Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JGZinv on January 22, 2007, 07:35:51 pm

Title: Texture colors changing in-game
Post by: JGZinv on January 22, 2007, 07:35:51 pm
Since I'm doing the texturing for our FringeSpace mod,
I noticed the other day that during a game or while in the
tech room the color I had "painted" on a ship was way off.

As can be seen here:

(http://fringespace.org/images/mantapromo.png)

The cockpit is a silver texture. While in FS2 it is solid black.

Are there colors which do this automatically (interpreted by the engine?)
and if so, how do I keep the colors I intend to have on the ship?

Also - another question, is how would you make an invisible texture -
so the object is not seen - but could be physically hit if it was ran into?
Title: Re: Texture colors changing in-game
Post by: Taristin on January 22, 2007, 08:21:51 pm
Shinemaps? The shinemaps determine the colour and intensity of the section when light is shined upon it.
Title: Re: Texture colors changing in-game
Post by: Nuke on January 22, 2007, 09:14:17 pm
invert your env maps
Title: Re: Texture colors changing in-game
Post by: JGZinv on January 23, 2007, 08:28:17 pm
I'll give it a shot and see how it works.