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General FreeSpace => FreeSpace Discussion => Topic started by: SSC-ADMRL on December 28, 2001, 09:49:00 am

Title: Something interesting
Post by: SSC-ADMRL on December 28, 2001, 09:49:00 am
Why dont friendly cap ships jump when they are about to die
i noticed a few times they jumped in fs1 but not in fs2
its always teh shivan or vasudan ships to jump out of the aream when they are on the verge of destruction
i think more missions hsould be created where command uses a little more sense and saves an expensive ship from destrucion
Title: Something interesting
Post by: TheVirtu on December 28, 2001, 09:54:00 am
Vusadans are regenades and are willing to die. Plus jump drives take time to power up, what would it be like in the campaign if all the ships left before they were blown up?

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Head of the Beyond Campaign for FS2. (Website coming soon)
Title: Something interesting
Post by: Starwing on December 28, 2001, 10:04:00 am
A lot of ships in FS2 were blown up before they could even think of leaving, like the Psamtik or the two 'vettes when the Ravana shows up. Big C refused to leave and this Hecate that had order to hold the first Sath until you did your job does leave (if it gets the chance)
Title: Something interesting
Post by: CP5670 on December 28, 2001, 11:03:00 am
I think that their intrasystem subspace drives might not be recharged when the enemies come in. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

 
Quote
Big C refused to leave

Yeah that was a pretty questionable decision by the Colossus captain.
Title: Something interesting
Post by: Black Sheep on December 28, 2001, 11:25:00 am
Why aren't they jumping out?

Cause it is not scripted!
Title: Something interesting
Post by: Starwing on December 28, 2001, 11:45:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/icons/icon14.gif)
Title: Something interesting
Post by: ZylonBane on December 28, 2001, 12:52:00 pm
 
Quote
Originally posted by TheVirtu:
Vusadans are regenades and are willing to die.
*SLAP*  Snap out of it man!
Title: Something interesting
Post by: TheVirtu on December 28, 2001, 03:40:00 pm
LOL why?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Head of the Beyond Campaign for FS2.
The year 2375, The Beginning, Deneb. The ship, the GTD Messana, do you know where the NTF is?
Title: Something interesting
Post by: WMCoolmon on December 28, 2001, 08:23:00 pm
 
Quote
Yeah that was a pretty questionable decision by the Colossus captain.
So was not firing the beam cannons...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


Title: Something interesting
Post by: TheVirtu on December 28, 2001, 10:12:00 pm
Aboard The GTVA Colossus Before its death..

Captain: Well were disabled and were screwed, might as well get drunk and through in some smokes.

2 minutes later

Captain: This is some good crap.
Crew: oooooooaoeo ya!
Gunnery Control: This stuff is the best *puff* too much smoke (faints)
Command: Colossus were pulling you out!
Colossus: No way command, we'll let the bunnies live, the bunnies must live.

(cuts to Gilligan's Island)
Skipper! Theres a red and black thingy in the sky!
Whats wrong with you? Theres nothing near here.

(back to the Colossus)
Pretty red bunnies are coming to hide in our ship through those light thingys! Their screeching with joy too!

BOOM!

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Head of the Beyond Campaign for FS2.
The year 2375, The Beginning, Deneb. The ship, the GTD Messana, do you know where the NTF is?
Title: Something interesting
Post by: Alikchi on December 28, 2001, 10:57:00 pm
I don't think they ever mentioned the captain of the Colossus, did they? Probably an Admiral. It would be nice to have a fiction  about him, about his ship.
Title: Something interesting
Post by: Nico on December 29, 2001, 06:51:00 am
 
Quote
Originally posted by Alikchi:
I don't think they ever mentioned the captain of the Colossus, did they? Probably an Admiral. It would be nice to have a fiction  about him, about his ship.


why? It's like for Titanic, you already know the end  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Something interesting
Post by: Tar-Palantir on December 29, 2001, 11:26:00 am
If pilots did jump out, they would get into serious trouble when they got back to base, as you do.

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'The more women there are about, the softer a wise man steps.' Saying in Arad Doman.

'Well, since the whole loaf won't be mine, I will settle for whatever slices fall my way.' - Mazrim Taim

Why not visit the Time of Change website? Well once I get back up that is.
Title: Something interesting
Post by: Black Sheep on December 29, 2001, 11:52:00 am
Yeah...better die than dishwasher duty   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

[This message has been edited by Black Sheep (edited 12-29-2001).]
Title: Something interesting
Post by: SSC-ADMRL on December 29, 2001, 02:07:00 pm
no im talking about capital ships
i dont think command would mind if its hull was at 20 percent and jumped out
whats better loseing ships and lives or saving a ship and lives?
Title: Something interesting
Post by: Thorn on December 29, 2001, 02:15:00 pm
Losing the ship and lives to save many more lives...
Title: Something interesting
Post by: an0n on December 29, 2001, 02:39:00 pm
Losing the ship and lives to keep the salvage business up and running and to entertain all those clever enough to high-tail it outta the combat area when the Ravana's jump in.
Title: Something interesting
Post by: IceFire on December 29, 2001, 05:18:00 pm
I figure that in the heat of battle, the ships jump systems may be damaged or destroyed.  Which is how I "explain" a ship not jumping out during some of my missions.

At 12% hull, your hanging by a thread....sometimes your engines might be fine and sometimes they may look like roast beef thats been in a few hours too long.
Title: Something interesting
Post by: Nico on December 29, 2001, 06:47:00 pm
 
Quote
Originally posted by SSC-ADMRL:
no im talking about capital ships
i dont think command would mind if its hull was at 20 percent and jumped out
whats better loseing ships and lives or saving a ship and lives?

losing the ship makes pretty fireworks, nothing better to increase troups moral than a pretty firework  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: Something interesting
Post by: WMCoolmon on December 29, 2001, 07:25:00 pm
[Spock voice]
Quote
The needs of the many...outweigh...the needs of the few...
[/Spock voice]
Title: Something interesting
Post by: Setekh on December 29, 2001, 08:19:00 pm
 
Quote
Originally posted by IceFire:
At 12% hull, your hanging by a thread....sometimes your engines might be fine and sometimes they may look like roast beef thats been in a few hours too long.

Heheh, that reminds me of a funny quote... 'anything'll jump if you tell it to, even a cargo container!'  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Oh well. Ice's explanation seems to make sense.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Something interesting
Post by: TheVirtu on December 29, 2001, 09:18:00 pm
Deimos: Lets go home, we were damaged but we lived.
Engine Control: *putter* it wont start!
Alpha 3: Who wants to get out and push?

------------------
Head of the Beyond Campaign for FS2.
Seven years after Capella, Deneb, aboard the GTD Messana... A new race appears for the reason of the destruction of the Human and Vasudan race. Can you stop the coming of Beyond?
Title: Something interesting
Post by: CP5670 on December 29, 2001, 10:06:00 pm
hehe (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

They would probably need some kind of leverage though. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Something interesting
Post by: LAW ENFORCER on December 30, 2001, 07:15:00 pm
'someone' will come here and post the nice little pic 'ram them until they give up!'
Title: Something interesting
Post by: Grey Wolf on December 30, 2001, 07:43:00 pm
 
Quote
Originally posted by WMCoolmon:
[Spock voice]
Quote
The needs of the many...outweigh...the needs of the few...
[/Spock voice][/b]
Not the one I prefer. Here's the one I like:
T'Pau: Live long and prosper, Spock.
Spock: I shall do neither, for I have killed my captain and my friend.
Title: Something interesting
Post by: WMCoolmon on January 26, 2002, 01:46:00 am
That's another good one  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). I like that one, too, but I've only seen parts of that episode...I actually read it in "I Am Spock", rather than seeing it on TV.
Title: Something interesting
Post by: Su-tehp on January 26, 2002, 02:28:00 am
I find the books that Leonard Nimoy wrote strangely titled. First, he wrote "I am not Spock", then he wrote "I AM Spock" then he wrote "I'm really Scotty".

Can't he make up his mind?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC

"I created your civilization...now I will destroy it!"
--Ra, the Sun God


[This message has been edited by Su-tehp (edited 01-26-2002).]
Title: Something interesting
Post by: Apothess on January 26, 2002, 11:17:00 am
i thought that jumpin into subspace puts a hell of a lot of stress on the hull so if its a 12% the stress maybe 2 great and bye bye ship!

------------------
"For 10,000 years we have thought the
long war and our hatred still knows no
succour. Those who have defied us shall
feel the full wrath of Chaos..."
-Abaddon the Despoiler.
Title: Something interesting
Post by: Sushi mk. 2 on January 26, 2002, 12:05:00 pm
I've thought of doing that for a couple of missions... actually, I have once. The debrief was different if your hull was under 20% or something like that, you don't get in trouble.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: Something interesting
Post by: karajorma on January 26, 2002, 01:51:00 pm
It is rather silly that the GTVA insist on loosing pilots by insisting that they continue to fight when they have no shields and a hull at 2%
Title: Something interesting
Post by: Arnav on January 27, 2002, 10:25:00 am
Those "Get me out here Command!"'s really show how cruel the GTVA is.


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- Arnav Manchanda
ICQ: 6228797
Creator of Technological Superiority: http://www.3dap.com/hlp/hosted/techsup ("http://www.3dap.com/hlp/techsup")
"At least I have job" - Unidentified Soviet Flak Trooper before being prismed.
"Sword, meet evil! Evil, meet my sword!" - hmm wonder who said that
Title: Something interesting
Post by: LtNarol on January 27, 2002, 03:40:00 pm
ok, first off, if you pay attention to the colossus, it's disabled, hence it cant jump.  Second, i've gotten out of missions with just 2% hull before, it can be done.

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158th Banshee Squadron www.geocities.com/sgchicken ("http://www.geocities.com/sgchicken")  
Into the Night Campaign www.geocities.com/ltnarol ("http://www.geocities.com/ltnarol")
Title: Something interesting
Post by: Tar-Palantir on January 31, 2002, 11:52:00 am
It's 'cos Command is evil and likes the pretty colours of the ships exploding.

Or they have a lot of letters begining: 'I regret to inform you...' and they've got to get rid of them somehow.

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'Honour the valiant who fall beneath your sword, but pity the warrior who slays all his foes.' - G'trok, in the poem lu geng

'Well, since the whole loaf won't be mine, I will settle for whatever slices fall my way.' - Mazrim Taim

Why not visit the Time of Change ("http://www.geocities.com/ackleyfarran/fsmain.html") website?
Title: Something interesting
Post by: karajorma on January 31, 2002, 02:16:00 pm
 
Quote
Originally posted by LtNarol:
Second, i've gotten out of missions with just 2% hull before, it can be done.


Maybe but compare that with the number of times you`ve died and I think you`ll see what I mean. You can`t respawn in real life!