Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starman01 on January 20, 2007, 08:25:32 am
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Hi there,
I need to know something from within the code :)
What are the limitations of glowpoints in size (PCS-Value), size (pixel-value) , file format, palette colour and everything else ?
Reason for my question is this : we made a glowpoint to place it in the center of a planetmodel so it will be slightly bigger and should fake the illumination of the atmosphere. But I can't get it to show up ingame, I fear that the size of the glowpoint exceeds the allowed value.
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Hi there,
I need to know something from within the code :)
What are the limitations of glowpoints in size (PCS-Value), size (pixel-value) , file format, palette colour and everything else ?
Reason for my question is this : we made a glowpoint to place it in the center of a planetmodel so it will be slightly bigger and should fake the illumination of the atmosphere. But I can't get it to show up ingame, I fear that the size of the glowpoint exceeds the allowed value.
Hmm... it does show up if I move it away from the planet. It just doesn't work for coordinates 0,0,0
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I think this is a rendering problem of really big glowpoints. When I make a really huge one on the transport, it only shows up when I'm far away.