Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starman01 on January 20, 2007, 08:25:32 am

Title: Limitations of glowpoints
Post by: Starman01 on January 20, 2007, 08:25:32 am
Hi there,

I need to know something from within the code :)

What are the limitations of glowpoints in size (PCS-Value), size (pixel-value) , file format, palette colour  and everything else ?

Reason for my question is this : we made a glowpoint to place it in the center of a planetmodel so it will be slightly bigger and should fake the illumination of the atmosphere. But I can't get it to show up ingame, I fear that the size of the glowpoint exceeds the allowed value.
Title: Re: Limitations of glowpoints
Post by: Tolwyn on January 20, 2007, 08:58:20 am
Hi there,

I need to know something from within the code :)

What are the limitations of glowpoints in size (PCS-Value), size (pixel-value) , file format, palette colour  and everything else ?

Reason for my question is this : we made a glowpoint to place it in the center of a planetmodel so it will be slightly bigger and should fake the illumination of the atmosphere. But I can't get it to show up ingame, I fear that the size of the glowpoint exceeds the allowed value.

Hmm... it does show up if I move it away from the planet. It just doesn't work for coordinates 0,0,0
Title: Re: Limitations of glowpoints
Post by: Starman01 on January 20, 2007, 09:19:52 am
I think this is a rendering problem of really big glowpoints. When I make a really huge one on the transport, it only shows up when I'm far away.