Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: WarpStar on January 08, 2002, 09:25:00 pm

Title: SubSpace Zero back up
Post by: WarpStar on January 08, 2002, 09:25:00 pm
I've finally gotten SubSpace Zero back up if anyone's been trying to contact it lately.  I've added a few(not necessarily improved    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )things on, as well as filling out some of the pages more.  It's still image light.

SubSpace Zero (//"http://www.subspacezero.com")

Edit: Comments, suggestions?

Thanks

------------------
The universe is a big place and an even bigger mystery.
ICQ-117983680
Webmaster SubSpace Zero (//"http://www.subspacezero.com")
Author of A Day in the Life of a Space Pirate
If you have a picture or mod you want hosted, just email me at            [email protected]            and I can post it on SubSpace Zero.  We've got unlimited space(well, nearly   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )


[This message has been edited by WarpStar (edited 01-08-2002).]

[This message has been edited by WarpStar (edited 01-09-2002).]
Title: SubSpace Zero back up
Post by: WarpStar on January 09, 2002, 11:01:00 am
Whoa, slow down, not everyone at once now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: SubSpace Zero back up
Post by: mikhael on January 09, 2002, 11:13:00 am
 
Quote
Originally posted by WarpStar:
Whoa, slow down, not everyone at once now    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Hey! I went and looked yesterday! I just didn't comment on it. Fill out that physics section! And add a QED/QCD section.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Oh yeah, and is that an Iwar Patcom ripoff hanging off the bottom of that station?

------------------
--Mik http://www.404error.com ("http://www.404error.com")
ruhkferret on ICQ/AIM

[This message has been edited by mikhael (edited 01-09-2002).]
Title: SubSpace Zero back up
Post by: WarpStar on January 09, 2002, 11:15:00 am
Hehehehehehe, I don't think so, unless I'm psychic.  That was made before IW2 hit the shelves.  It's an old rustbucket if you ever saw one   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

On the physics section, it's slow-going, I haven't had too much time to do anything in depth, but I want to make it searchable.  QCD would probably go under the Advanced or Modern Physics Section, once they're filled out.  Do you know anything about it I could add? *looks hopeful*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

[This message has been edited by WarpStar (edited 01-09-2002).]
Title: SubSpace Zero back up
Post by: mikhael on January 09, 2002, 11:17:00 am
 
Quote
Originally posted by WarpStar:
Hehehehehehe, I don't think so, unless I'm psychic.  That was made before IW2 hit the shelves.  It's an old rustbucket if you ever saw one   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

The basic patcom design dates back to the original Iwar.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) It looks like you have hung a very Z-stretched patcom down there.

Did I mention I liked those big blocky starships too?

------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
Title: SubSpace Zero back up
Post by: WarpStar on January 09, 2002, 11:20:00 am
 
Quote
Originally posted by mikhael:
The basic patcom design dates back to the original Iwar.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) It looks like you have hung a very Z-stretched patcom down there.

Did I mention I liked those big blocky starships too?


I never got a chance to play or even hear of the first I-war until I-war2.  It wasn't really advertised over here, and I was busy with FS at the time.  Oh, the dwawings  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  I know, not very fluid with that yet.  I'm drawing the Xavier now, so maybe that'll be better  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: SubSpace Zero back up
Post by: CP5670 on January 09, 2002, 01:45:00 pm
LOL, the first section I checked out was the math one, followed by the physics one.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Anyway, nice website.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

[This message has been edited by CP5670 (edited 01-09-2002).]
Title: SubSpace Zero back up
Post by: mikhael on January 09, 2002, 01:57:00 pm
 
Quote
Originally posted by CP5670:
LOL, the first section I checked out was the math one, followed by the physics one.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Anyway, nice website.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

[This message has been edited by CP5670 (edited 01-09-2002).]
I went physics, math, then models. Are we all such geeks? *grin*


------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
Title: SubSpace Zero back up
Post by: CP5670 on January 09, 2002, 02:35:00 pm
LOL, great minds think alike... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: SubSpace Zero back up
Post by: WarpStar on January 09, 2002, 02:59:00 pm
Eh, sorry, all the framework is completed, and I'm in the process of adding math explanations and more physics stuff, I've been busy with other things.

No, we're not all geeks, I am a geek and I'm proud of it though.

And great minds do think alike  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
The universe is a big place and an even bigger mystery.
ICQ-117983680
Webmaster SubSpace Zero ("http://www.subspacezero.com")
Author of A Day in the Life of a Space Pirate
If you have a picture or mod you want hosted, just email me at          [email protected]          and I can post it on SubSpace Zero.  We've got unlimited space(well, nearly :) )
Title: SubSpace Zero back up
Post by: WarpStar on January 10, 2002, 12:03:00 pm
I've added a new image to the physics section.  I used(don't kill me please) TrueSpace to make it *ducks at thrown objects*

------------------
The universe is a big place and an even bigger mystery.
ICQ-117983680
Webmaster SubSpace Zero ("http://www.subspacezero.com")
Author of A Day in the Life of a Space Pirate
If you have a picture or mod you want hosted, just email me at          [email protected]          and I can post it on SubSpace Zero.  We've got unlimited space(well, nearly :) )
Title: SubSpace Zero back up
Post by: mikhael on January 10, 2002, 12:15:00 pm
 
Quote
Originally posted by WarpStar:
I've added a new image to the physics section.  I used(don't kill me please) TrueSpace to make it *ducks at thrown objects*


Hey, I like Truespace. I use it for quick things and intial roughing of a models. And it was really useful for explaining warp bubbles and the reasons for having more than one nacelle in Star Trek Physics.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)



------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
Title: SubSpace Zero back up
Post by: WarpStar on January 10, 2002, 12:23:00 pm
I like TS too, but there are many here that don't  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: SubSpace Zero back up
Post by: Thorn on January 10, 2002, 12:33:00 pm
*raises hand*
Title: SubSpace Zero back up
Post by: WarpStar on January 10, 2002, 12:47:00 pm
*ducks as Thorn Throws beer mug with raised hand*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: SubSpace Zero back up
Post by: Nico on January 10, 2002, 02:59:00 pm
I hate TS. No, worse than that.
Title: SubSpace Zero back up
Post by: Zeronet on January 10, 2002, 03:06:00 pm
TS is the best model maker i can get.
Title: SubSpace Zero back up
Post by: WarpStar on January 10, 2002, 05:21:00 pm
Wow, what's all this hostility towards TS?
Title: SubSpace Zero back up
Post by: Nico on January 10, 2002, 05:29:00 pm
 
Quote
Originally posted by WarpStar:
Wow, what's all this hostility towards TS?

coz TS is, well, stupid.
the first exemples that comes to my mind... mmh... oh, yeah, and that's a neat one:
If you ha ve an object with hierarchy, and have the bad luck of saving your cob while one of the subobjects is selected, it will only save the subobject, next time you load the cob, babye everything else!
Great! Awesome!
Title: SubSpace Zero back up
Post by: WarpStar on January 10, 2002, 05:32:00 pm
What do you use Venom?
Title: SubSpace Zero back up
Post by: Thorn on January 10, 2002, 05:33:00 pm
He uses MAX, which I'm starting to use now, cause Lightwave wont work anymore  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: SubSpace Zero back up
Post by: Nico on January 10, 2002, 05:40:00 pm
 
Quote
Originally posted by Thorn:
He uses MAX, which I'm starting to use now, cause Lightwave wont work anymore   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

what is says, Max4

Title: SubSpace Zero back up
Post by: Zeronet on January 10, 2002, 05:41:00 pm
it doesnt matter what i use, it'll never get done until i fiqure out how to sucessfully work on models when they are scaled to be 7km long.
Title: SubSpace Zero back up
Post by: WarpStar on January 10, 2002, 05:58:00 pm
Well, you could just do some simple math, and work it out from there.  If you want it to be 7000 some odd meters long, just make it a few units(I think it's 1 TS units to 20 meters in FS), then multiply all the x,y,z scales by the same factor, until your length is 7000.
Title: SubSpace Zero back up
Post by: Nico on January 10, 2002, 06:12:00 pm
 
Quote
Originally posted by Zeronet:
it doesnt matter what i use, it'll never get done until i fiqure out how to sucessfully work on models when they are scaled to be 7km long.


easy: 7000 meters long in FS2, 350 meters in TS. You don't need to calculate anything else, just scale your ship by cliking in a viewport with both mouse buttons (scaling tool selected of course), hold them, and drag. the model data window will update in real time.