Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Tolwyn on January 27, 2007, 09:55:15 am
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I have two question regarding hud_gauges.tbl: http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.23Custom_Gauges
1. I understand that currently only a few gauges can be moved/disabled with it. Are there plans to add support for other gauges? Like radar, comm animations, etc?
2. Is it possible to "overlay" one gauge with another (comm and target info)?
The reason I am asking: I plan to do 3d cockpits but there is little sense to add them if there is not possibility to move hud elements around (move them to positions where they are supposed to be in the 3d model) :)
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Would it be possible to do an extension to the number of directives that can be displayed, the same way we can augment the number of ships on the escort list with:
$Max Escort Ships: 20
... to create
$Max Directives: 8 ;; default is 4
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I have no future plans to support hud_gauges.tbl with the advent of the scripting system, at least not using the present format. IIRC, Backslash was talking about working on it, but I haven't seen him around for awhile.
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would be nice if we could override stuff on a gauge by gauge basis with script. that way we have the option to mix and match standard gauges with scripted ones as wel as othe gauges which may have been coded in c.
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so this is mostly just a pipe dream unless someone can do something about it. :(
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let's put it this way, there is some progress being done :)