Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Vasudan Commander on January 25, 2007, 04:45:16 am

Title: holy mary mother of god.....
Post by: Vasudan Commander on January 25, 2007, 04:45:16 am
okay, im going to sound like a total noob, i know...but i just played Inferno for the first time ever today.....


If there was ever going to be a mod that comes close to being Freespace 3, this is it.

In freespace 2, everything was bigger, badder, meaner, and had a greater sense of intensity and dramaticism to it.

Inferno does all this to Freespace 2. Its just....unbelieveable......breathtaking.....

To the Inferno team. Congratulations.


I think you guys have a right to rename 'Inferno' to Freespace 3.
Title: Re: holy mary mother of god.....
Post by: Qwer on January 25, 2007, 05:20:56 am
No, we haven't got that right and even if we'd have it, we wouldn't do that. I partially understand you as my first reaction on entering techroom was also jawdropstofloor. :p However after several days of looking at it you'll discover that Inferno isn't even close to being FS3. Primary power of FS universe was, is and always will be plot and climate. Inferno lacks of it. It also lacks of realism (if you take a look at capital ships, you'll notice that all of them are more or less Anti-Cap :p ).
Title: Re: holy mary mother of god.....
Post by: NGTM-1R on January 25, 2007, 05:30:44 am
Inferno has always been the FS2 mod closest in spirit to FS2, and thus makes really the best sequel. Hence why most people react to it by dubbing it FS3.
Title: Re: holy mary mother of god.....
Post by: Woomeister on January 25, 2007, 06:45:28 am
We then get the anti-inferno people flaming when that happens :p
Title: Re: holy mary mother of god.....
Post by: Vasudan Commander on January 25, 2007, 07:53:42 am
We then get the anti-inferno people flaming when that happens :p

meh to them I say. Inferno just blew me away.....LITERALLY ! *Flew into the line of fire of an enemy capships main cannons while trying to knock out its guns  :blah: *


Well, as far as introducing new stuff goes, Inferno is the best mod / campaign ever.

As far as plot and mood goes, there are others out there that surpass it (Transcend, Sync)
Title: Re: holy mary mother of god.....
Post by: Mobius on January 25, 2007, 12:10:33 pm
Well campaigns like Steadfast have plenties of messages and elaborated plot. There are many INFR1 campaigns developing that may satisfy you once they're completed...there also is DH's Dreamcatcher...


I think that Inferno is essentially a "pure mod". There are campaigns released with INF packages, but it's all up to fans creating INF campaigns that...have what more "official" INF campaigns do not have. There's something in the works...soon you'll change your opinion about INF campaigns plot!
Title: Re: holy mary mother of god.....
Post by: Admiral Edivad on January 25, 2007, 12:13:49 pm
There are many INFR1 campaigns developing that may satisfy you once they're completed...there also is DH's Dreamcatcher...
ay, there's the rub...
Title: Re: holy mary mother of god.....
Post by: Mobius on January 25, 2007, 01:01:17 pm
After a bad mark in maths, I can't guarantee a regular FREDding.
Title: Re: holy mary mother of god.....
Post by: Dysko on January 25, 2007, 01:08:24 pm
Well, Vasudan Commander, if you like good news, Steadfast Ep1 was planned to be released before Christmas :P
Title: Re: holy mary mother of god.....
Post by: Admiral Edivad on January 25, 2007, 01:14:27 pm
the campaign is ready, it's just in a LONG testing and improvement phase.
Title: Re: holy mary mother of god.....
Post by: Snail on January 25, 2007, 01:16:18 pm
After a bad mark in maths, I can't guarantee a regular FREDding.

Ugh. I got 64% in my English. :mad:

As far as plot and mood goes, there are others out there that surpass it (Transcend, Sync)

I agree with you. I personally liked the FS1 feel much better than the FS2 feel because it was eerie. Inf had a different feel. It was much more like FS2 with the sound effects especially. The mod pack wasn't that great either, too. If you see closely, you can actually find loads of errors in most of the models. IMO, Inferno's modpack was good mixed in with the bad. And same for INFSCP. Some of the Shivan Fighters, the Pakhet and the Danaus make me frown. :ick:

But there are loads of great stuff in there like the new Nemesis, updated Lucifer, Megaera, Amritaya (by the looks of it), and of course the Bellerophon.
Title: Re: holy mary mother of god.....
Post by: starbug on January 25, 2007, 01:49:27 pm
Quote
But there are loads of great stuff in there like the new Nemesis, updated Lucifer, Megaera, Amritaya (by the looks of it), and of course the Bellerophon.

Bellerophon?? that isn't in the 1st release of Inferno or the SCP patch is it? been a while since i played inferno, having to much fun with inferno Alliance.
Title: Re: holy mary mother of god.....
Post by: Snail on January 25, 2007, 02:48:11 pm
No, the Bellerophon has not been released...
Title: Re: holy mary mother of god.....
Post by: Vasudan Commander on January 25, 2007, 07:26:36 pm
Well, Vasudan Commander, if you like good news, Steadfast Ep1 was planned to be released before Christmas :P

Whats that ? (Forgive my noobishness)
Title: Re: holy mary mother of god.....
Post by: fsi.scsi on January 25, 2007, 09:30:38 pm
Inferno was the first mod for FS2 that I ever played.  For the longest while I refused to play anything outside of the Inferno universe, but there are a ton of cool mods out there.

None released yet to compare with the extensiveness of INF though :)
Title: Re: holy mary mother of god.....
Post by: neoterran on January 25, 2007, 10:13:36 pm
Fighting against the nemesis above earth sure is cool.

But it's woefully out of date. There are all kinds of alpha issues when i play inferno with the latest mediavps.
Title: Re: holy mary mother of god.....
Post by: Dark Hunter on January 25, 2007, 10:26:11 pm
Odd, I never have any problems at all, and I'm using the 3.6.9 build... *shrugs*

Dreamcatcher Part 1 shall be released... soon.  :p
And it will be released! That I promise you!
Title: Re: holy mary mother of god.....
Post by: Mobius on January 26, 2007, 05:50:07 am
Well, Vasudan Commander, if you like good news, Steadfast Ep1 was planned to be released before Christmas :P

Yup...

Be ready to DL about 3 mb of missions!
Title: Re: holy mary mother of god.....
Post by: Dysko on January 26, 2007, 07:39:02 am
Well, Vasudan Commander, if you like good news, Steadfast Ep1 was planned to be released before Christmas :P

Whats that ? (Forgive my noobishness)
It's a campaign of which I wrote the plot before summer. I planned to make it use only INFR1 files, and it was made by me and Admiral Edivad. Then, due to my FREDing ineptitude, progress slowed a lot. Also, I thought that if nowadays an aircraft carrier is planned to remain on service for 50 years, the GTVA can't replace all his ships in 30 years, so we added many FS2, FS1 and user-made ships. Then LieutenantGeneralMobius joined the team, the campaign re-gained momentum and in Episode 1 the number of mission increased from 7 to 25.

Be ready to DL about 3 mb per mission!
Corrected in the quote :P

Seriously... the first mission, quite simple, is 123 kbs :blah: Imagine how will be big the complex missions! And you'll need to have INFR1, INF:A and LS's nebulae :P
Title: Re: holy mary mother of god.....
Post by: Mobius on January 26, 2007, 12:51:53 pm
Mission 2 and 3 are over 130kb. And mission 1 is going to have more messages.
Title: Re: holy mary mother of god.....
Post by: Snail on January 26, 2007, 03:24:27 pm
Wot.
Title: Re: holy mary mother of god.....
Post by: Admiral Edivad on January 27, 2007, 07:37:20 am
Mission 2 and 3 are over 130kb. And mission 1 is going to have more messages.

i myself have problems opening them for the testing/corrections....
Title: Re: holy mary mother of god.....
Post by: Mobius on January 27, 2007, 11:50:02 am
Ah ah. It happens to me too. FRED slows down!
Title: Re: holy mary mother of god.....
Post by: Admiral Edivad on January 28, 2007, 04:48:29 am
the first time i opened m3 (the almost definitive version) it crashed 3 times... i took about 20 mins only to open the mission + 1/2 hour only to read and understand all the events... now i started re-writing the briefing... which means that the mission will be even bigger....
Title: Re: holy mary mother of god.....
Post by: Mobius on January 28, 2007, 06:04:19 am
M4 is going to reach m3...
Title: Re: holy mary mother of god.....
Post by: Admiral Edivad on January 28, 2007, 09:13:22 am
M4 is going to reach m3...

i created this campaign...and i'll never be able to play it. that's frustrating
Title: Re: holy mary mother of god.....
Post by: Snail on January 28, 2007, 09:28:51 am
I thought Dysko made it..... Or am I mistaken?
Title: Re: holy mary mother of god.....
Post by: Dysko on January 28, 2007, 09:46:56 am
I wrote the story, they are FREDing it. I'm making other random stuff for it.
Title: Re: holy mary mother of god.....
Post by: Mobius on January 28, 2007, 01:06:48 pm
Like? :)

No, seriously, everyone in the team has an important role.... but I think that DySkO should return back to FREDding.
Title: Re: holy mary mother of god.....
Post by: MP-Ryan on January 28, 2007, 11:40:11 pm
Like? :)

No, seriously, everyone in the team has an important role.... but I think that DySkO should return back to FREDding.

Does that include grammar and spelling error checkers? =)  *poke in ribs*
Title: Re: holy mary mother of god.....
Post by: Mobius on January 29, 2007, 01:43:42 pm
Of course. You are doing a fantasmagorico job.
Title: Re: holy mary mother of god.....
Post by: Flipside on January 29, 2007, 02:09:49 pm
Heh, I don't think anyone hating Inferno is why it isn't classed as FS3, it's a damn good Mod, it's just that (a) it wouldn't fair on the other Mods in the community, it kind of belittles the work they have done, and (b) it would be the source of endless argument over such things as 'canon' and 'continuity', much like anything calling itself FS3.
Title: Re: holy mary mother of god.....
Post by: Mobius on January 29, 2007, 02:32:38 pm
Do other mods campaigns take place in the same period of INF?

This mod is "intended" as FS3 because FS3 would have been similar to it. I give for sure that the GTVA had to fight whatever took control over Sol(like in CW).
Title: Re: holy mary mother of god.....
Post by: Dark Hunter on January 29, 2007, 05:13:41 pm
I think BWO takes place, if not at the same time, then very close to it. There are other campaigns that do, but I can't think of them off the top of my head...
Title: Re: holy mary mother of god.....
Post by: Snail on January 30, 2007, 01:10:57 pm
Well MT pawns... Nevermind. :P

Actually, I think Inferno has a... mediocre story to be honest. I mean, it's predictable, got few (major) plot twists, etc. This is the sort of thing I don't exactly like about Inferno. But it has many side campaigns like Gateways and INFA, which is good.
Title: Re: holy mary mother of god.....
Post by: Flipside on January 30, 2007, 02:23:48 pm
Since no-one knows what was going on in Sol while the GTVA was cut off, there's no telling what happened, I see INF being as good an idea any, I've never been one for nitpicking, as long as the game is fun and well executed, it doesn't really matter where the EA Fleet came from etc.

Take Twisted Infinities as an example, it's on hold while I'm at Uni, but far from dead, and it's set 11 years after Capella. There's stuff that happens in TI that doesn't tie in with Inferno at all, does that make TI wrong and INF right? Of course not, it just makes them two different takes on continuations of the same story.

Don't get me wrong, Inferno is definately worth a play and is a great Mod that shows all the hard work put into it, but a lot of hard work goes into other Mods as well, and I just feel that labelling Inferno as FS3 isn't fair on them, and might actually deter them from finishing.
Title: Re: holy mary mother of god.....
Post by: Mobius on January 31, 2007, 01:28:18 pm
Reaching the Inferno number of custom stuff is difficult. Also, unlike other mods, Inferno has its project leader always available for answers and suggestions.

11 years aren't >30 years.
Title: Re: holy mary mother of god.....
Post by: Dysko on January 31, 2007, 02:33:03 pm
Flipside, I agree with you. No mod should be called FS3.

There are a lot of mods (TI for example, when I saw the website I thought "ZOMG!!! I want to play I want to play I want to play I want to play I want to play I want to play!!!") that for the amount of work put into them and the period of the storyline would deserve this title.
Title: Re: holy mary mother of god.....
Post by: Mobius on January 31, 2007, 05:06:14 pm
No one is calling INF FS3. We are just saying that it's the mod that gets closer to FS3....it takes place MANY years after FS2 and added great stuff like Ancient and EA ships.
Title: Re: holy mary mother of god.....
Post by: Snail on February 01, 2007, 10:22:08 am
We don't know anything about FS3. It could've taken place 2 months after FS2 for all we know.
Title: Re: holy mary mother of god.....
Post by: Flipside on February 01, 2007, 01:19:00 pm
Exactly, Inferno is a very good Mod, that shouldn't be distracted from in any way, but I will continue to be against calling anything introduced in Inferno as being anything more than part of a good Mod The fact it's set the same amount of time as FS2 was after FS1 and has lots of ships in it doesn't give it any more 'canon' viability than any other explanation of what happened next, or before. :)

Oh, and LGM, when you've played TI, you'll understand ;)
Title: Re: holy mary mother of god.....
Post by: Gregster2k on February 01, 2007, 01:23:22 pm
*pinches nose* I forsee great arguments on this topic when BWO is released....
Title: Re: holy mary mother of god.....
Post by: Flipside on February 01, 2007, 01:28:09 pm
:lol: Hence my stance, I'd be just as against anything in BWO being looked at in the same way ;)
Title: Re: holy mary mother of god.....
Post by: Mobius on February 01, 2007, 04:21:38 pm
:)


We don't know anything about FS3. It could've taken place 2 months after FS2 for all we know.

Play the Colony War Series. CW ends with Sol cut off. In CW2 there's a war between The Navy and the League. The Navy, that was a powerful entity, wanted revenge and reopened the tunnel of curvatura....
Sol is poor, Earth has no resources and the human species is divided in tribes...
Title: Re: holy mary mother of god.....
Post by: Snail on February 02, 2007, 07:35:52 am
Huh? I don't get your point.
Title: Re: holy mary mother of god.....
Post by: Mobius on February 02, 2007, 12:57:29 pm
You can find many CW features in FS. Also, think about the situation. The Sol jump node is activated and the GTVA finds allies? Impossible. Another civil war before the arrival of the Shivans. A war with the Sol governing powers if obvious.

In Steadfast the EA is friendly-is a more realistic situation but I think that there would have been a war between the GTVA and Sol in FS3.
Title: Re: holy mary mother of god.....
Post by: Snail on February 02, 2007, 01:45:34 pm
Steadfast's EA friendly idea is a good one, but war was soon to break out sometime, even if it was just a splinter.
Title: Re: holy mary mother of god.....
Post by: Mobius on February 02, 2007, 03:13:38 pm
Yup. I imagined something like a modest part of the EA fleet that starts a rebellion...they think that the Shivans will try to destroy Earth another time and want to destroy the Gaia.
Title: Re: holy mary mother of god.....
Post by: Snail on February 03, 2007, 02:21:06 am
Melia = Gaia, correct?
Title: Re: holy mary mother of god.....
Post by: Mobius on February 03, 2007, 05:52:54 am
Woomeister wanted to call the Sol Gate Gaia...