Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: MP-Ryan on January 26, 2007, 12:56:55 pm

Title: A question about JPG/TGA and DDS
Post by: MP-Ryan on January 26, 2007, 12:56:55 pm
OK, if I don't use JPG/TGA, I get missing asteroids, and some ship textures.... however, that was before I enabled DDS textures.  Does the compressed texture format make the JPG/TGA function obsolete?  As in, am I safe to shut it off? :D
Title: Re: A question about JPG/TGA and DDS
Post by: taylor on January 26, 2007, 01:42:30 pm
Do you mean the -img2dds option?  That will automatically turn on -jpgtga, so you don't need to specify it (-jpgtga) otherwise.

Also note that the -jpgtga option has since been removed (it won't be in future releases) so it won't even be an issue for much longer. :)
Title: Re: A question about JPG/TGA and DDS
Post by: MP-Ryan on January 26, 2007, 03:20:40 pm
Do you mean the -img2dds option?  That will automatically turn on -jpgtga, so you don't need to specify it (-jpgtga) otherwise.

Also note that the -jpgtga option has since been removed (it won't be in future releases) so it won't even be an issue for much longer. :)

Yeah, I meant -img2dds =)

Oh, and while I'm being a thorn in your side, I updated that Mantis bug report on the crash from 3.6.9RC7 (which is still in the Final). :D