Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Admiral Cheater on January 23, 2007, 09:35:25 am

Title: A corvette
Post by: Admiral Cheater on January 23, 2007, 09:35:25 am
I felt like making something bigger than a fighter so I decided to model a corvette. I'm still working on it but I don't know what else to add to it (apart from the anti fighter defenses).

(http://img175.imageshack.us/img175/786/cv3uz.jpg)

So, what do you think?
Title: Re: A corvette
Post by: Unknown Target on January 23, 2007, 10:09:20 am
It looks ok, rather simplistic. It could use some details, but the shape is nice :) Although those guns are a tad bit too long (and very low-poly - you're allowed to use rounded shapes you know ;) ).
Title: Re: A corvette
Post by: Snail on January 23, 2007, 01:13:42 pm
Nice design. Needs more detail IMO.
Title: Re: A corvette
Post by: Dysko on January 23, 2007, 01:40:09 pm
IMO, it looks more like a battleship than a corvette (maybe for those WW2 battleship-looking turrets). Anyway, nice model :yes:
Title: Re: A corvette
Post by: Admiral Edivad on January 23, 2007, 02:11:09 pm
nice model. Has it got fighterbays?
Title: Re: A corvette
Post by: Ulala on January 23, 2007, 04:35:34 pm
I don't much care for the 'fins' on the bridge (I think it's the bridge.. anyway, near the top). Doesn't quite feel like a corvette. Not bad though, keep refining, you'll achieve eventual perfection!  :)
Title: Re: A corvette
Post by: Admiral Cheater on January 24, 2007, 09:45:59 am
Thanks for the comments  :)

I've continued to mess around with the model:

(http://img72.imageshack.us/img72/6086/battleship7mf.jpg)

Is it better?

Unknown Target & Snail: Yeah I know... I'm not very good at making things detailed.

Darth DySkO: I thought so. I wanted it to resemble a WW2 ship.

Admiral Edivad: Nope, but I might add them later.

Ulala: I hope I do :)
Title: Re: A corvette
Post by: Titan on January 24, 2007, 12:02:48 pm
i just logged on for the first time in weeks, and THAT FIRST MODEL WASABSOLUTLY PURFECT!!!!!!!!!!!! PURE GENIUS!!!!!!!!!! gimme model, now!!!!!!
Title: Re: A corvette
Post by: Scooby_Doo on January 24, 2007, 05:26:41 pm
Ohhhh I love it. I wanna copy of that.
That'll fit into my fleet perfectly  :)
Title: Re: A corvette
Post by: Taristin on January 24, 2007, 08:34:04 pm
Its coming along well, but can use a lot more detail, IMO
Title: Re: A corvette
Post by: Commander Zane on January 24, 2007, 09:19:43 pm
Wow, compared to the Inferno designs, this one looks awesome. Compared to any of the FreeSpace designs this looks nice.
Title: Re: A corvette
Post by: Snail on January 25, 2007, 03:00:09 pm
Wow, compared to the Inferno designs, this one looks awesome.

What's that supposed to mean? :mad2:

Though if you're talking about the super-blocky Phobos, I sort of agree with you. It doesn't look like a successor to the Deimos, way to blocky.
Title: Re: A corvette
Post by: Commander Zane on January 25, 2007, 04:30:59 pm
I just find half of the Inferno designs to be impractical.
Title: Re: A corvette
Post by: Snail on January 26, 2007, 11:02:24 am
Many Inferno designs in R1 are, I say, crap. And the Shivan fighters which use the Harpy's maps, the Succubus, other stuff from OTT (except if they've been tweaked), Pakhet, Apis, etc. suck IMO.
Title: Re: A corvette
Post by: Commander Zane on January 26, 2007, 04:36:55 pm
I do like the fact that some of the concept arts were made into models, but I think that should be more of an addon for the other ships.
Title: Re: A corvette
Post by: FlareBaffled on January 27, 2007, 03:52:28 am
I think this ship definitely looks more like a cruiser or some sort of heavy monitor ship than a corvette. Those guns look mean and purposeful, but rather overkill for a corvette! Also...I prefer ( personally speaking ) the original version without the two large engines ( I think they are ) at the rear of the hull. They would block the arc of fire for the side turrets and restrict firing to the front arc only. This would almost make turrets pointless. The original design would give them a full 180 arc of fire.
Title: Re: A corvette
Post by: S-99 on January 27, 2007, 04:02:53 am
Looks just like something from gundam.
Title: Re: A corvette
Post by: Janos on January 27, 2007, 05:47:58 am
jesus christ that thing has huuuuge guns

Make them smaller, it looks pretty ridiculous.
Title: Re: A corvette
Post by: Snail on January 27, 2007, 05:53:43 am
Its special.
Title: Re: A corvette
Post by: Scooby_Doo on January 27, 2007, 06:19:44 am
I think this ship definitely looks more like a cruiser or some sort of heavy monitor ship than a corvette. Those guns look mean and purposeful, but rather overkill for a corvette! Also...I prefer ( personally speaking ) the original version without the two large engines ( I think they are ) at the rear of the hull. They would block the arc of fire for the side turrets and restrict firing to the front arc only. This would almost make turrets pointless. The original design would give them a full 180 arc of fire.

I was thinking along the lines of a future Confed destroyer    ;)
Although those massive turrets need to be chopped down quite a bit.
And if you decide to remove the engines, I want a copy beforehand... their perfectly designed for bussard intakes.  :)
Title: Re: A corvette
Post by: FlareBaffled on January 27, 2007, 06:28:49 am
The oversize guns were what made me think of Monitors. Ships like this one:
(http://ww1.osborn.ws/M3_Raglan.gif)

They were basically floating gun platforms. Useless in a stand up fight, since they were not good sea-ships, but for fire support of shore operations, they were ideal. Much shallower draught than a battleship. This was the kind of thing this ship reminded me of.

With a decent amount of fighter cover, this would be ideal for 'reducing' space stations, or conducting planetary bombardments. If the weapons had any kind of recoil to them, there would be no way you could effectively manouver a ship like this while firing.... but imagine the bombardment something like that could lay down ;)
Title: Re: A corvette
Post by: Polpolion on January 28, 2007, 07:57:53 am
What kind of stuff shoots out of the really long barrels?
Title: Re: A corvette
Post by: Trivial Psychic on January 28, 2007, 11:34:23 am
Cutlery?  :lol:
Title: Re: A corvette
Post by: Scooby_Doo on February 04, 2007, 12:40:39 am
Hey Admiral, thanks for the model  :)


(http://img.photobucket.com/albums/v356/Shodan_AI/deimos1.jpg)
Title: Re: A corvette
Post by: bizzybody on February 05, 2007, 04:36:47 am
Needs something to stagger the heights on those foredeck turrets, looks like the aftward ones can shoot the ones ahead of them, especially the 3rd one back.
Title: Re: A corvette
Post by: Scooby_Doo on February 05, 2007, 05:21:09 am
Actually I think the beam turret, the single barrel one in the middle arm sits higher than the forward AM gun
Title: Re: A corvette
Post by: Admiral Cheater on February 05, 2007, 05:39:48 am
Oooh, I like what you've done with it. It looks a lot better. I can't wait to see the full textured version. :)
Title: Re: A corvette
Post by: Scooby_Doo on June 05, 2007, 12:03:35 am
Well here you go:  :)  [ok not fully textured  :P ]

(http://img.photobucket.com/albums/v356/Shodan_AI/deimos4.jpg)
Title: Re: A corvette
Post by: Commander Zane on June 05, 2007, 05:48:31 am
Looks like a Wing Commander ship. :D
Title: Re: A corvette
Post by: Dysko on June 05, 2007, 06:27:46 am
Yeah, it reminds me of the Tallahassee (sp?)

BTW, good work :yes:
Title: Re: A corvette
Post by: Scooby_Doo on June 06, 2007, 11:48:50 pm
The front section actually came off the Tellie.

Now with glowmapping
(http://img.photobucket.com/albums/v356/Shodan_AI/deimos5.jpg)
Title: Re: A corvette
Post by: Admiral Cheater on June 07, 2007, 03:35:28 am
It looks great!  :)
Just curious, what are you going to call it?
Title: Re: A corvette
Post by: Colonol Dekker on June 07, 2007, 03:36:51 am
I love this.............................

[faints]

PS the Bellingham class as a name would be ok with me !


Good work Scoob.


Kudos + 5000
Title: Re: A corvette
Post by: Mav on June 12, 2007, 02:09:01 pm
I was thinking along the lines of a future Confed destroyer    ;)
Although those massive turrets need to be chopped down quite a bit.
And if you decide to remove the engines, I want a copy beforehand... their perfectly designed for bussard intakes.  :)
I'd agree with that :) . And I'd like a copy of it at that stage, too ;) .

As to what you've done with it - I sort of miss the big side-mounted turrets, and also I'd rather have used WC2-style textures (because of the "bridge" it mostly reminds me of the Concordia...). But the extra detail does help it...
Oh, and what's that background of yours? Looks really good :cool: .



And as for what I'd have done with it (not to say that I'd have been anywhere near as fast as Scooby_Doo), I'd say I could use it for sort of a strike-cruiser in FS - quick, heavy armed (some cap-beams on those turrets; or maybe sort of heavy plasma gun or even Helios launchers), but little anti-fighter defense and somewhat restricted arc of fire (as FlareBaffled said, just that I'd turn it into a feature instead of complaining about it ;) ).
And it'd be best to use Deimos-like textures, in that case.

(Yup, I said it reminds me of Wing Commander - but then, I prefer the FS timeline and so tried to spot a place for it there ;) )
Title: Re: A corvette
Post by: Scooby_Doo on November 09, 2007, 11:35:01 pm
Now that we've got side mounted turrets back online.

(http://img.photobucket.com/albums/v356/Shodan_AI/deimos-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/deimos-2.jpg)
turret rotation needs to be fixed
Title: Re: A corvette
Post by: Hades on November 10, 2007, 12:12:15 am
Beautiful ship.
Release it please. :D
Title: Re: A corvette
Post by: Scooby_Doo on November 10, 2007, 12:20:53 am
Done http://www.hard-light.net/forums/index.php/topic,45276.msg1019053.html#msg1019053 (http://www.hard-light.net/forums/index.php/topic,45276.msg1019053.html#msg1019053)
Title: Re: A corvette
Post by: Col. Fishguts on November 10, 2007, 07:35:56 am
Now that we've got side mounted turrets back online.

I've read about that in the "recent builds" subforum, but is there any detailed description on how to properly set them up ? Does it support only 90° side mounted turrets or any arbitrary angle ?
Title: Re: A corvette
Post by: Scooby_Doo on November 10, 2007, 03:48:59 pm
Any angle, giving you know how to convert it's angles to vectors.
Title: Re: A corvette
Post by: Col. Fishguts on November 10, 2007, 05:52:00 pm
Ok, but how would I correctly set up the rotational axis ? PCS only gives the options for x,y, or z axis rotation for a subobject. Is there a way to define an arbitrary rotation axis somewhere ?
Title: Re: A corvette
Post by: Scooby_Doo on November 10, 2007, 06:27:28 pm
Rotation axis stays the same, you just need to give it an up and a forward vector in the subsystem properties.

$uvec: X, Y, Z
$fvec: X, Y, Z
Title: Re: A corvette
Post by: Col. Fishguts on November 10, 2007, 07:17:46 pm
Ah I see, so the table notation hasn't changed since the last time Bobboau introduced his implementation ?
Title: Re: A corvette
Post by: Scooby_Doo on November 10, 2007, 09:42:46 pm
Nope, just in the pof file