Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: BS403 on January 16, 2007, 09:30:18 pm

Title: Single mission
Post by: BS403 on January 16, 2007, 09:30:18 pm
I just fredded up a single mission it isn't very complex but I just figured i'd post it here. It is named Cake Walk because well... I'm not good with names.
edit new version is up.

[attachment deleted by admin]
Title: Re: Single mission
Post by: Mobius on January 17, 2007, 03:09:41 am
Ok. I will test it ASAP.
Title: Re: Single mission
Post by: DarkShadow- on January 17, 2007, 07:47:00 am
OK.




All in all a basic mission that needs some more work on it. Perhaps some more chatter, too.
Title: Re: Single mission
Post by: Mobius on January 17, 2007, 03:09:10 pm
Like Karajorma, I say:

"I will test this mission, fix these bugs first!"
Title: Re: Single mission
Post by: BS403 on January 17, 2007, 05:55:54 pm
thanks for the advice i'll fix those issues and put up the new version tonight.
edit: the new version is up. it should be fixed
Title: Re: Single mission
Post by: Mobius on January 19, 2007, 05:05:30 pm
The mission doesn't appear in the mission simulator list...it's name is cakewalk, right? No trace of it.
Title: Re: Single mission
Post by: BS403 on January 19, 2007, 06:46:17 pm
Thats wierd it shows up for me. It is called "Cake Walk" so i don't know what the problem is.
Title: Re: Single mission
Post by: DarkShadow- on January 19, 2007, 09:25:06 pm
The mission doesn't appear in the mission simulator list...it's name is cakewalk, right? No trace of it.

When extracting, the file creates a folder called cakewalk. Did you move the mission out of this folder into the missions-folder? If not it won't work.


Concerning the mission:

Directives, escort list, mission goals and debrief work fine as far as I noticed. Still no starfield.  :p
Well, there're still some bugs:

Title: Re: Single mission
Post by: BS403 on January 19, 2007, 09:36:50 pm
huh for me the mentu's beams worked when i tested. and i never actually got the corvette to arrive.
it weird that gamma's primaries are empty i thought they had something.
how would i add a starfield?
i'll fix this stuff and have a new version up tomorrow. Thanks.
Title: Re: Single mission
Post by: DarkShadow- on January 19, 2007, 09:51:35 pm
Hmm, weird. Whatever, usually you should only use an event that changes anything on a ship when the ship arrived on the battlefield. Changed the corvettes arrival time to check the events and it worked fine for me. Didn't check if the corvette doesn't arrive after both cruisers destruction though.

Perhaps Gamma wing can't use the guns you gave them in FRED.

In the background editor, there's an area called "Skybox Model". There you should enter the model's name (e.g. starfield.pof). You can extract the starfield.pof and the textures belonging to it from the FSPort or Transcend IIRC. If you don't find it, just tell me. I can attach them here if you want.

Ok, time to go to bed, it's 5 am here  :eek2:
Title: Re: Single mission
Post by: BS403 on January 19, 2007, 09:57:17 pm
oh ok fred scp i just got it to work today and i'll try that thanks
Title: Re: Single mission
Post by: Mobius on January 20, 2007, 04:26:10 pm
You should request help in the Academy...
Title: Re: Single mission
Post by: BS403 on January 20, 2007, 09:43:57 pm
I think i fixed everthing. I finally got FRED SCP to work so i added the starfield.

You should request help in the Academy...
yeah i know
Title: Re: Single mission
Post by: DarkShadow- on January 21, 2007, 08:14:43 am
Now that looks better  :)

Just few mistakes:


Optional:


All in all the mission is almost finished and looks good (perhaps still a little bit easy, but I think it's at the beginning of your campaign or whatever, so there's no real problem with that one).
Title: Re: Single mission
Post by: BS403 on January 21, 2007, 10:38:46 pm
I could figure out that stage 3 before thanks. :)
The "alpha1departs"-event show how loyal Zods are. :D
Doh originally the Mekhet was going to stay and be destroy while alpha 1 fled.
I realizeed why it is too easy for you: my weapons.TBL has the sgreen with a refire rate of 20 not 45 or whatever it was. And i'm not a very good Alpha 1.
Thankyou, you've been so helpful. I'll fix these prob's and then hopefully it will be done. :)
Then i can make my campaign!!
Title: Re: Single mission
Post by: DarkShadow- on January 22, 2007, 06:13:38 am
Yep, that refire rate really changes balancing, at least the Mekhet dies if you don't do anything. While testing I found another problem concerning the corvettes arrival cue. No matter what you do, it arrives after 330 secs. Hmm, I could explain what are the mistakes and stuff, but it's better I just show you a solution.

Title: Re: Single mission
Post by: karajorma on January 22, 2007, 11:15:44 am
  • The cue itself can create problems because I don't really know how the game handles a delay if it's negatived.
Then I'll explain. :)

Whenever you have

Not
-SEXP A

The game evaluates SEXP A and decides if it is true or false. Then it simple reverses true to false or visa versa. If you look at the corvettes arrival cue you can now see why it always arrived 330 seconds in.

not
-is-destroyed-delay
--300
--NTC Victory
--NTC Valiant

The second the mission starts the game looks at the arrival cue. It asks "Have both the cruisers been destroyed for at least 300 seconds". The answer to that is of course FALSE. Then it feeds that into the not and the result is TRUE. The entire arrival cue therefore evaluates to TRUE. Once the arrival cue is true the game then looks at the delay. And that's why the corvette was always appearing 330 seconds in. It's arrival had been determined from the second the mission started but the delay was making it wait 330 seconds to actually appear.
Title: Re: Single mission
Post by: DarkShadow- on January 22, 2007, 11:40:19 am
Very good explanation, karajorma. Thx!  :)
Title: Re: Single mission
Post by: BS403 on January 26, 2007, 10:42:46 pm
Thanks :D I think i fixed everything except the chatter. i updated the attachment in the first post.
Title: Re: Single mission
Post by: DarkShadow- on January 29, 2007, 07:59:19 am
Ok, seems like everything works fine now. Just some typos left.