082907.rar)
Title: Re: Latest Builds of Interest
Post by: Wanderer on September 01, 2007, 06:04:44 am
Instant CTD on mission start

Code: [Select]
fs2_open_n082907_d caused an Access Violation in module fs2_open_n082907_d.exe at 001b:004c777f.
Exception handler called in FreeSpace 2 Main Thread.

Code: [Select]
Fast-unloading 2_CB_050002.pcx.  110x87x16
GAMESEQUENCE: Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
entering common_select_close()
...
...
Unloading 2_BPB_000002.pcx.  67x48x0
Releasing bitmap 2_Infobox.pcx in slot 1362 with handle 1887112
Releasing bitmap 2_Briefwin.pcx in slot 1363 with handle 1891863
Releasing bitmap 2_Brief.pcx in slot 1361 with handle 1882361
Releasing bitmap iconwing01.ani[1] in slot 1242 with handle 1440492
Entering game at time =  47.386
Title: Re: Latest Builds of Interest
Post by: Nuke on September 01, 2007, 06:54:50 am
i never tested the dubug build. i havent had any problems with the r build though.
Title: Re: Latest Builds of Interest
Post by: Wanderer on September 01, 2007, 08:19:04 am
Something seems to have been changed in pilot files. As i tested with new pilot it worked like a dream.
Title: Re: Latest Builds of Interest
Post by: Nuke on September 01, 2007, 10:14:32 am
i probibly shoulda warned about that :D
Title: Re: Latest Builds of Interest
Post by: akenbosch on September 01, 2007, 09:28:04 pm
nukes deserves a special badge for that.
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on November 23, 2007, 06:25:01 pm
Latest Build
C11232007 (HEAD) - Release version (http://fs2source.warpcore.org/exes/latest/C11232007.zip)
C11232007 (HEAD) - Debug version (http://fs2source.warpcore.org/exes/latest/C11232007d.zip)

Title: Re: Latest Builds of Interest
Post by: Wanderer on November 24, 2007, 01:34:34 am
Wow... big thanks
Title: Re: Latest Builds of Interest
Post by: Nuke on November 24, 2007, 06:42:35 am
very cool. i noticed a couple things i was waiting for got put in.
Title: Re: Latest Builds of Interest
Post by: Nuke on November 25, 2007, 09:41:47 am
Subsystem.Position doesnt seem to work. it returns a zeroed position or some other obscure number. its always the same regaurdless of which subsystem is selected.

mantised
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on February 09, 2008, 04:40:07 am
Latest Build
Stable Branch Scripting (http://www.hard-light.net/forums/index.php/topic,52089.0.html)

Title: Re: Latest Builds of Interest
Post by: WMCoolmon on March 23, 2008, 08:44:44 pm

Latest Build
Moah (http://www.hard-light.net/forums/index.php/topic,52887.0.html)

Title: Re: Latest Builds of Interest
Post by: Nuke on March 26, 2008, 03:16:24 am
when does $On Mission Start run, on the first frame in the mission or before it as an init?
Title: Re: Latest Builds of Interest
Post by: Aardwolf on March 26, 2008, 06:39:57 pm
I can't tell, but... does giveOrder add an order to a list, or clear and replace? If it adds, we need a clear command
Title: Re: Latest Builds of Interest
Post by: Mobius on July 06, 2008, 05:16:53 am
Is that the most up to date version?
Title: Re: Latest Builds of Interest
Post by: WMCoolmon on July 09, 2008, 07:25:33 pm
Latest Build
Second Camera Code System Part II (http://www.hard-light.net/forums/index.php/topic,54876.0.html)
Title: Re: Latest Builds of Interest
Post by: KewlToyZ on September 20, 2008, 06:17:37 pm
Out of curiosity I ran this build. I wondered if this might be an issue:
I'm getting tons of inverted bounding box errors in my pof and the VipMk7.pof when I try to run this build.
With the Mk7 viper. I may have opened and saved the Mk7 inadvertently with PCS2  when checking it as a reference.
2-11-2008 pcs2.exe
As far as I know I am running the latest stable build of PCS2 though?
Also I didnt get this error until I loaded this branch.