Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Sandwich on January 08, 2002, 03:46:00 pm
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I was just peeking in the SHIPS.TBL from FS1, and in the beginning it has a nice description of the FS (and FS2) physics:
John Explains Physics:
Density doesn't affect physics except in the case of collisions.
Damp is how fast your velocity vector "clamps" onto your forward
vector. 0.0 is instantaneous, the bigger, the slower. So, for
all you people that want velocity different than heading, set this
number to 10.0 or something and give it a try.
Rotdamp is how "loose" your turning is. The bigger the looser.
For instance, 0.0 would be what people consider "no physics". A
Mustang Cobra, for instance, would be about 0.1 and a 1965 Cadillac
with flat tires would probably pull a good 1.0... You probably won't
get any satisfaction changing this.
Max Velocity is obvious except there are three numbers which mean
left/right slide, up/down slide, and forward speed. Reverse speed
in Rear Velocity.
Rotation time is how long it would take you to turn all the way
around when turning full force and neglecting the RotDamp
accelerations. In other words, if you hold hown, left turn and
turn around three times, this would be how long the 2nd rotation
took. The only funny thing here is it goes pitch, heading, bank.
Forward accel is how fast your ship can accelerate to your desired
speed. Like Damp, it means, how fast your actual velocity "clamps"
to your desired velocity. 0.0 would be instantaneous, bigger is
slower.
Forward decel is about the same as $Forward accel except it is how
fast you can slow down. Hoffoss- Putting 100.0 here would make it
so you couldn't stop of your own VOLITION, unless you turned the
opposite direction and applied thrust. That would be an OUTRAGE! --MK
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America, stand assured that Israel truly understands what you are going through.
Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place (//"http://www.geocities.com/sandvich/fs2/rhino_fs2/")!
"He who laughs last thinks slowest."
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Creator of the Sandvich Bar (//"http://www.geocities.com/sandvich/index.html"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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LOL! Pretty funny, and at the same time useful stuff. Real nice... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Yep, too bad most of it doesn't actually work for non-standard values.
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LOL I remember reading this stuff... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)