Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: peterc10 on January 23, 2007, 12:41:26 pm
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When i add a background in FRED 2 Open, it shows when the background screen is open then goes when closed but it when i play the mission, no backgrounds are showing, any1 no wats wrong?
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Do you use an official build?
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i use fred2_open_3_6_9-INF
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Is it build dedicated for infenro, or official?
Use official. You will work without problems :)
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IIRC, the Inferno builds simply allow more ships (than the 130) in the game. They may also have a few slight changes to be Inferno specific, but nothing in the backgrounds has changed.
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In the launcher's features section check if you have jpg and tga textures enabled. It's quite possible that these are turned on in FRED but not in FS2.
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I had some similar problems while working on the MT missions. If you work on a mission with two different FRED-exes the mission file can mix up, e.g. I completely destroyed one of the missions and had to restart with a backup version. On another mission, I worked only with the current 3.6.9. build, but background somehow didn't show up. I removed all suns, saved, restarted FRED, re-added the suns and it did work.
You should also try disabling all graphic features (except the JPG/TGA thingie if your background is one of those filetypes), perhaps one of those doesn't work correctly for you.
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when i place a custom nebula (fire01) it works but if i put in a freespace 2 one (neb01_ nothing shows up i have them in the effects folder any ideas? :confused:
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Did you modify stars.tbl at all? You have to add an entry there as well in order to get the backgrounds working.
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this is my stars.tbl
; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise
$Bitmap: dneb01
$Bitmap: dneb02
$Bitmap: dneb03
$Bitmap: dneb04
$Bitmap: dneb05
$Bitmap: dneb06
$Bitmap: dneb07
$Bitmap: dneb08
$Bitmap: dneb09
$Bitmap: dneb10
$Bitmap: dneb11
$Bitmap: dneb12
$Bitmap: dneb13
$Bitmap: dneb14
$Bitmap: dneb15
$Bitmap: dneb16
$Bitmap: dneb17
$Bitmap: dneb18
$Bitmap: neb01
$Bitmap: neb02
$Bitmap: neb03
$Bitmap: neb04
$Bitmap: neb05
$Bitmap: neb06
$Bitmap: neb07
$Bitmap: neb08
$Bitmap: neb09
$Bitmap: neb10
$Bitmap: neb11
$Bitmap: neb12
$Bitmap: neb13
$Bitmap: neb14
$Bitmap: neb15
$Bitmap: neb16
$Bitmap: neb17
$Bitmap: neb18
$Bitmap: nebulA1-main
$Bitmap: nebulA2-main
$Bitmap: nebulA3-whisp
$Bitmap: nebulA4-whisp
$Bitmap: nebulA5-whisp
$Bitmap: nebulA6-whisp
$Bitmap: nebulA7-whisp
$Bitmap: nebulA8-whisp
$Bitmap: nebulA9-whisp
$Bitmap: nebulA10-whisp
$Bitmap: nebulA11-whisp
$Bitmap: nebulA12-whisp
$Bitmap: nebulA13-whisp
$Bitmap: nebulA14-whisp
$Bitmap: nebulB1-main
$Bitmap: nebulB2-main
$Bitmap: nebulB3-main
$Bitmap: nebulB4-whisp
$Bitmap: nebulB5-whisp
$Bitmap: nebulB6-whisp
$Bitmap: nebulB7-whisp
$Bitmap: nebulB8-whisp
$Bitmap: nebulB9-whisp
$Bitmap: nebulB10-whisp
$Bitmap: nebulB11-whisp
$Bitmap: nebulB12-whisp
$Bitmap: nebulB13-whisp
$Bitmap: nebulB14-whisp
$Bitmap: nebulC1-main
$Bitmap: nebulC2-main
$Bitmap: nebulC3-whisp
$Bitmap: nebulC4-whisp
$Bitmap: nebulC5-whisp
$Bitmap: nebulC6-whisp
$Bitmap: nebulC7-whisp
$Bitmap: nebulC8-whisp
$Bitmap: nebulC9-whisp
$Bitmap: nebulC10-whisp
$Bitmap: nebulC11-whisp
$Bitmap: nebulC12-whisp
$Bitmap: nebulC13-whisp
$Bitmap: nebulC14-whisp
$Bitmap: nebulD1-main
$Bitmap: nebulD2-main
$Bitmap: nebulD3-whisp
$Bitmap: nebulD4-whisp
$Bitmap: nebulD5-whisp
$Bitmap: nebulD6-whisp
$Bitmap: nebulD7-whisp
$Bitmap: nebulD8-whisp
$Bitmap: nebulD9-whisp
$Bitmap: nebulD10-whisp
$Bitmap: nebulD11-whisp
$Bitmap: nebulD12-whisp
$Bitmap: nebulD13-whisp
$Bitmap: nebulD14-whisp
$Bitmap: nebulE1-main
$Bitmap: nebulE2-main
$Bitmap: nebulE3-main
$Bitmap: nebulE4-whisp
$Bitmap: nebulE5-whisp
$Bitmap: nebulE6-whisp
$Bitmap: nebulE7-whisp
$Bitmap: nebulE8-whisp
$Bitmap: nebulE9-whisp
$Bitmap: nebulE10-whisp
$Bitmap: nebulE11-whisp
$Bitmap: nebulE12-whisp
$Bitmap: nebulE13-whisp
$Bitmap: nebulE14-whisp
$Bitmap: nebulF1-main
$Bitmap: nebulF2-main
$Bitmap: nebulF3-whisp
$Bitmap: nebulF4-whisp
$Bitmap: nebulF5-whisp
$Bitmap: nebulF6-whisp
$Bitmap: nebulF7-whisp
$Bitmap: nebulF8-whisp
$Bitmap: nebulF9-whisp
$Bitmap: nebulF10-whisp
$Bitmap: nebulF11-whisp
$Bitmap: nebulF12-whisp
$Bitmap: nebulF13-whisp
$Bitmap: nebulF14-whisp
$Bitmap: nebulG1-main
$Bitmap: nebulG2-main
$Bitmap: nebulG3-main
$Bitmap: nebulG4-whisp
$Bitmap: nebulG5-whisp
$Bitmap: nebulG6-whisp
$Bitmap: nebulG7-whisp
$Bitmap: nebulG8-whisp
$Bitmap: nebulG9-whisp
$Bitmap: nebulG10-whisp
$Bitmap: nebulG11-whisp
$Bitmap: nebulG12-whisp
$Bitmap: nebulG13-whisp
$Bitmap: nebulG14-whisp
$Bitmap: nebulH1-main
$Bitmap: nebulH2-main
$Bitmap: nebulH3-main
$Bitmap: nebulH4-whisp
$Bitmap: nebulH5-whisp
$Bitmap: nebulH6-whisp
$Bitmap: nebulH7-whisp
$Bitmap: nebulH8-whisp
$Bitmap: nebulH9-whisp
$Bitmap: nebulH10-whisp
$Bitmap: nebulH11-whisp
$Bitmap: nebulH12-whisp
$Bitmap: nebulH13-whisp
$Bitmap: nebulH14-whisp
$BitmapX: planeta1
$BitmapX: planetb
$BitmapX: planetc
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planetg
$BitmapX: planeth
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03
#end
; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!
$Sun: SunWhite
$Sunglow: Sunglow01
$SunRGBI: 1.0 1.0 1.0 1.0
$Sun: SunRed
$Sunglow: SunglowRed
$SunRGBI: 1.0 0.1 0.1 1.0
$Sun: SunGreen
$Sunglow: SunglowGreen
$SunRGBI: 0.5 1.0 0.5 1.0
$Sun: SunBlue
$Sunglow: SunglowBlue
$SunRGBI: 0.2 0.2 1.0 1.0
$Sun: SunGold
$Sunglow: SunglowGold
$SunRGBI: 0.74 0.76 0.44 1.0
$Sun: SunViolet
$Sunglow: SunglowViolet
$SunRGBI: 0.66 0.44 0.54 1.0
#end
; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris: debris01
$Debris: debris02
$Debris: debris03
$Debris: debris04
#end
; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb: gas
$DebrisNeb: gas
$DebrisNeb: gas
$DebrisNeb: gas
#end
#end
I have all the effects in my maps folder but it still wont show
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I have a similar problem in which my backgrounds don't import at all, for example when I create a new test mission and don't mind borrowing backgrounds.
My workaround is to do a manual import via FRED. :doubt: :sigh:
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I have a stars tbl much similar to the one you posted, peterc(there obviously are INF bitmaps).
My problem is related to add-background-bitmap. Some bitmaps do not appear! Furthermore, there's one nebula effect from LS package that doesn't appear too!
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Stars.tbl can only handle so many entries, IIRC. If you went over the max wouldn't it just ignore those?
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what is the limit?
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Just checked with FRED. 29 entries. FS nebulae+asteroids from INF.