Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JGZinv on January 22, 2007, 07:35:51 pm
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Since I'm doing the texturing for our FringeSpace mod,
I noticed the other day that during a game or while in the
tech room the color I had "painted" on a ship was way off.
As can be seen here:
(http://fringespace.org/images/mantapromo.png)
The cockpit is a silver texture. While in FS2 it is solid black.
Are there colors which do this automatically (interpreted by the engine?)
and if so, how do I keep the colors I intend to have on the ship?
Also - another question, is how would you make an invisible texture -
so the object is not seen - but could be physically hit if it was ran into?
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Shinemaps? The shinemaps determine the colour and intensity of the section when light is shined upon it.
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invert your env maps
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I'll give it a shot and see how it works.